Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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HekiReki Aug 22, 2022 @ 2:09pm
Looking for a sorcerer build. Prefer sage sorcerer, which mythic path is best?
Thinking of elf race, it seems to fit best. Starting stats I'm thinking max int, 14 dex, 14 con.
Not sure on background or what traits to focus on other than spell penetration ones. Any advice?
Last edited by HekiReki; Aug 22, 2022 @ 2:10pm
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Showing 1-15 of 31 comments
Raikon Aug 22, 2022 @ 2:23pm 
I think healer is always a great backround for intelligent characters.
Conquista Aug 22, 2022 @ 2:38pm 
ya healer is pretty good if you want to be the skillmonkey of the party otherwise pickpocket is also decent

corsair or nomad add scimitar proficiency, which can help with transmutation cl if you care about that
Vae Victis Aug 22, 2022 @ 3:00pm 
If you plan to use fire or electricity spells do know that demons have spell resistance or are just immune to electricity. You will need to go into ascended element --> X to overcome that. Depends on if you want to be a pure blaster or not getting the abundant spells and spell pen over enduring spells will be your main deciding factor imo. Illusion spells are really good but I'm still a big fan of lots of fireballs.

elf will probably be the best. metamagic is also a good way to make use of every spell level.
being able to increase the time of haste or make grease or fireball even stronger is good, fast casting will be good action economy in the fights too.
Raikon Aug 22, 2022 @ 5:24pm 
If your going to go intelligence and martial., then youll want to focus on bardiche. The branch of the lost tree (something like that) gives intell to attack and damage. Transformation will let you wield it, but if your martial, youll want the crit focus/imrpoved crit feat lines.

Maybe an eldricht knight/ sage sorc. I really like the +6 to stregnth abyssal gets, but thats meaningless with the bardiche intel wpn.

Something like:
10 Sage Sorc
8 eldricht Knight
2 Student of war

Lich build or demon build would both be viable. Wouldn't reccomend any of the other mythic paths.
HekiReki Aug 22, 2022 @ 8:07pm 
Originally posted by DreadPirateDrusus:
If you plan to use fire or electricity spells do know that demons have spell resistance or are just immune to electricity. You will need to go into ascended element --> X to overcome that. Depends on if you want to be a pure blaster or not getting the abundant spells and spell pen over enduring spells will be your main deciding factor imo. Illusion spells are really good but I'm still a big fan of lots of fireballs.

elf will probably be the best. metamagic is also a good way to make use of every spell level.
being able to increase the time of haste or make grease or fireball even stronger is good, fast casting will be good action economy in the fights too.

Thanks for the info. I prefer a pure mage in other games, lots of fire balls etc. always fun. Tried a wizard and didn't like only having one use of each spell though I'm sure it changes later it was quite dull for me.
Corbeau Aug 22, 2022 @ 8:14pm 
I have made a very detailed Sage Sorcer/Lich build for my friend recently (I have tested it myself in the Excess DLC on Hard difficulty and it destroys everything):

Sage Sorcerer
Human
Background: Oblate – Healer

Str: 8
Dex: 14
Con: 14
Int: 19 (put all bonus points here, at lvl 20 should be 24)
Wis: 12
Cha: 12

Skill (by priority): Persuasion, Perception, Knowledge Arcana, Lore (both), Knowledge World – with intelligence at 24 all listed skills will be maxed out



Level 1 choices: Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Metamagic (Selective), Class Skill – World

Level 3: Metamagic (Bolster)

Level 5: Point Blank Shot

Level 7: Precise Shot, Skill Focus – Arcana

Level 9: Metamagic (Heightened Spell)

Level 11: Destructive Dispel

Level 13: take one level of Loremancer class (afterwards back to leveling sorcerer), Dispel Synergy feat, Druid Secret (Creeping Doom)

Level 14: Spell Focus – Abjuration

Level 15: Greater Spell Focus (Abjuration), School Power – Conjuration or Abjuration

Level 17: Improved Critical (Ray)

Level 19: Metamagic (Empower)

Level 20: Improved Initiative


Mythical Choices

Level 1: Danse Macabre (Could be any, but for RP reasons DM looks fitting for a future lich)

