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Of course you could go for Legend, if this is what you prefer, but I wouldn't recommend it.
I would suggest just playing a plain Wizard and then taking the Angel Mythic path when the opportunity arises: you’ll get a separate spellbook that looks a lot like the cleric’s and goes up to 10 spell levels, and you won’t have the caster level/DC issue a true Wiz/Cler would. OR you could have a Wizard with a splash of Cleric and then merge the Cleric’s spellbook with the Angel’s, which will then progress and you gain mythic levels. You could then later take Mystic Theruge prestige class when you qualify for it to progress both, though you’ll still need to invest in Wisdom for this scenario.
Also note that there comes a point where even a single class caster will have too many spells to use per day. I imagine a Wizard Cleric will have this problem in more abundance and earlier.
However you can only take 10 levels of it, after which you're back to alternating between wizard and cleric.
The results is having a lot more spell slots than a conventional character but at lower levels. This tends not to be very efficient since having one character with all of the spells doesn't do anything having them divided between a few characers didn't, but your lower effective level means worse spells and you're worse at casting them.
However you don't have to be very efficient (especially below the hardest difficulty) so if that's your fun do what'll make the game enjoyable personally.
1) Use your divine class only for buffs. It doesn't matter if your stat is low for these, most of them don't get any better with higher stats.
2) Take different classes to get both castings on the same stat. An oracle/sorcerer would use charisma for both lots of spells. Some of the archetypes swap casting stat over so there are various approaches to getting them onto the same stat.
Wizard10/Loremaster9/X-bloodedSorcerer1
Sorcerer15/Loremaster5
Wizard/Cleric builds are pointless.
They really are. You have a PARTY for a reason.
Pathfinder doesn't really work like AD&D 2E rules. Those rules had a very limited range of classes and multiclasses were pretty much what expanded the list. Pathfinder already has those directly in the game, and in the extreme case there is not, there are prestige classes to fuse 2 classes together.
Mystic Theurge can merge together a divine and an arcane class. So there is that.
Then the actual way to do this is to use an hybrid caster. Witch is pretty much already a cleric/wizard, you get a bit of both, and your patron will grant you more specialized spells.
There is also the shaman that is an hybrid between witch and oracle and adds up some druid spells in the mix.
Legend is even better, since you could go 15 Wizard/15 Cleric/10 Mystic Theurge. CL 25 in both disciplines, so your spell penetration and spell durations will be awesome. With extend spell, a CL 25 caster could even have their rounds per level spells last 24 hours with Greater Enduring Spell. Lot of potential there.
So... not sure why so many people here a snubbing it, really.
It would. The issue I have with oracle and sorcerers is that they have abilities that go up to level 20. Oracle especially has a lot of good revelations to pick. On the other hand cleric and wizard can get by just fine (domain ans school abilities stop at level 8 and you only have 2 of them, the main feature of the classes are the additional spell slots, which you always get with mystic theurge).
Doing that will just leave you with 2 garbage casters classes unless you go champion and level to 40. Mystic Theurge levels both.