Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

Statistieken weergeven:
Dont know what I am doing wrong
I played the start of the game and got through it pretty easily, even the "hard" encounter after a couple reloads, however I keep running into these huge spike encounters that just decimate me (invisible conjurer in the streets with endless summons, necromancer in the market, stealthed guys upstairs in gwerms house, ect) I played through most of kingmaker, beat BG 1&2, Divinity 1&2, lots of other iso-rpgs ect and this game is on another level. Do they expect you to have over 21ac on everyone at lvl 3/4, multiple ways to restore stat reductions and see invisibility at these low levels on command?

I am trying to do most stuff before you rest 3 times in the first chapter so I dont miss much. maybe its my MC's build being kinda weak but I've just been playing with the npc's they give as their original class and I get just crushed out of nowhere, out of healing and I am only on the 2nd area of the city map. even lowered the difficulty but I guess I just am really rusty idk. some of the crits were literally one shotting my tank so I had to turn that down. Guess I better get good, but usually you dont have to super min max in these games just to get survive slightly harder than normal difficulty. Ill try again tomorrow, guess I really have to just buff to the gills on most every fight.
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16-30 van 77 reacties weergegeven
The dev name was Pathfinder: Savescummer
Just went to other places instead like the tower. destroyed that and another area pretty easily. seems like they want you to avoid certain areas tho how you would know that I have no idea. having the cleric is a godsend. only have one place left before the defense I think so I should be on track to get everything before I get locked out of anything.

(the tower was pretty cool, wish there were a lot more of those types of encounters where you can solve it without just buffing to the max and throw spells at things but think outside the box and such.)
Origineel geplaatst door MjKorz:
Origineel geplaatst door Aequitas:
haha holy hell.....cleared the mansion and then the next area I go to has a lvl 9 succubus that dominates a party member and I do nothing to it? wtf im lvl 4. Thats really bad game design that you have to go to specific areas in certain order or just get thrashed on a side quest. I get if its some special dragon or something like from BG but more than double my level at the start of the game?
IDK this is kinda all over the place, and I like hard games (soulsborne, speed run Monster hunter, DMC, Fallout 2) maybe im just bad at these now. I even lowered the difficulty to normal monster amount (was on increased), regular actions and weak crits. normal damage.
You can avoid getting dominated by either casting Protection from Evil on your party members or by drinking Protection from Evil potions. The succubus has high AC so use Seelah's Smite Evil ability after buffing her with Eagle's Splendor and Heroism (potion or spell for both). Make sure Seelah has defensive fighting turned off and give her a two-handed reach weapon (like a cold iron glaive you get from the Necromancer in the Market Square) to attack from behind a tank like Camellia.

Yeah, that works. There are actually several other ways to deal with that succubus.

@Aequitas: This fight is actually one of Owlcat's trademark "trophy encounters", sort of. It's much more difficult than even the level boss fights. There a couple of others like this in Act 1, there's another involving a high level alchemist and some mimic boxes for example, that's a doozy, almost guaranteed TPK first attempt blind with obligatory "WTF" thrown in.

They are there to provide some additional entertainment to more expert players on second/third playthoughs etc. They are optional. You don't have to win this fight, it's not that important.

The characteristics of this type of fight are that the enemy will either have a very powerful attack/ability that threatens a TPK if not countered (such as this succubuses domination) or extremely high defences or both, and that they will always have at least one major weakness that is exploitable once you find it.

The solution is always a combination of finding a counter to the main threat, a form of attack that exploits their main weakness, and a tactical approach that tilts the playing field in your favour. There is always at least one solution by design, often more than one but it always takes some thought, sometimes out of the box type thought, and planning to find it.

These fights are not easy to win first time blind, sometimes virtually impossible. You have to recognise these fights for what they are and either sit down with a cup of coffee to systematically study the encounter and come up with a plan or walk away and come back later when you're more in the mood for it (or not at all for that matter).
Origineel geplaatst door Aequitas:
Thanks for all the help everyone! going to give it another shot now. Ive cleared the whole market area, and up to the stealth guys at that merchants house. Been definitely using Embers sleep hex always, Camelia got messed up with strength damage so she is kinda useless until I rest so I was going to replace her with someone else I pick up temporarily (ya I saw that ring for her and I did take icewhatever for her that would help)

My character is probably junk and will have to respec but I was just theory crafting on my own since I went kinda boring in Kingmaker. this one is a Judge, demonslayer with one lvl in vivisectionist for sneak attack and that strength potion. judge isnt online yet but was thinking once I get to the shared judgements or whatever they are called it would be cool but its feeling a bit weak. plus I did it for a domain in death so that eventually my dhampir could benefit from channel positive energy heals. keeping him healed hasnt been an issue since my party is either all alive and coasting along or completely flatlined. just wasnt used to complex fights until like after the owlbear in kingmaker.
Oh just in case you're not doing this: Use the Coup De Grace ability when they go to sleep. It'll give 'em a fortitude save vs instant death.

