Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Yannir Jul 29, 2022 @ 6:14am
What are you missing?
For me:

1. More classes - Not having Warlocks just seems like a missed opportunity. Demonology is their bread and butter. I don't even know if that's a class in Pathfinder TT but it should be.

2. An Improved Crusade mechanic - Move onto a hexagon-based system rather than the chessboard we have now, ranged units shouldn't have infinite range, melee units should be able to Attack of Opportunity opposing units trying to move away from them or trying to pass by them, etc.

3. More Mythic Paths - With Blackwater/Numeria in the game/world, some kind of technology-based MP could've been cool. I realize not everybody will agree with that. Elemental Path would've been a perfect True Neutral Path for those that don't want to go Legend but still want a Neutral approach.

What are you missing?
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Showing 1-10 of 10 comments
Schlumpsha Jul 29, 2022 @ 6:48am 
1. Warlocks do exist in Pathfinder. But are very different to their D&D counterparts. Basically Warlock is but a single archetype of the Vigilante (aka superhero/villain) class. You can picture it as something in between a Magus and the Elemental Witch archetype inside WotR. And no, they have nothing to do with demonology. That's more the playing field of the Demoniac prestige class. Fun fact: Areelu even is a Demoniac in tabletop.

2. Have no strong feelings about the crusade myself other than wanting an RtwP option in there. Makes no sense whatsoever to have both combat modes in normal gameplay and then gatekeeping one of them in this important separate layer of the game is pure bollocks. Failing that, separating the secret ending from the crusade mechanic would at least open it up for folks who set the crusade to auto.

3. A Machine sci-fantasy mythic path would be sweet, agreed. For true neutral I always wanted a plant themed path myself. The Green Man for instance in Pathfinder are like demi-gods of the plant world. Would be interesting to become one ourselves and restore the nature (minus the civilisation of mortals) of the Worldwound. An Elemental path is also a nice thought.

4. For the longest time I wanted more occult classes. Currently the Kineticist is the only representative of "psychic magic" - which is different from both arcane and divine magic. Wouldn't mind having the Psychic, Occultist or Spiritualist around.

5. More shorty races. Be it ratfolk, gribbli or wayang. Too many medium races around in WotR. Having shorty romances wouldn't hurt either. Example: a female dwarf companion. Haven't seen one of those since NwN Shadow of Undrentide. Wait, that was the -only- one!
darkholyPL Jul 29, 2022 @ 9:11am 
1. Psionics.

2. I have no problem with the crusade mode other than: the generals are not equall. Mage>all else. The thing is not very well balanced all in all, but that's hardly something Wrath as a whole doesn't suffer from.

3. I wouldn't mind more mythic paths, but the ones that are in the game now are, again, not very well balanced. Also abandoning your mythic path to go one of the late game ones is just not worth it. It comes too late and seems bare bones compared to what you had.
I'm still salty about going Gold Dragon, didn't expect it to be so meh and so underdeveloped.
I would rather they work at the ones they have now, than add more halfassed ones.

4. An adventure path, that is more 'free' and more varied. This one does require you to specialise quite a bit, due to fighiting mostly demons, and since on top of that, you're more than likely to be outleveled, some level based spells are usless day1. Litteraly a waste of coding time, they will never work. Same for some classes: not usable here, unless you're really into gimping yourself and having skills that work on noone.

5. Puzzles that are fun. Those in Wrath mostly aren't. Fun puzzles are the ones that require you to do a bit of detective work in game, a bit of snooping around, piecing info togheter ect. not... the freaking tile puzzles. Those can kindly GTFO.

