Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Neko77025 Sep 3, 2022 @ 6:46pm
Treasure of Midnight Isles (Star Rattle)
(playing on CORE)

Ok .. so I thought I was doing good. lvl 11/3 Main is Cleric / Angle (I know , I know)... Pally, tank , Sorc /CC/DPS, Ranger DPS/ Alachmest Everything / Rogue / DPS .. ect ect ..

Have ok gear ..best i can get for the my choies ... had a few isssues over all.

But then came ... Star Rattle .. WTF ???

Their iS NO-Way .. ZERO .. chance I have to win VS it....

Anyone got any ideas ?
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Showing 1-7 of 7 comments
Remmy Sep 4, 2022 @ 1:45am 
If you have ranged characters and have the means to do so, cast communal resist energy/protection from energy (acid) and park them in the flower in the corner to make the adds have the longest travel time to get them. When the adds appear, have your ranged people shoot them, or one of your melee people hit them if you think you can tank an attack of opportunity. Illusions go down in about a single hit, but until they are gone they can do full damage to you.

I beat it with a fighter Azata with a glaive, a paladin tank on horseback, a ranger with a leopard companion, an axe maniac deliverer slayer/dragon disciple dual-wielding throwing axes, a demonbane cleric for heals, and a spell master wizard for CC, buffs, and some damage. Even then it took me four or five attempts and in the end the only people alive were the paladin, his mount, and the wizard.
gamers.txt Sep 4, 2022 @ 2:53am 
Did it on Core yesterday:
Made sure to be totally buffed out before. And play turn based.

Eldritch Scoundrel and Freebooter charged in (with 'booters bond and bane active), everyone else with ranged weapons (Battle Oracle, Diviner Wizard, Spirit Hunter Shaman. MC Legend ranged Slayer level 18 with a big longbow did the dirty) Ranged Weapons really useful overall in the DLC.

I just focused down Star Rattle Prime ignoring the clones completely and it took I believe 3 rounds. Legend Slayer was obviously very useful because level 18 BAB and lots of attacks. Gear was pretty minimal (+3 Longbow for Slayer, a +3 Dueling Sword for the Scoundrel, a couple of good belts and really just masterwork weapons)

I suspect Angel path may be weaker here than you are thinking it would be but could not comment having not attempted it.

Good luck in your re-roll'd attempt!
Last edited by gamers.txt; Sep 4, 2022 @ 2:56am
jutschi78 Sep 4, 2022 @ 5:05am 
I beat starrattle yesterday on core at lvl11 mythic 3 too

MC Sohei Aion with glaive and a lot attacks (BAB 11 = 3 attacks, flurry of blows = 2 attacks, Haste = 1 Attack, monk ki point for etxra Attack) riding his horse

Cleric wirh community domain and turn minutes buffs into day buffs, heal spell

Freebooter ranger

Brown fur arcanist for bull strengh, cats grace, reduce/enlarge person wirh higher buffs, that last 24 hour through mythic abilities

Sensei Monk, mass barkskin, mass true strike, bardic performance, tank

Fire/earth kinectist: eruption Aoe ability or magma blast, DD, legendary element fire, mythic improved spell penetration feat.

Was fully buffed, mass true strike, community lvl 8 domain power, the two freebooter buffs and bardic performance helps a lot. Ranger and sohei take him out, kineticts bbladzs copys away. 2 of my chars get down during the fight.

Until then is was quite easy but ♥♥♥♥♥♥♥♥♥, that was a surprise. As i get the short trailer at the beginning of the level i know it is time for every buff i had in my spellslots
I beat him this morning. Only thing I am annoyed about is that my party got reset and taken away (rogue lite mode) after defeating him. Its making me start a new party. "endless" indeed.
The Cystocot Sep 4, 2022 @ 6:23am 
Star Rattle freaked me out at first, too, but he's not quite as scary as he looks.
Ranged DPS on SR himself is your friend, up close it's suicide, but he also doesn't move, starting & ending most turns with Chaos Hammer, at least until he's either very low hp, or you're down to one character from either dpsing him down too fast and getting overwhelmed by adds, or just letting the adds do anything before killing them.
As you dps him down & the clones roll in, just hit them once, any hit, and poof, gone.
Honestly a cool fight, and a good scare the first time you get the adds to spawn.

Full party was RF Bloodrager(Abyssal BL, the growth on rage was great for taking down the adds without too much movement to provoke AoO's), Oracle healer, CotF Warpriest off-tank/debuffer, pure-vanilla bard(Blur may have been the key to surviving the few times the adds got good initiative rolls) & a MW Fighter as archer-friggin' lethal with a longbow(and i just wanted to give MW a try finally)
glenn3e Sep 4, 2022 @ 7:24am 
Its funny cause on my second run the Boss (K something) died in the first round against me. I hyper buffed my team and went in and he died to an alpha strike. Sensei is awesome in giving mass True strike to deal with their high AC. K whatever was way easier than Star Rattle
Last edited by glenn3e; Sep 4, 2022 @ 7:24am
snowgods000 Sep 5, 2022 @ 3:34pm 
Yeah, game ends after beating star rattle, but you get to keep some items for next play-through. Have confirmed that you can get passed level on 2nd play-through (although it's a different boss)
also you get a tailwind boost that gives bonuses (I went for tail wind of the bearded that gives +1 Con to Dwarves for each dwarf in your party - Full dwarven party gives +6 Con)
Last edited by snowgods000; Sep 5, 2022 @ 3:35pm
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Date Posted: Sep 3, 2022 @ 6:46pm
Posts: 7