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corsair or nomad add scimitar proficiency, which can help with transmutation cl if you care about that
elf will probably be the best. metamagic is also a good way to make use of every spell level.
being able to increase the time of haste or make grease or fireball even stronger is good, fast casting will be good action economy in the fights too.
Maybe an eldricht knight/ sage sorc. I really like the +6 to stregnth abyssal gets, but thats meaningless with the bardiche intel wpn.
Something like:
10 Sage Sorc
8 eldricht Knight
2 Student of war
Lich build or demon build would both be viable. Wouldn't reccomend any of the other mythic paths.
Thanks for the info. I prefer a pure mage in other games, lots of fire balls etc. always fun. Tried a wizard and didn't like only having one use of each spell though I'm sure it changes later it was quite dull for me.
Sage Sorcerer
Human
Background: Oblate – Healer
Str: 8
Dex: 14
Con: 14
Int: 19 (put all bonus points here, at lvl 20 should be 24)
Wis: 12
Cha: 12
Skill (by priority): Persuasion, Perception, Knowledge Arcana, Lore (both), Knowledge World – with intelligence at 24 all listed skills will be maxed out
Level 1 choices: Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Metamagic (Selective), Class Skill – World
Level 3: Metamagic (Bolster)
Level 5: Point Blank Shot
Level 7: Precise Shot, Skill Focus – Arcana
Level 9: Metamagic (Heightened Spell)
Level 11: Destructive Dispel
Level 13: take one level of Loremancer class (afterwards back to leveling sorcerer), Dispel Synergy feat, Druid Secret (Creeping Doom)
Level 14: Spell Focus – Abjuration
Level 15: Greater Spell Focus (Abjuration), School Power – Conjuration or Abjuration
Level 17: Improved Critical (Ray)
Level 19: Metamagic (Empower)
Level 20: Improved Initiative
Mythical Choices
Level 1: Danse Macabre (Could be any, but for RP reasons DM looks fitting for a future lich)
Level 2: Expanded Arsenal (Necromancy)
Level 3: Improved Abundant Casting, Mythic Spellbook (Sorcerer), Skeletal Marksman, Indestructible Bones
Level 4: School Mastery (Conjuration or Abjuration), Bard
Level 5: Greater Abundant Casting
Level 6: Sorcerous Reflex, Fear Control
Level 7: Favorite Metamagic (Bolster)
Level 8: Improved Critical (Ray), Skeletal Fighter, Greater Vital Strike, Longbow
Level 9: Last Stand, Magic Devourer
Level 10: Improved Initiative (Mythic) or School Master (any non-necromancy)
Spell priorities by level
Level 1: Grease (make selective asap), Shield, Magic Armor, True Strike, Enlarge Person
Level 2: Glitterdust, Web (selective), Mirror Image
Level 3: Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal)
Level 4: Animate Dead, Enervation, Greater Invisibility, Protection from Energy (Communal), Displacement, False Life
Level 5: Hungry Pit, Echolocation, Break Enchantment, Stone Skin (Communal)
Level 6: Heroism, Dispel Magic
Level 7: Plague Storm (selective), Ice Body, Legendary Proportions, Waves of Exhaustion
Level 8: Protection from Spells, Seamantle, Frightful Aspect
Level 9: Foresight, Mind Blank (Communal), Heroic Invocation
Build has no direction whatsoever, just a random grabbag of feats. Multiple feats are outright wasted with no real benefit.
Start with 20 intelligence and 18 dexterity, dump everything else. All 5 stat point upgrades go into intelligence (yes, odd intelligence score).
Background: Pickpocket. Always Pickpocket for a caster.
Race: human for the extra feat. Racial spell penetration bonuses are worthless so the elf is worthless: early game is played through Conjuration spells that require no spell penetration check and spell penetration is very easy to stack starting from chapter 3. If you ever need to cast a spell that needs to bypass high SR early, use Sosiel's Bit of Luck to get an advantage on the roll.
Mythic Path: Demon is best for intelligence casters. Aspect of Coloxus with Bound of Possibility is +7 INT and the ability to cast spells as move action. Demonic Rage + Aspect of Incubus + Aspect of Succubus/Nabasu/Vrock + Profane Hymn + Shadow Blood + Aspect of Coloxus + Aspect of Balor + Bound of Possibility = 26 spell DC total bonus from going Demon.
Main trick of the build is in Abjuration. You have greater dispel and lich level 9 dispel. You start a fight with two dispels (due to the Sorcerous reflex feat), it means that 2 enemies are out of the fight right from the beginning. Your main DPS comes from different pit spells (Conjuration) and lich's AOE drains (Necromancy, bonus from Expanded Arsenal).
Only feat that you can really argue about is "Improved Critical - Ray", but it is a decent feat to have and there is nothing better at this point.