According to the ACTUAL CORE PF RULES... the will save is supposed to be 10 + damage dealt but Owlcat is a butt so they did some other weird calculation. Install Bag of Tricks mod to restore the core PF rule (don't forget to mod for allowing achievements too because Owlcat games are unplayable unmodded).

But yes succubus domination is why you should always have Communal POE spell or potions of POE prepared. That'll stop Dominate.
Thx. Yeah as soon as I hit lvl 4 I got protection from evil communal since the equivalent was super helpful for fey in the last game and this seems to have a lot of demons and such in it.

now just to solve the issue I made for myself by replacing all the members that can pick locks like an idiot lol. hope the 2 hour travel out of the way to get one back doesnt mess up my plan
Yeah, early game can be a bit rough. You kind of want two tanks/high AC types floating around. Sounds like you already have Seelah and Camellia set up correctly for it.

I've sung Camellia's praises before, she brings a TON of things to the party especially early game. About the only two things she doesn't bring is damage and any Skill Check that isn't Disable Device. Otherwise, she can be built with a huge AC with low investment and has wonderful early spells (she really just needs that Iceplant Hex plus ring and the +2 Mithril Chain shirt in the Tower basement). And you can get her to doing decent melee damage (though still not great damage) by around level five IIRC (she just needs Weapon Focus Rapier and Fencing Grace. You could add in Battle Master (i think) Hex but that can be safely put off until lvl 8 or 10). And you can technically do all that while she's growing into her true spellcasting power. Now if only her 'personality' was better...

Camellia tangent aside, once you have two high AC types to take the heat off everyone else or at least delay them, you can safely do pretty much whatever else with the rest of the party. As they have stated, Ember is good early. Slumber is solid (and she has it by default) though, I'd argue getting Evil Eye and the defensive one that makes enemies roll twice plus Cackle is more reliable (but you need to get a touch farther for them to be available). You can also have Camellia pick those up and double stack them (cause Witch and Shaman Hexes stack).

There seems to be a lot of hate for Woljif but he's solid damage for at least a while. Especially if you make sure to get the extra sneak attack dice at lvl 5. And he reduces enemy Damage Reduction for those early times when you can't yet completely ignore it. Plus he can also make a 24-ish AC super easily. Others are better for pure tanking but he can hold up for a bit in a pinch.

There may be more optimal choices later, but early game, you have all the tools you need. They just aren't all obvious. >.<

Oh! and depending on if you are using Turn-based or Real-Time with Pause, make sure you understand how aggro works. Once an enemy starts attacking someone they don't generally want to stop. But there are tricks that can help with that. Something as simple as attacking and then five-foot stepping away the damage dealer while the tank stays in their face can be enough to get that agro where you want it without losing DPS the next turn.
Laatst bewerkt door fox5s; 30 jul 2022 om 17:29
Just rested and did all the quest stuff before the defense fight. Damn, Camellia really came into her own with that ring and the buckler I got for her (and the mail shirt) makes her higher AC than Seelah lol. just hit lvl 5 with everyone and got a lot of tools now, will probably bump the difficulty up a tiny bit again and see.
Got Ember a defensive hex the one that tics down on hits, seems ok just needs to be cast again after fights, gave her spell pen too
the oracle guy I started down the conjuration road with his heals for support
Scroll Wizard picked up spell focus Evocation for damage when I use her (sidelined for now)
Just got Cleave for my Glaive MC with sneak attack so his damage is almost online
Seelah will take some shield stuff probably not sure yet if I am keeping her pure pally

Only wondering what to do with Lann, go strait monk or dip into a pet hunter not sure yet.

yeah I have been using the 5 foot move, so glad that its in this one for scary situations.

used up all my money on extend rod, some rings and pots plus restoration scrolls since it looks like they will be needed even more in this game.
Origineel geplaatst door Aequitas:
Just rested and did all the quest stuff before the defense fight. Damn, Camellia really came into her own with that ring and the buckler I got for her (and the mail shirt) makes her higher AC than Seelah lol. just hit lvl 5 with everyone and got a lot of tools now, will probably bump the difficulty up a tiny bit again and see.
Got Ember a defensive hex the one that tics down on hits, seems ok just needs to be cast again after fights, gave her spell pen too
the oracle guy I started down the conjuration road with his heals for support
Scroll Wizard picked up spell focus Evocation for damage when I use her (sidelined for now)
Just got Cleave for my Glaive MC with sneak attack so his damage is almost online
Seelah will take some shield stuff probably not sure yet if I am keeping her pure pally

Only wondering what to do with Lann, go strait monk or dip into a pet hunter not sure yet.

yeah I have been using the 5 foot move, so glad that its in this one for scary situations.

used up all my money on extend rod, some rings and pots plus restoration scrolls since it looks like they will be needed even more in this game.
Fortune and Protective Luck are better buffs - assuming you can Chant/Cackle every round to keep them going. Great to use on your tank for boss battles.

