Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A long time ago, I wrote for a fairly famous book series that was...let's say D&D lite - a choose your own adventure type of thing. I hated that you were always the "hero" and wanted to open it up to multiple alignments in how you played. Now I could do this and in fact started doing so - it genuinely began like the best book in the series but I basically maxed out my time and book length, a quarter of the way into the story as there were just so many branching paths to take care of. I ultimately went for a less diverse approach that still produced a shorter experience and it was not a success.
I think any crpg faces the same challenge. Let's face it WOTR is huge yet still could have more choices. Now if you halved the length and doubled the dialogue choices would people be happier? Probably not. I'd wager they planned out the games length on one alignment/mythic path play through e.g Angel then took it from there, varying the choices and paths as much as they could within a development time frame to make the best game possible and still come in on time and budget. To be fair, they did a hell of a job and I personally feel this is the greatest crpg to date.
Looking at your examples, I largely agree in what you are saying but I would ask myself...why am I hanging about with Seelah in the first place? In reality, I'd probably punt her asap as I would have no time for a do-gooder constantly in my company in the first place. As to Forn, well...again in reality, being a bit of a git generally means people will not ask for favours the same way they would if you were some concerned, approachable person. That's just a fact of life. So yes, he probably would just ignore you.
In fact that's what makes being even somewhat evil in crpg's hard and why so many games struggle to flesh out the evil side. If you're acting a selfish git and pissing everyone off, you'll get asked for help less and people will want less to do with you...generally.
A bigger problem for me in my head space was what if I didn't want to be the Knight Commander? Cause a few of my characters would be like...no way. Again, I had to try to justify that in my head as I can appreciate how difficult it would be to make a game if I simply wanted to do none of the plot whatsoever. I have to give Owlcat a break here as they have to enforce some plot elements to get the story moving. My only alternative would be something like a pure sandbox like Skyrim which doesn't do it for me so I have to appreciate the limitations in a game that is far more enjoyable to me.
I couldn't get into Pillars for some unknown reason nor DOS:2. I'm not sure exactly why but I've found WOTR far more enjoyable than either even with its flaws. That's sacrilege to some but it's my opinion based on being a gamer that recalls loading the 6 discs of Baldur's Gate into his PC.
To kinda backup what I said earlier though, I enjoyed Tyranny and it allows you to be all sorts of shades of grey in dialogue responses and outcomes. It's what 20 hrs max though? All those choices severely cut down on game length and again, I think Owlcat have got the balance right or at least the best so far.
I actually continue to find the sheer breadth of the story-line variety as I change characters, astonishing to be honest.
Yeah... this isn't weird at all. I suppose it is also a coincidence both you and Randolph have also played using the name Prince Charming. Making a profile private doesn't prevent others from seeing the other names you have used.
Are you saying we are the same person and I've posted something that took me half an hour to write to myself for no reason?
Seriously man, there ain't conspiracies everywhere.
Your profile is private. And while I may be wrong, someone starting a post with random compliments is suspicious.
The munchkins went to Pathfinder and the role players to 5e.
Seriously...read them both...think about what the hell either of us would gain and maybe just say sorry dude, kinda got that one wrong there. Not expecting it but it might give me more faith in humanity.
Honestly, some people can just be nice to one another. I think you probably know now you were wrong in the assumption.
No offence taken.
Why at that time are you the leader of the party? Just imagine that the conversation attributed to your character is actually being said by Seelah.
All these sort of CRPG seem to have problem with Chaotic or Lawful characters. Chaotic characters just don't have any reason to act as Knight Commander. Lawful characters miss out on so much loot from not acting as robbers. So you need to pick a type of character that can fit within the limitations.
The only one that seems to fit is someone border line insane from the PTSD of constant fighting and slaughter.
Something like Planescape: Torment or Disco Elysium can have WAY more conversation options by its nature. And for reactivity, also stuff like Tyranny, New Vegas or Alpha Protocol. Or other stuff I'm forgetting.
Because that's where they spent the time (in the case of Alpha Protocol, maybe too much of the time lol).
A good example from Kingmaker is Tristian and Jaethal or Regongar and Octavia. If you are playing an evil character there will come times when you will clash with a character above. If you are good you will clash with a character above. These characters have clear behavior patterns and using one that conflicts with your behavior invites problems. Neutral paths can bridge the gap, but basically good or evil will wind up with dead companions one way or another.
In Wrath if you are evil, Seelah will cause problems. She has a moral code..... although she really is a bad example of lawful good. Use companions that are closer to you in alignment, one step away for example. Typically speaking they will not block your actions. At the end of the day you can literally tell Seelah to pack up her bags and go home. I personally dont tell companions I dont use to leave my camp, but you can tell companions to leave and never come back.
Anyhow, it may help to you to RP by doing that. Mercenaries are of course another option..... I prefer the companion banter so its not one im likely to do, but it will make all decisions your own, they will never stop you or interject.
None of this is meant as a criticism, it's just the nature of the game. There's a substantial amount of path reactivity but it's not quite as full non-linear as some games.
while i haven't played through WotR even a single time yet (though restarted with different characters a few times) it already seems to branch out far more than Kingmaker did due to the Mythic paths. So once you reach the Paths terrain they don't only have to flag for alignment choices but have a full set of alignment choice reactions for each path leading to overall more branches which on top of that often lead to bigger changes than they did in Kingmaker.
This overall discussion reminds me of another one i read on the discord of a small indie team who were making a visual novel. The team had only 1 writer (and i think it were 2-4 people for programming/visuals) and some players who saw her online started arguing why the game progressed so slowly at which the writer explained how many signs and sentences were hidden just in a small section of the game.
They had the choice to either use autocomplete sentences which are way easier and faster to use but more blunt (i.e. sentences that where the same all the time and just changed a few words depending on flags like person X,Y or Z died,lived,was harmed ect. or they did it the way they did it (and most fans seemed to appreciate) and write a totally new sentence for every possible outcome to that point which hit the tone way better than some auto fill in.