Level 2: Expanded Arsenal (Necromancy)

Level 3: Improved Abundant Casting, Mythic Spellbook (Sorcerer), Skeletal Marksman, Indestructible Bones

Level 4: School Mastery (Conjuration or Abjuration), Bard

Level 5: Greater Abundant Casting

Level 6: Sorcerous Reflex, Fear Control

Level 7: Favorite Metamagic (Bolster)

Level 8: Improved Critical (Ray), Skeletal Fighter, Greater Vital Strike, Longbow

Level 9: Last Stand, Magic Devourer

Level 10: Improved Initiative (Mythic) or School Master (any non-necromancy)


Spell priorities by level

Level 1: Grease (make selective asap), Shield, Magic Armor, True Strike, Enlarge Person

Level 2: Glitterdust, Web (selective), Mirror Image

Level 3: Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal)

Level 4: Animate Dead, Enervation, Greater Invisibility, Protection from Energy (Communal), Displacement, False Life

Level 5: Hungry Pit, Echolocation, Break Enchantment, Stone Skin (Communal)

Level 6: Heroism, Dispel Magic

Level 7: Plague Storm (selective), Ice Body, Legendary Proportions, Waves of Exhaustion

Level 8: Protection from Spells, Seamantle, Frightful Aspect

Level 9: Foresight, Mind Blank (Communal), Heroic Invocation
Last edited by Corbeau; Aug 22, 2022 @ 8:17pm
MjKorz Aug 22, 2022 @ 8:50pm 
Originally posted by Corbeau:
I have made a very detailed Sage Sorcer/Lich build for my friend recently (I have tested it myself in the Excess DLC on Hard difficulty and it destroys everything):

Sage Sorcerer
Human
Background: Oblate – Healer

Str: 8
Dex: 14
Con: 14
Int: 19 (put all bonus points here, at lvl 20 should be 24)
Wis: 12
Cha: 12

Skill (by priority): Persuasion, Perception, Knowledge Arcana, Lore (both), Knowledge World – with intelligence at 24 all listed skills will be maxed out



Level 1 choices: Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Metamagic (Selective), Class Skill – World

Level 3: Metamagic (Bolster)

Level 5: Point Blank Shot

Level 7: Precise Shot, Skill Focus – Arcana

Level 9: Metamagic (Heightened Spell)

Level 11: Destructive Dispel

Level 13: take one level of Loremancer class (afterwards back to leveling sorcerer), Dispel Synergy feat, Druid Secret (Creeping Doom)

Level 14: Spell Focus – Abjuration

Level 15: Greater Spell Focus (Abjuration), School Power – Conjuration or Abjuration

Level 17: Improved Critical (Ray)

Level 19: Metamagic (Empower)

Level 20: Improved Initiative


Mythical Choices

Level 1: Danse Macabre (Could be any, but for RP reasons DM looks fitting for a future lich)

Level 2: Expanded Arsenal (Necromancy)

Level 3: Improved Abundant Casting, Mythic Spellbook (Sorcerer), Skeletal Marksman, Indestructible Bones

Level 4: School Mastery (Conjuration or Abjuration), Bard

Level 5: Greater Abundant Casting

Level 6: Sorcerous Reflex, Fear Control

Level 7: Favorite Metamagic (Bolster)

Level 8: Improved Critical (Ray), Skeletal Fighter, Greater Vital Strike, Longbow

Level 9: Last Stand, Magic Devourer

Level 10: Improved Initiative (Mythic) or School Master (any non-necromancy)


Spell priorities by level

Level 1: Grease (make selective asap), Shield, Magic Armor, True Strike, Enlarge Person

Level 2: Glitterdust, Web (selective), Mirror Image

Level 3: Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal)

Level 4: Animate Dead, Enervation, Greater Invisibility, Protection from Energy (Communal), Displacement, False Life

Level 5: Hungry Pit, Echolocation, Break Enchantment, Stone Skin (Communal)

Level 6: Heroism, Dispel Magic

Level 7: Plague Storm (selective), Ice Body, Legendary Proportions, Waves of Exhaustion

Level 8: Protection from Spells, Seamantle, Frightful Aspect

Level 9: Foresight, Mind Blank (Communal), Heroic Invocation

Build has no direction whatsoever, just a random grabbag of feats. Multiple feats are outright wasted with no real benefit.
Last edited by MjKorz; Aug 22, 2022 @ 8:51pm
MjKorz Aug 22, 2022 @ 9:01pm 
Originally posted by Zedaso:
Thinking of elf race, it seems to fit best. Starting stats I'm thinking max int, 14 dex, 14 con.
Not sure on background or what traits to focus on other than spell penetration ones. Any advice?

