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I cringe at the thought of having a character that isn't strong enough to lift itself out of bed.
Nenio has 5 strength and she can't uncork a bottle of wine in her quest.
smite+ sneak classes work better with 2 weapons more attacks more times smite/sneak damage apples.
weapon specialisation also applies more bonuses with more attacks.
there are also practical concerns.... ie how often you can full attack 2 handed builds and vital strike builds will always do more damage in every situation you can only attack once, cause ie your opponent move, you need to reposition etc. though this can be fixed when dual wielding with ranged weapons like hand axes or darts
multiple attacks means DR applies multiple times few strong attacks mean less damage lost to damage reduction. again though ranged builds with cluster shots just get the better deal.
in the end is a matter of choice and how you want to build your character. either build can be extremely powerful.
In damage output I am not even sure how a dex build can compete if the number of attacks is same ie you are using a falcion in both cases. (and yes you can get mythic finance and use falcion instead of elven curved blade... though one wastes a normal feat the other a mythic feat so I ld be more inclined towards the first.
Also an eldrich scion with abyssal bloodline that gets dragon as second bloodline and splashes some levels on dragon disciple then goes hagbound witch on his second tree can get an obscene score of 60str without any buffs in the game.... which is not something a dex build can match.... that being said you can boost your dexterity to the 40s in act 4 with profane ascession and by helping the lady of filth.... if you don't feel like doing shenanigans of that type.
For buffing there is miniature proportions from trickster path, though i am not sure nocticula will let you keep your bonuses from profane ascention if you remain a trickster.
being frontline in core difficulty is not an issue with either route provided you buff correctly so I would suggest str in such a case. Cause it coffers a clear advantage in damage output.
however with profane ascension shenanigans you can do a pretty valid dex build. And I don;t remember if demons can start profane ascession in act 3... it think they can, in which case you will also be ahead of the curve... provided you are not comparing it to a solo run.
I do value AC, and reflex saves. So Dex wins for me there.
Its hard to value base damage all that highly. So many bonuses/multipliers, reductions, it really boils down to who is wearing the spirit ring. However, back tot he multipliers, Finessable wpns tend to not have great multipliers, also they require feats. Stregnth wins here for damage.
I dont really value attack bonus all that much. To many bonuses exist in this game to make your own characters attack all that important. Unless your solo of course, then I highly value it. I'm assuming this thread is based on party combat though. Neither Dex or Stregnth win here.
I value trickery, stealth, and mobility. You get more skills via dex, so dex wins there for me.
So between the war of stregnth and dex utilizing a 2 hander, Dex is the winner to me.
If you go heavy - you get something around 16 AC from armor+dex_limit vs with dex you have dex_bonus + mage_armor which would likely be around 30 or so in the end-game.
I mean 14 AC is not a small number, but for core it should not be detrimental in any way as in principle you can overshoot everything by like 50-60 AC or even more if you go full-meta.
Of course wearing armor also cuts down on shenanigans like double-dipping (or even quadro with smites) into charisma, but that is beyond the dex vs str topic.
DEX Two Handed Weapon User has one of the most miserable early game experiences- unless you're willing to waste early feats or respec, they wait until midway through act 2 to become a functional build. (And it's even worse if you had *any* other mythic feats you wanted to take). And in general Mythic Feats add a lot to martials, so spending one just to do what a STR build can do by default is a big ask.
They end up slightly tankier than a STR build, for sure, but honestly it's not that much of a difference on the higher difficulties, without further minmaxing. You're still going to be hit pretty often by any demon worth a damn. Which means either investing in control spells / summons to keep the enemy from attacking, or Last Stand, which means you might as well be running a STR build.
I've been really disappointed when I tried it, and have generally had better luck with STR based Mutation Warriors when I want to be a moderately tanky high damage 2handed weapon user.
Despite all this I think the DEX 2 hander build is ultimately *fine*, you do get real nice initiative, reflex saves, and the AC does help with the smaller fights. You just have to go through a lot of effort to get something that is just *fine*.
Yeah, it's even worse when you consider a STR build is still going to have a pretty easy time starting with, say, 12 DEX, and is still going to want to have every DEX buff available to them- There's a lot of +STR/DEX belts in the game. So really, all the AC you're missing out on is the difference in starting DEX from not having 19/20 DEX at the start + the 2 points of AC from putting level ups into DEX. Which ends up being 6, maybe 7 points of AC difference.
Which is nothing compared to what you're being hit with.
And with this principle even STR fighters can happily run archmage armor and charisma AC shenanigans. They've still got enough DEX to make it worth it.
No it wasn't nor has that ever been the case for kingmaker or wotr.