6. More interesting and unique random encounters on the world map. Most what we have now isn't very interesting, unless it's tied to a quest that you're already on. Where's the fun ones? The silly ones? Where's a horde of goblins trying to steal meat form a cook, that's trying to protect it with a frying pan +5? Where's the ones that lead to interesting quests? Ect.
MjKorz Jul 29, 2022 @ 9:14am 
1. Ascendant Element: Poison so that Conjuration would become a much better school of magic.
2. Grandmaster's Rod and Deadly Magic working with ALL spells, not just instantaneous spells.
3. Shadow Evocation/Conjuration and Shades spells being cast at Illusion spell DCs, not Evocation/Conjuration (they already suffer from a chance to be disbelieved).
Malaficus Shaikan Jul 29, 2022 @ 9:21am 
1: Companion ai.
Why is it that dragon age origion, kotor 1&2 and neverwinter nights 2 had ai companions that you could trust to do a decent job.
But ever modern rpg has ai companions that seem to be actively trying to get themselves killed.

2: The ability to tell wenduag she is a plaything and not a girlfriend.
The mere fact i coudnt grab her by the neck and tell he she doesnt get a say in the matter felt very none evil too me.
And i was neutral evil.
For someone who worships might make right is seems very unrealistic to me that you can not force her for being weaker.

3: Special crusader units in large enough numbers that they arent wasted space.
Speaking of wasted space the ability to disband units i dont use.

4: Crossbreeding experimentations.
Crossbreeding minnions is a common thing among evil wizards.
So where is my options to breed or atleast experiment on my slave's and raise an army that is fanatic devoted to me and stronger then the countless zombies i raise whenver the mortals fail again.

5: Puppet queen.
As lich(or just evil person in general) why can i not use the queen to be my puppet on the throne?

6: Better lawful good answers.
Owlcast made both sheela and the hand of the inherritor proper good guys.
Yet there games dialog seem to push you to neutral alignment.
It is like they can not write lawful properly.

7: Fly, Timestop, Wish, wall of force, etc.
Aka half of the wizard spells.

8: The ability to walk out on the crusade when the queen wants to fire you(See: When she hated me for being lich while going out of my way to not harm the living and still wanted to banish me before i fineshed the job)
I shoud have simply left and told her to do it herself.
Instead my options where:
Kill her or let her leave?
Why?
I dont care to rule the world wound.
I only fought to close it because i had nothing better to do.
I would leave game if the let me.
Now i get it we are suppose to play the game but it bothers me that we can not tell the queen to shove it where the sun doesnt shine and let her clean up her own mess.
Last edited by Malaficus Shaikan; Jul 29, 2022 @ 9:28am
Max Kojote, M.SC Jul 29, 2022 @ 9:26am 
Originally posted by MjKorz:
1. Ascendant Element: Poison so that Conjuration would become a much better school of magic.

I think Poison actually being good might be a crime. Given it tends to always run poorly in both D&D and Pathfinder.

Originally posted by MjKorz:
3. Shadow Evocation/Conjuration and Shades spells being cast at Illusion spell DCs, not Evocation/Conjuration (they already suffer from a chance to be disbelieved).

Wait hang on, they're not doing this? That'd be a bug then - pretty sure they're supposed to calculate as illusion spells. They're just illusion-type copies of whatever you use, they should still be illusion-based.

Originally posted by Schlumpsha:
4. For the longest time I wanted more occult classes. Currently the Kineticist is the only representative of "psychic magic" - which is different from both arcane and divine magic. Wouldn't mind having the Psychic, Occultist or Spiritualist around.

Spiritualist could actually work. Finnean was a Phantom Blade in life, which is a Spiritualist archetype as it is.

On my part though:
1. Seconded on occult classes. A psychic would be good, full caster to go along with the full casters of divine and arcane.

2. Expansion of the late game mythic paths in sense of story. Make them have a bit more meat to them.
Fluffykeith Jul 29, 2022 @ 10:18am 
1) More tooltips and information.
Maybe this is just me, and I suck, but I keep running into instances where the game isn't telling me something pretty important. For example, the Bloodrager Undead bloodline has an ability that treats your weapons as having the "ghost weapon" ability. The tooltip for the ability doesn't tell you what that means or does, and I had to go look outside the game for the answer. Additionally there's almost no up front info on the Mythic Paths and I still can't find anything in the game that tells me what the Mythic Path's alignment IS. Sure, Aeon gave me a quest that told me I HAD to become Lawful, but there was no way to tell what alignment the path expects at the stage where you're CHOOSING the Path. Again if I hadn't gone outside the game to check Fextralife, I wouldn't have known.

