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you get sneak attack, alchemist support, transformation, true mutagen if you don't dip and alot of feats
The key is having a full arcane caster to buff (a Brown-fur Transumter is probably the strongest), a full divine caster to buff (even best if it's a Cleric with Community domain, Madness domain and domain zealot) and if you can somebody with a competence buff like a Bard/Skald/Sensei. Also a way to give enemies shaken (like Frightful Aspect or Dirge of Doom) so you can give you archer Shatter Defenses.
If your MC is going Legend you have tons of options. Something as simple as Mutation Warrior 20/Deliver 20 (if you are Lawful Good) with buffs is super strong, or you can try to abuse Elemental Barrage by going Eldritch Archer 20 (take Hurricane Bow and Sense Vitals from greater spell access)/Vivisectionist 20 or Mutation Warrior 20.
In my current run I’m multiclassing both: Sanctified Slayer 12, Eldritch Archer 5, Sanctified Slayer 3. But it’s a Trickster MC with access to wizard spell book, so I can use Firebrand for a more effective elemental barrage.
For a merc I gess Sanctified Slayer 17, Loremaster 3 makes more sense. Loremaster could provide Transformation/Sense Vitals and Weapon Specialization.
If low micro has really a high priority I would just go for Demonslayer 20.
yeah, I was kind of assuming the arcane/divine buffs for all chars was a given.
My main is kicking butt, as a melee Spellmaster 5, Scaled Fist 1, Loremaster 10, Eldritch Knight 10, Sword Saint 14. He had a lich merged spellbook, so his attacks are all healing him for 25-50. With his insane health from being L40, he's a self-healing juggernaut. (I think he has 600+ health when buffed, which when you consider Deskari only has a bit more than 1k, he's getting close to boss level).
Legend seems bugged to give more iterative attacks than it should (I believe it is supposed to max out at 4), so he's getting 8 main hand attacks per round due to his high BAB (and wielding the hasty eradicator offhand). Also with the blessing of unlife buff he's immune to most things.
His one drawback is that he is just moderately competent at damage (no 1k crits here). This is generally fine considering he has like 100 AC and +91 to hit, so he can just wear pretty much anything down.
Legend had a bug on release where you couldn't get more than 4 attacks but like 5 or 6 patches ago it was fixed so they can get getting more attacks with more BaB.
For what you want I would definitely go for Mutation Warrior 20/Deliverer 20 (if Lawful good) or Mutation Warrior 20/Demonslayer 20
Mutation Warrior gets +4 AB for Mutagen, +6 AB from Weapon Training and Gloves and +3 AB from Weapon Focus (Mythic), so overall +13 AB.
Deliverer gets Studied Target (+5 AB) and Quarry (+6 AB with Gloves), overall +11 AB.
Demonslayer gets Favoured Enemy (+10 AB) and Quarry (+6 BA), overall +16 AB.
Regarding damage:
Mutation Warrior: Weapon Training (+4), Mutagen (+3), Weapon Specialization (Mythic) (+7), overall +14
Deliverer: Studied Target (+5), Sneak Attack (6d6), Divine Anathema (2d6), overall 8d6+5
Demonslayer: Favoured Enemy (+10), Sense Vitals (5d6), overall 5d6+10
This is very simplified of course ; )
But in comparison I would say, Demonslayer is the most effective full BAB archer. Demonslayer can even take Divine Power with 1 level in Loremaster for additional +3 AB (+6 AB but you lose 2 from Favoured Enemy and 1 BAB) and +4 damage.
If Quarry is too much micro you could even go for Demonslayer 17, Loremaster 3 and take additionally Weapon Specialization; so less AB but +7 damage.
EDIT: ROFL I found a worse gotcha. I can't even hire mercs now because its based on your level, and a new merc will cost me apparently nearly a million gold, because I am L38. This is a pretty lame glitch. Its particularly dumb when you consider you are paying for a L38 merc who is going to be still capped at L20, just with a massive excess of xp.
EDIT: OK I tested it. Merc costs 722,000 gold at my level (38) and is still capped at L20, and also gets 3 mythic ranks. So you are paying about four times more for a mercenary that is significantly weaker than a normal mercenary. I feel like someone at Owlcat forgot to test this?
https://www.youtube.com/watch?v=YeHuud0ABfA
Once they took away the option to spend my extra gold on the crusade, I don't really use it for much.
At one point I recall bribing a bartender 100k for information. I'm still not sure if that was a smart use of money or not...
I did have about 800k gold, once I had sold some junk, so that's how I was able to hire a merc to test the level/ mythic ranks.
I discovered, however, that once I hit L40 the merc cost suddenly capped again at 200k. Not particularly pleased about losing the additional 500k for recruiting that merc when I was L38. (I made a L20 Skald to push my power higher, and wasn't too worried about not having all the mythic levels on him).