Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In saying that, if you struggle on Core, that doesn't mean you will struggle on Normal, so may be worth trying Normal before going all the way down to story mode.
Light of the Angels and Virtue are trash, they be effectively nothing. the buffs you should be using are stat boosters and things like Mage armor and Barkskin so you're actually landing more hits and avoiding more attacks.
it's also worth noting that the prologue and act1 are some of the hardest parts of the game because you have limited spell-slots for buffing, no access to mythic powers and limited enough offensive presence that you can't just delete enemies before they get a chance to act.
Preparation is key. Use every single buff avaliable. Put blur on Seelah, bless on everyone. Start the fight by charging the berserker first. Everyone should hit him first, including Lann. Archer is the next one. After the first hit, Seelah goes on defensive mode, keep the wand on Carmelia and her close. Plus, use enlarge on Seelah, so she will hit more. Use smite on the berserker so that even on defensive, she will still hit hard. Use potions and lay on hands to keep Seelah alive long enough so you can kill the berserker. And then the rest should be easy. Lann can wipe them out easy enough.
To rest, you just fall back to a area you have already wiped, then rest there. You can't rest when there are enemies nearby, but in another area you can. I don't know how far is the radius, but 1/4 of the map should do it.
Also, don't forget to make Lann drink a mage armor potion. He will need the extra AC in case one of the enemies start targeting him.
That should get you through it. And if you are still having trouble, start by charging, then after the first hits, you switch back to turn mode and go from there.
The thing is, this game is waaaay harder than Kingmaker and on Kingmaker you don't even survive without the buffs and micro management. And i've came from DND. The micro, spells and buffs alone made me dazzled by the work one has to put before every major fight. But after you survive the prologue, you will be fine.
And it doesn't mean you're 'bad at teh vidogamez' or anything like that, it even says it I think in the description, that it's designed for players that are already familliar with the system.
Just pick whatever difficulty you can manage and still have fun.
I play on Core because I know the system, but when Rogue Trader comes out, I will not play that on 'core' since I don't know that system well enough. You can be sure I'll go for 'normal' and then adjust as needed in that game.
Pretty much that, I have never played D&D except few games based on it like neverwinter nights years and years ago and although I have beaten the game 1st time on unfair it was a ride through hell and probably would call it the most difficult game I have played. 2nd unfair playthrough was much, much easier after learning the ropes.
Turn xp share off.
By the time you reach the water elemental you should be level 3. Pick selective spell metamagic and apply it to Grease. Dump selective Grease on top of the enemy and fight while staying in your own puddle. It works against the water elemental as well.
Also consider taking Evil Eye as Camellia's first hex so that you can debuff enemy saves and make them more vulnerable to Grease. You can make Lann your main tank by turning him into a Mutation Warrior or Shadow Shaman (and taking Iceplant on Lann who makes a superior tank to Camellia anyway due to his unique Mongrel racial AC bonus and the ability to pick lizard as a Shaman familiar).
Out of curiosity, what does taking the xp off do for the party as a whole? Would there be characters with less lv and others with more lvs or does that just means that they get the xp of what they kill?
Don't feel bad about turning down the difficulty in a game with some complicated systems you may just now be learning to navigate. At the end of the 1st Act you could bump it up if you want to, or restart, or just save it for another run after completion - the game has some good replay value.
I usually give Seelah a Glaive and have Camellia tank. Going Wenduag early on can be doubly beneficial due to the Masterwork Javelin + being assured that both Lann and Wenduag will fight together in at the end of the Shield Maze regardless of character choice.
This is doubly significant if you want to do some kind of Divine caster Lann build. Early multiclass Lann won't have Precise shot and have less BAB. Which will make the early game significantly harder.
If you REALLY want to power through the beginning with minimal difficulty a class that starts with a mount / pet will make things a lot simpler - And make looting less a PITA.
Anyway if you are having problems here you shouldn't be playing on Core. There will be more difficulty spikes in the future and you'll be making more threads like this.
Pro tip. You can farm random encounters in the maze to level up a bit. That requires time and patience. There is no corruption and no time limit. Make sure you have people watching for enemies but put no one on camouflage. There are 2 types of encounters: spiders/bees (you don't want the diseases/poisons on you, reload if you get any of those on your party members) and a single cultist with a masterwork glaive. You want to farm the cultist. Why? He's always alone and has that glaive and you want that gold :) In theory you can reach level 20 there... It's risky though if you want to go for mercenaries like me. They will cost fortune. I bought 5 on my first visit to the Tavern. Paid 8000 for each...
Another pro tip. The last boss before you leave the maze. I was the only survivor before killing the boss (the companions died). The game will resurrect them (you don't have to reload your game, i didn't have to). Don't leave the maze. You can sell your stuff to the mongrel vendor there and farm even more random encounters if you need... Again no time limit and no corruption.
Kingmaker was much harder at the start to be honest. Owlcat did it right this time around.
For example in my current core build i said:
♥♥♥♥ roleplay friendly builds.
Mounts for everyone.
Carminila and wendaug ridding a horse and avoiding encounters i know i can not beat.
I am sure there are even better builds but for the most part i stop looking at my companions as characters and start seeing numbers.
Wendaug got a +1 in glave(Holsa blade is nice that fear affect)
I turned wenaug into a hunter who is my third biggest damage dealer.
The biggest is riggell(Turned into a cavalier) and second biggest is sheela(Mounted paladin with blessed blade is nice)
As a rule i move slowly and buff myself with communal protection from evil(bless and prayer for harder fights) haste.
Sheela, wendaug and regill hit 2(wenduag) 3(sheela) 4(regill) when hasted.
In combination with turn based they take out the biggest threat before they can even start there turn.
I also always try to get a suprise round in using an attack before the seen me.
I also play on ironman(because i am insane) and yeah not a moment doesnt go by where i dont think:
How can i make sure the enemy can not hit me and i can hit them really hard.
I dont want my characters to die.
Where if i play on the fun difficulty i can get away with not putting +1 into characters and turn them into 1 trick ponies.