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I already helped you: "high initiative disabler caster". There is a reason Nenio starts with max intelligence and is one of your early companions.
This fight exposed a hole in your party composition, so fix it.
If youre not careful he will call you clueless on the internet!
had no particular issue with this one - iirc she was droping the effect around but my melees just brute force her down, while using heal for restore abiltiies adn spam positive energy,
Possibly best advice - come at higher level.
Seems unlikely that anyone else would think that.
What's the point of pushing up the difficulty if save scum is a viable tactic?
Without knowing anything about your play style, party composition, and builds, I don't see how anyone could provide help.
One strategy that worked for me:
* 24 hour buffs from greater enduring spells
* ranged attacks
* aeon bane
People like MjKorz just have fun like that and found nothing off on numbers like 100 AC, basic attack of same values or synergy effects like spells to broken results.
I respect that but dont admire it - it is not even trigger in me willing to replicate it, somehow I found it opposite to fun I look for in playing RPG games.
1. Having good initiative.
2. Having access to spells that can take the enemy out of the fight instantly.
It's a general concept that works for both arcane and divine casters specializing in virtually any school of magic.
This fight is good, because most players will not know how to protect themselves from AoE ability drain or might not have the tools. It forces the player to be proactive and disable the caster before he can cast the draining spells, showcasing the value of initiative and instant disables.