Unfortunately - in addition to ticking down - Ward doesn't stack with Ring of Protection or Cloak of Resistance.

Iceplant stacks with Amulet of Natural Armor, but not with polymorph (or at least it SHOULDN'T by core rules but I can't confirm).

Aura of Purity is good situationally - if there's a cloudkill or stinking cloud that'll wipe it.

Vulnerability curse... you're already stuck with on Ember, no? It's basically worthless. Because ascendant element exists, there shouldn't be a situation where many or any of your spells runs into resistance or immunity. Also everything you'll really want to use it on will make the Will save - if they can't then you should sleep and CDG them.

Misfortune and Evil Eye are really good debuffs, but - again - you gotta make them fail a save that they probably won't fail. And if they'll fail a will save then you'll probably want them asleep anyway because CDG exists - unless they're an elf/half-elf/dragon, which are immune.

That's basically the entire game BTW: anything with low will save hit with sleep or constricting coils or (if they also have low fort) phantasmal killer. Everything else you hit with metamagic scorching ray. That's why Ember's the best companion even though - to me at least - her dialogue is nails on a chalkboard cringe.

Literally that's the entire game's strategy. Everything with touch AC too high to hit hopefully has lowish fort/will so Nenio can PhantKill them. Everything else will have a low enough touch AC that Ember or - in a pinch - Daeran can blast them.
Oh yeah exremely annoying note: when you get higher level always have somebody prepare remove curse.

Apparently Owlcat didn't implement Nenio's level 10 "use scrolls at max CL" ability so I'd been carting around half a dozen Remove Curse scrolls only to find that she cast them at like CL5 instead of CL20 like she was supposed to be casting at.

Heal spell automagically removes poison and disease without a CL check so that's all you need for those once it becomes available, but Remove Curse needs an actual dedicated spell slot and a successful CL check, which can be brutal because Owlcat buffs caster levels into the stratosphere because reasons.

TBH I don't think I even bothered trying to dispel the ?CL30? curse that landed on one of my guys lategame - I probably just quickloaded.
Origineel geplaatst door Boner Storm:
Origineel geplaatst door Aequitas:
Just rested and did all the quest stuff before the defense fight. Damn, Camellia really came into her own with that ring and the buckler I got for her (and the mail shirt) makes her higher AC than Seelah lol. just hit lvl 5 with everyone and got a lot of tools now, will probably bump the difficulty up a tiny bit again and see.
Got Ember a defensive hex the one that tics down on hits, seems ok just needs to be cast again after fights, gave her spell pen too
the oracle guy I started down the conjuration road with his heals for support
Scroll Wizard picked up spell focus Evocation for damage when I use her (sidelined for now)
Just got Cleave for my Glaive MC with sneak attack so his damage is almost online
Seelah will take some shield stuff probably not sure yet if I am keeping her pure pally

Only wondering what to do with Lann, go strait monk or dip into a pet hunter not sure yet.

yeah I have been using the 5 foot move, so glad that its in this one for scary situations.

used up all my money on extend rod, some rings and pots plus restoration scrolls since it looks like they will be needed even more in this game.
Misfortune and Evil Eye are really good debuffs, but - again - you gotta make them fail a save that they probably won't fail. And if they'll fail a will save then you'll probably want them asleep anyway because CDG exists - unless they're an elf/half-elf/dragon, which are immune.
Hey, guy who knows everything about pathfinder, evil eye doesn't need to go through will save. Even on successful save it still works for 1 round and can be cakled to infinity.
Origineel geplaatst door Boner Storm:
OOF

The fact that somebody recommended tanks always fighting defensively hurt me right in my PNP...

In PNP, practically nobody fights defensively without Crane Style or Aldori archetype/PrC or both except in dire emergencies. And Shield Focus? Garbage-tier feat. The fact that this strategy is worthwhile in WOTR is a testament to the failure of the devs.

The short story is: You're not bad. This game is badly designed. Stats are inflated so bad that the game bears no resemblance to actual Core rules Pathfinder. The game is designed around the idea that you're resting and quickloading constantly. Don't try to RP, just embrace the cheese or delete the game.