2) Alignment options that make sense. Following that Lawful path has been a weird experience, where I found that I was choosing options because I needed to for the alignment shift and not because they make even a lick of sense. Lawful Stupid is well....stupid....
✙205🍉🐆→ Jul 29, 2022 @ 11:52am 
Crusade mechanic =>Heroes of Might and Magic II

Kenabres=>Baldur's Gate City (should be an important part of the game where we spend at least 50% of the time)

Drezen=>Caed Nua (stronghold + optional dungeon

Nexus=> Sigil from Planescape

The lich appears very early, of course, he is weaker than in Baldrus Gate 2, but still it was an unpleasant surprise

locations are too narrow and small for riding classes
Last edited by ✙205🍉🐆→; Jul 29, 2022 @ 11:53am
HydraLord Jul 29, 2022 @ 7:14pm 
Hi there.

- More units diversity depending on mythic class and perhaps some gain as a result of some quest... something like you forgive a minotaur and then you may hire his tribe or something like that (even some mythic generals depending on you class).
- Some buildings in cities with the same mechanics explained. Save kobolds from daemons, you may build a kobold quarter and hire them.
- Perhaps some new companions, some of them die with my main as my morale do not fit their own.

- The pathfinder of the AI could use a rework, like when you fight in close quarters you archers block the pass and you melee keep searchong fo a place to go trhough, or when enemy is sorrounded and some of your character keep circling around them getting opportunity hits (so you have to manually set them over other units to get to the enemy), or even when you retreat you characters and they inmediatly go back to the enemies...i think some mechanics where are more polished in other games...for example Baldurs Gate 2.

- Do not know the table game so i cant tell if this is possible but, i would like to see other pets (seems like in most games are kinda the same), and other races (yes iknow we have a few new to the pc genre like kitsune and dhampir).

- Nontheless i must say that i love those classes that allows sub-race like magus scion and, bloodragers, and the like. I think that the game is very ambitious, but is in the good path, going through the main quest but with different questlines branches depending on you class?...good.

- Did you know you can shapeshift into an Hydra...LOVE THIS GAME!!!

Have fun guys
Last edited by HydraLord; Jul 29, 2022 @ 7:14pm
DarkFenix Jul 29, 2022 @ 7:48pm 
I think my biggest pet peeve is the fact that alignment-based conversation options are limited to a single alignment axis, it feels like Owlcat were really limiting themselves by shoehorning everything into one of four alignments. Should Owlcat do another Pathfinder game (and I very much hope they do), they should allow themselves the full set of eight alignments for conversation options. Perhaps even characterise some choices as TN, which shift you towards centre no matter where you currently are.
Rainnd Jul 30, 2022 @ 1:27am 
1. More options for companion starting classes and ability to build them from level 1. I just don't see why character that have no story reasons to be specific class should be so limited. If you take Lann for example, why can't we just pick any bow using class for him. This would boost replayability as you get tired of using same classes over again.

2. Crusade system rework. Morale banners need to go. Ability to dismiss units. Diplomatic relationships should unlock specific units for reqruitment.

3. Vendor in Drezen throneroom, perhaps your quartermaster would fit. To reduce loadscreens you need to go through when you just want to rest, offload inventory and go back to adventure.

4. More connection between crusade mode and adventure mode. Maybe some cutscenes or events where your generals are present in adventure mode. It feels very disconected.

5. Autobuff system. At least for when you are resting or entering the map. Manualy buffing for like 5 minutes in the endgame everytime you rest gets really annoying fast.
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Date Posted: Jul 29, 2022 @ 6:14am
Posts: 10