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It is a very big slow enemies to a crawl and with what was it called windwalk?
you can walk over all terrian(including the before mention twisted roots) without being effected.
Druids in my experiance are very underrated.
From my understanding:
Cleric: Master of buffing.
Makes the part dimigods.
Druid: master of mobility.
Controls movement on the battlefield.
Wizard: Kills dimigods for lunch dies to a stiff breeze.
Elemental swarm was also popular in KM but not so useful in WotR.
Wizards - yes, but sorcerer gishes with standard CHA dips can be very tanky.
As to wizards and clerics I would rate them for all practical purposes equal. As in equally strong and equally necessary. I would not leave home without at least one of each.
Clerics make sure your party is buffed to the eyeballs and then keeps them fighting fit and champing at the bit so-to-speak. Wizards meanwhile do unspeakable things to your enemies, either directly or indirectly, usually both. Wizards also get the Haste spell, aka the I win button.
Bit late because i forgot, but no, this bug has not been fixed. Going through a loadingscreen takes the +8 down to a +6. Honestly pretty impressive how simple bugs like these are still so common.