^^^ This

Especially this >>> "This game is badly designed. Stats are inflated so bad that the game bears no resemblance to actual Core rules Pathfinder."

FFS..Also struggling through this one OP. Old school player here also. This game is like a PnP game with a really shtty DM..
Origineel geplaatst door Aequitas:
I played the start of the game and got through it pretty easily, even the "hard" encounter after a couple reloads, however I keep running into these huge spike encounters that just decimate me (invisible conjurer in the streets with endless summons, necromancer in the market, stealthed guys upstairs in gwerms house, ect) I played through most of kingmaker, beat BG 1&2, Divinity 1&2, lots of other iso-rpgs ect and this game is on another level. Do they expect you to have over 21ac on everyone at lvl 3/4, multiple ways to restore stat reductions and see invisibility at these low levels on command?

I am trying to do most stuff before you rest 3 times in the first chapter so I dont miss much. maybe its my MC's build being kinda weak but I've just been playing with the npc's they give as their original class and I get just crushed out of nowhere, out of healing and I am only on the 2nd area of the city map. even lowered the difficulty but I guess I just am really rusty idk. some of the crits were literally one shotting my tank so I had to turn that down. Guess I better get good, but usually you dont have to super min max in these games just to get survive slightly harder than normal difficulty. Ill try again tomorrow, guess I really have to just buff to the gills on most every fight.
You've done kingmaker, so you don't need to be taught how to play pathfinder.

The NPC tactics are a lot better in Wrath of the Righteous than with kingmaker. Owlcat definitely improved in that respect.

And then the other big thing is that "outsiders" are very common at low levels in Wrath of the Righteous. In most pathfinder campaigns DR, elemental resistances, elemental immunity, and spell resistance aren't something you face early on (it's more rare). Outsiders have them in bulk and you face outsiders more than any other opponent in Wrath of the Righteous. They don't typically have weaknesses, just areas where they aren't "as strong" in their defenses.

So, you are right, this one is definitely harder on a learning end.

But you can always lower the difficulty. It's single player, the only person benefiting from the challenge is you, the only person hindered by the difficulty is you. Do what makes you happy, you can always restart later with a higher difficulty after you have a better understanding of the game.
Origineel geplaatst door Malaficus Shaikan:

4: Specialize.
For example:
Carmila makes a good dex tank.
Lann makes a good machine gun.
Do not think of your companions as people.
Think of them as tools.
A gun role is to shoot.
Lann role is to shoot.
A shield role is to keep you body alive.
Carmilia/sheela role is to keep the party alive.
Yeah, this game is definitely about teaching you to objectify your friends...too true.

Camellia:
I always go Empyreal Sorcerer with her. She's a great spell slinger for offensive magic. 16 Wis and She's half-elf, so she can buy that elven boost to spell penetration (at later levels). And the Dex helps on the attack roll (and AC). And despite the Sorcerer focus, she also handles traps really well. Very useful support character/DPS spellslinger.
Laatst bewerkt door Chronocide; 30 jul 2022 om 23:53
For Camila I give her 3 levels of Mutation Warrior. And pick Mythic Finesse.
1lvl of Mutation Warrior early (on lvl 4) gives you ability to wear heavy armor (Staunton's armor is way too good) and heavy/tower shield, Mythic Finesse allows you to wear a heavy shield and get DEX to Damage. Then on 19th and 20th lvl Mutation Warrior to get Mutagen.
Origineel geplaatst door Immortal Reaver:
For Camila I give her 3 levels of Mutation Warrior. And pick Mythic Finesse.
1lvl of Mutation Warrior early (on lvl 4) gives you ability to wear heavy armor (Staunton's armor is way too good) and heavy/tower shield, Mythic Finesse allows you to wear a heavy shield and get DEX to Damage. Then on 19th and 20th lvl Mutation Warrior to get Mutagen.

If you want to multiclass Camellia instead of keeping her a pure Shaman, you should instead give her two levels of Instinctual Warrior. This will result in her losing 2 caster levels (which are irrelevant for a character who uses their spells almost exclusively for buffing unless they want to reach 24h 1round/level buffs which in most cases is done on the MC or Nenio anyway), but will still allow her to cast 9th level spells and add her Wisdom ability bonus to her AC.

Keeping Camellia a pure Shaman and taking the Second Spirit: Nature mythic ability is also great, because it gives her a pet at level 16, allowing you to pick the Leopard and essentially get a second very solid tank.

In any case, if you want to maximize her AC, Camellia shouldn't be wearing armor, she should move away from armor to wearing either a haramaki or just a shirt/robe with the Archmage Armor mythic ability while using potions of Mage Armor.
Laatst bewerkt door MjKorz; 31 jul 2022 om 2:21
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