Start with 20 intelligence and 18 dexterity, dump everything else. All 5 stat point upgrades go into intelligence (yes, odd intelligence score).

Background: Pickpocket. Always Pickpocket for a caster.

Race: human for the extra feat. Racial spell penetration bonuses are worthless so the elf is worthless: early game is played through Conjuration spells that require no spell penetration check and spell penetration is very easy to stack starting from chapter 3. If you ever need to cast a spell that needs to bypass high SR early, use Sosiel's Bit of Luck to get an advantage on the roll.

Mythic Path: Demon is best for intelligence casters. Aspect of Coloxus with Bound of Possibility is +7 INT and the ability to cast spells as move action. Demonic Rage + Aspect of Incubus + Aspect of Succubus/Nabasu/Vrock + Profane Hymn + Shadow Blood + Aspect of Coloxus + Aspect of Balor + Bound of Possibility = 26 spell DC total bonus from going Demon.
Last edited by MjKorz; Aug 22, 2022 @ 9:02pm
Corbeau Aug 22, 2022 @ 9:06pm 
Originally posted by MjKorz:

Build has no direction whatsoever, just a random grabbag of feats. Multiple feats are outright wasted with no real benefit.

Main trick of the build is in Abjuration. You have greater dispel and lich level 9 dispel. You start a fight with two dispels (due to the Sorcerous reflex feat), it means that 2 enemies are out of the fight right from the beginning. Your main DPS comes from different pit spells (Conjuration) and lich's AOE drains (Necromancy, bonus from Expanded Arsenal).

Only feat that you can really argue about is "Improved Critical - Ray", but it is a decent feat to have and there is nothing better at this point.
Raikon Aug 22, 2022 @ 9:11pm 
To be fair we dont really know what the OP wants. It may be a summoner, caster, martial, or support.
MjKorz Aug 22, 2022 @ 9:43pm 
Originally posted by Corbeau:
Main trick of the build is in Abjuration.
Main trick of the build is how to be an example of a build that can't do anything well.

Originally posted by Corbeau:
You have greater dispel and lich level 9 dispel. You start a fight with two dispels (due to the Sorcerous reflex feat), it means that 2 enemies are out of the fight right from the beginning.
It doesn't. Lich has no inherent/unique spell DC bonuses aside from the +2 Cloak of Darkest rites and you do not have a big Abjuration spell DC stack via Expanded Arsenal so your (Greater) Dispel and Corrupt Magic spell DC is going to be horrible. Destructive Dispel DC is equal to spell DC which means it's going to be horrible as well and will never reach 95% success rates against even Core Inevitable Excess enemies, let alone Hard.

Originally posted by Corbeau:
Your main DPS comes from different pit spells (Conjuration) and lich's AOE drains (Necromancy, bonus from Expanded Arsenal).
Pit spell are both the worst """DPS""" and the worst control spells imaginable due to having non-scaling and low value Athletics/Mobility checks. Level and stat drains don't work against anything actually worth draining due to level/ability drain immunity being widespread on bosses and are very weak on their own anyway due to bloated enemy stats. Proper use of ability drain spells as a Lich against trash mobs includes building a dedicated Evoker and then using the (Mass) Icy Prison + Withering Life to instantly kill via dexterity drain and this build doesn't do this.

You are trying to build a DC caster + ray caster hybrid and failing at both. A proper ray caster needs Favorite Bolster + Favorite Empower + Favorite Maximize feats to truly achieve peak ray damage - something this build doesn't do.

