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lol no, what is that? The invoker is only a level Wizard I think, doesn't that mean they only get 2 or 3 missiles at that level? Also was in turn based mode if that helps.
EDIT: I misunderstood the thread. I thought the caster was using all these spells on the same turn. Never mind, then.
There is another one like that in WotR, early on a summoner that is behind a few other mooks but in another room. I had him summon up about 20 wolves before I could carve my way through to him.
I have faced off vs a cultist who used magic, he would cast all his spells then start running into combat. If I were to run away and end combat, going back into combat he casts all his spells again. This process could be repeated indefinately.
However, Ive never actually seen them have infinite spells in 1 combat session, they have always run out from what I've seen. I havent had much time to play though since this new patch came out.
Maybe the hero should have become a loyal believer of Baphomet after all. xD
Well that kind of ruins turn based mode for me. I'm done with it. Next battle I just grouped rushed the evoker and he/she was dead in 2 seconds.
PC casters, on the other hand, need to gauge the utility of using a spell in a current fight versus having the spell for a future fight.
You can either deal with them with ranged dmg or melee dmg with charge. Lann with some ranged class that has a pet is extremely useful for dealing with casters. Just give him a longbow and turn off point blank shot. 3 levels Zen Arch rest hunter/ranger
But in turn based there's nothing you can do. It's the evokers turn and she just goes Pew, Pew, Pew, Pew, 37 times and because it's turn based you just sit back and watch your whole party and the plot critical NPCs and their army get slaughtered all in one turn. I just can't believe this is working as intended. So am just sticking to real-time pause now. She died in two hits in real time...
Yeah I'll stick to real time for now.