It doesn't. Lich has no inherent/unique spell DC bonuses aside from the +2 Cloak of Darkest rites and you do not have a big Abjuration spell DC stack via Expanded Arsenal so your (Greater) Dispel and Corrupt Magic spell DC is going to be horrible. Destructive Dispel DC is equal to spell DC which means it's going to be horrible as well and will never reach 95% success rates against even Core Inevitable Excess enemies, let alone Hard.
Pit spell are both the worst """DPS""" and the worst control spells imaginable due to having non-scaling and low value Athletics/Mobility checks. Level and stat drains don't work against anything actually worth draining due to level/ability drain immunity being widespread on bosses and are very weak on their own anyway due to bloated enemy stats. Proper use of ability drain spells as a Lich against trash mobs includes building a dedicated Evoker and then using the (Mass) Icy Prison + Withering Life to instantly kill via dexterity drain and this build doesn't do this.
You are trying to build a DC caster + ray caster hybrid and failing at both. A proper ray caster needs Favorite Bolster + Favorite Empower + Favorite Maximize feats to truly achieve peak ray damage - something this build doesn't do.
A good DC caster needs a high (Mythic) Spell Focus investment into Expanded Arsenal(s) - something this build doesn't do. You have +4 Necromancy spell DC total which is a joke since a Sorcerer Lich can comfortably get the entire +22 or +20 if you want more metamagic. Even the official Owlcat Nenio build for Inevitable Excess has +6 bonus from Expanded Arsenal. A +4 bonus is nothing on a Lich with no inherent spell DC bonuses even on Core.
Other flaws:
1. Dex: 14 - too low for a class that benefits massively from initiative.
2. Background: Oblate – Healer - lmao
3. Loremaster level is absolutely useless, since you're not specializing in a school that needs cross-class spells.
4. Level 5: Point Blank Shot and Level 7: Precise Shot - waste of 2 feats. Ray casting doesn't need these since extended True Strike exists.
5. Level 11: Destructive Dispel - waste of a feat unless you go expanded arsenal abjuration with high spell focus investment.
6. Level 13: take one level of Loremancer class, Druid Secret (Creeping Doom) - absolutely useless on something that pretends to be a DC caster.
7. School Power – Conjuration or Abjuration - the most ridiculous choice in the build. You have +2 spell DC total for each Conjuration and Abjuration schools and +4 for Necromancy, but instead of focusing on boosting Necromancy spell DC you boost the spell DC of schools that get lower bonuses. Lmao.
8. Level 17: Improved Critical (Ray) - Lich has no means to guarantee ray crits, it'll never proc reliably. Arguably a waste.
9. Level 20: Improved Initiative - taken far too late.
10. Level 2: Expanded Arsenal (Necromancy) - suffers from very low Spell Focus investment.
11. Level 4: School Mastery (Conjuration or Abjuration) - both are absolutely useless. Lich has no need for CL bonuses for the purpose of dispel (Abjuration) and Conjuration has no need for CL bonuses period.
12. Level 8: Improved Critical (Ray) - Lich has no means to guarantee ray crits, it'll never proc reliably. Arguably a waste.
13. Last Stand - lmao.
14. School Master (any non-necromancy) - worthless this late when you're already at CL25+ unless you're playing a dedicated Evoker (which you are not).
Honestly, this is one of the worst """builds""" I've ever seen on these forums. Congratulations.
I see you don't know what you are talking about.
With Abjuration school's DC in 40's, there is no boss in the game that survives encounter of this lich party for more than 2 rounds. Enemies with AC in 80-90s end up with AC of 30, and their saving throw in low single digits.
This is a boss killer build and it performs perfectly in this role. Creeping doom spell is there for the same reason. There is no better way to kill Inevitable Darkness.
Spell DCs in the 40s is a joke on Hard. Destructive Dispel procced by Greater Dispel will never reach 95% success rates on Hard in Inevitable Excess. If you're using Corrupt Magic on random trash mobs to proc Destructive Dispel then I have some very bad news for you, because a good Evoker can AoE stun for 2 rounds with massive spell DC via a simple level 2 spell. Meanwhile, you're wasting a level 9 spell on a single target for 1 round stun lmao.
This build is so bad it has to rely on spamming Corrupt Magic on Inevitable Excess trash mobs which is simply ridiculous. How many level 9 spell casts do you get per day? And you use all of those casts just to inflict a debuff? In a game where level 9 spells wipe or paralyze entire screens on good Lich builds? Lmao.
Any good caster build is a "boss killer". Good casters one-action or one-round unfair bosses. A Lich can one-round unfair Inevitable Darkness with a combination of Corrupt Magic + Weird with Grandmaster's Rod or Absolute Death. Using Creeping Doom on a build that massively debuffs saves is absolutely unfathomable.
This looks pretty easy......
https://steamcommunity.com/sharedfiles/filedetails/?id=2852866846
https://steamcommunity.com/sharedfiles/filedetails/?id=2852866877