A good DC caster needs a high (Mythic) Spell Focus investment into Expanded Arsenal(s) - something this build doesn't do. You have +4 Necromancy spell DC total which is a joke since a Sorcerer Lich can comfortably get the entire +22 or +20 if you want more metamagic. Even the official Owlcat Nenio build for Inevitable Excess has +6 bonus from Expanded Arsenal. A +4 bonus is nothing on a Lich with no inherent spell DC bonuses even on Core.

Other flaws:
1. Dex: 14 - too low for a class that benefits massively from initiative.

2. Background: Oblate – Healer - lmao

3. Loremaster level is absolutely useless, since you're not specializing in a school that needs cross-class spells.

4. Level 5: Point Blank Shot and Level 7: Precise Shot - waste of 2 feats. Ray casting doesn't need these since extended True Strike exists.

5. Level 11: Destructive Dispel - waste of a feat unless you go expanded arsenal abjuration with high spell focus investment.

6. Level 13: take one level of Loremancer class, Druid Secret (Creeping Doom) - absolutely useless on something that pretends to be a DC caster.

7. School Power – Conjuration or Abjuration - the most ridiculous choice in the build. You have +2 spell DC total for each Conjuration and Abjuration schools and +4 for Necromancy, but instead of focusing on boosting Necromancy spell DC you boost the spell DC of schools that get lower bonuses. Lmao.

8. Level 17: Improved Critical (Ray) - Lich has no means to guarantee ray crits, it'll never proc reliably. Arguably a waste.

9. Level 20: Improved Initiative - taken far too late.

10. Level 2: Expanded Arsenal (Necromancy) - suffers from very low Spell Focus investment.

11. Level 4: School Mastery (Conjuration or Abjuration) - both are absolutely useless. Lich has no need for CL bonuses for the purpose of dispel (Abjuration) and Conjuration has no need for CL bonuses period.

12. Level 8: Improved Critical (Ray) - Lich has no means to guarantee ray crits, it'll never proc reliably. Arguably a waste.

13. Last Stand - lmao.

14. School Master (any non-necromancy) - worthless this late when you're already at CL25+ unless you're playing a dedicated Evoker (which you are not).

Honestly, this is one of the worst """builds""" I've ever seen on these forums. Congratulations.
Last edited by MjKorz; Aug 22, 2022 @ 9:46pm
Corbeau Aug 22, 2022 @ 9:49pm 
Originally posted by MjKorz:
Originally posted by Corbeau:
Main trick of the build is in Abjuration.
Main trick of the build is how to be an example of a build that can't do anything well.

Originally posted by Corbeau:
You have greater dispel and lich level 9 dispel. You start a fight with two dispels (due to the Sorcerous reflex feat), it means that 2 enemies are out of the fight right from the beginning.
It doesn't. Lich has no inherent/unique spell DC bonuses aside from the +2 Cloak of Darkest rites and you do not have a big Abjuration spell DC stack via Expanded Arsenal so your (Greater) Dispel and Corrupt Magic spell DC is going to be horrible. Destructive Dispel DC is equal to spell DC which means it's going to be horrible as well and will never reach 95% success rates against even Core Inevitable Excess enemies, let alone Hard.

Originally posted by Corbeau:
Your main DPS comes from different pit spells (Conjuration) and lich's AOE drains (Necromancy, bonus from Expanded Arsenal).
Pit spell are both the worst """DPS""" and the worst control spells imaginable due to having non-scaling and low value Athletics/Mobility checks. Level and stat drains don't work against anything actually worth draining due to level/ability drain immunity being widespread on bosses and are very weak on their own anyway due to bloated enemy stats. Proper use of ability drain spells as a Lich against trash mobs includes building a dedicated Evoker and then using the (Mass) Icy Prison + Withering Life to instantly kill via dexterity drain and this build doesn't do this.

You are trying to build a DC caster + ray caster hybrid and failing at both. A proper ray caster needs Favorite Bolster + Favorite Empower + Favorite Maximize feats to truly achieve peak ray damage - something this build doesn't do.

