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That's interesting because I have selected chaotic maybe once or twice during the game (just for the fun of it).
Game mechanically, unless you're already at the outside border of the alignment wheel, good options moves your alignment straight up (similarly, lawful options moves you straight left, chaotic right, and evil down). Eventually, if you keep moving up, you'll either enter the NG wedge or the border.
Not 100% about this final part, but I think that if you're on the border, additional good options continues to move you up, but you move along the border towards NG.
So to maintain a lawful alignment, you need to pick a lot of lawful actions to counter your morality axis movement and any chaotic choices you make.
The alignment diagram in PF:KM and PF:WotR is, contrary to that of NWN and NWN 2, circular instead of rectangular. If you pick too many good options without picking lawful options (as there are no two-axial choices), you'll end up leaving the radial boundaries for LG.
Same will happen for picking too many lawful options without picking good options, you will end up LN.
However, the neutral options are there. They're just not labelled as alignment options and don't shift alignment to Neutral as Razor said. Unlike other RPGs I find Wotr and Kingmaker didn't fall into the RPG trap of "all alignment or class specific dialogue choices are best ones to pick" issue. In many cases the right option to pick for a optimal outcome or the secret ending are the normal looking, non alignment shifting ones.
The amount depends on the action itself, but it's always a straight line. That's why you're stuck in Neutral Good, you either did too many Good actions, or the Good actions you did outweighed the Lawful.
Didn't know that, but it hadn't been part of Kingmaker since the very beginning. People complained and they added the scrolls.