A good DC caster needs a high (Mythic) Spell Focus investment into Expanded Arsenal(s) - something this build doesn't do. You have +4 Necromancy spell DC total which is a joke since a Sorcerer Lich can comfortably get the entire +22 or +20 if you want more metamagic. Even the official Owlcat Nenio build for Inevitable Excess has +6 bonus from Expanded Arsenal. A +4 bonus is nothing on a Lich with no inherent spell DC bonuses even on Core.

Other flaws:
1. Dex: 14 - too low for a class that benefits massively from initiative.
2. Background: Oblate – Healer - lmao
3. Loremaster level is absolutely useless, since you're not specializing in a school that needs cross-class spells.
4. Level 5: Point Blank Shot - waste of a feat. Ray casting doesn't need it since extended True Strike exists.
5. Level 11: Destructive Dispel - waste of a feat unless you go expanded arsenal abjuration with high spell focus investment.
6. Level 13: take one level of Loremancer class, Druid Secret (Creeping Doom) - absolutely useless on something that pretends to be a DC caster.
7. School Power – Conjuration or Abjuration - the most ridiculous choice in the build. You have +2 spell DC total for each Conjuration and Abjuration schools and +4 for Necromancy, but instead of focusing on boosting Necromancy spell DC you boost the spell DC of schools that get lower bonuses. Lmao.
8. Level 17: Improved Critical (Ray) - Lich has no means to guarantee ray crits, it'll never proc reliably. Arguably a waste.
9. Level 20: Improved Initiative - taken far too late.
10. Level 2: Expanded Arsenal (Necromancy) - suffers from very low Spell Focus investment.
11. Level 4: School Mastery (Conjuration or Abjuration) - both are absolutely useless. Lich has no need for CL bonuses for the purpose of dispel (Abjuration) and Conjuration has no need for CL bonuses period.
12. Level 8: Improved Critical (Ray) - Lich has no means to guarantee ray crits, it'll never proc reliably. Arguably a waste.
13. Last Stand - lmao.
14. School Master (any non-necromancy) - worthless this late when you're already at CL25+ unless you're playing a dedicated Evoker (which you are not).

Honestly, this is one of the worst """builds""" I've ever seen on these forums. Congratulations.

I see you don't know what you are talking about.

With Abjuration school's DC in 40's, there is no boss in the game that survives encounter of this lich party for more than 2 rounds. Enemies with AC in 80-90s end up with AC of 30, and their saving throw in low single digits.

This is a boss killer build and it performs perfectly in this role. Creeping doom spell is there for the same reason. There is no better way to kill Inevitable Darkness.
MjKorz Aug 22, 2022 @ 10:00pm 
Originally posted by Corbeau:
I see you don't know what you are talking about.

With Abjuration school's DC in 40's, there is no boss in the game that survives encounter of this lich party for more than 2 rounds. Enemies with AC in 80-90s end up with AC of 30, and their saving throw in low single digits.

This is a boss killer build and it performs perfectly in this role. Creeping doom spell is there for the same reason. There is no better way to kill Inevitable Darkness.

Spell DCs in the 40s is a joke on Hard. Destructive Dispel procced by Greater Dispel will never reach 95% success rates on Hard in Inevitable Excess. If you're using Corrupt Magic on random trash mobs to proc Destructive Dispel then I have some very bad news for you, because a good Evoker can AoE stun for 2 rounds with massive spell DC via a simple level 2 spell. Meanwhile, you're wasting a level 9 spell on a single target for 1 round stun lmao.

This build is so bad it has to rely on spamming Corrupt Magic on Inevitable Excess trash mobs which is simply ridiculous. How many level 9 spell casts do you get per day? And you use all of those casts just to inflict a debuff? In a game where level 9 spells wipe or paralyze entire screens on good Lich builds? Lmao.

Any good caster build is a "boss killer". Good casters one-action or one-round unfair bosses. A Lich can one-round unfair Inevitable Darkness with a combination of Corrupt Magic + Weird with Grandmaster's Rod or Absolute Death. Using Creeping Doom on a build that massively debuffs saves is absolutely unfathomable.
Raikon Aug 22, 2022 @ 10:28pm 
Fyi that is a sorcerer build.
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Date Posted: Aug 22, 2022 @ 2:09pm
Posts: 31