Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Regill is already a dexterity based two handed fighter. Even if his two handed weapon counts as a double weapon. If you don't mind having a second character doing similar things, or don't plan using him on your party, might just as well go with that idea.
1. If your intent is to play a pure second row damage dealer who attacks enemies from behind the back of his tank(s) via reach weapons and does not need any defenses, then strength is optimal.
2. If your intent is to actually be the tank with a 2h weapon who can tank all content in the game on any difficulty, then dexterity is your only real choice, because the Inevitable Excess DLC pushed the tank AC requirement to 136 (unfair charging Inevitable Darkness has 116 attack bonus), so you will need every source of AC in the book including maxed out dexterity.
Damage number go up - strength.
AC number go up - dexterity.
Simple as.
for qol, str offers more carrying capacity, but dex affects more skills (athletic vs trickery, stealth, mobility)
str needs less feats to work for offense, but with dex you can skip some feats for defense
I don't own inevitable excess, so I cant speak for that DLC.
I would say Dex is superior to stregnth though. Dex does more for your character and gameplay.
Dex gets:
Trickery
Stealth
Mobility
AC
Attack
Damage
Iniatitive
Reflex save
Stregnth gets
Athetletics
Damage
Attack
A great example is an Azata/ Vivisectionist, or similiarly an Azata/Mutation warrior.
In either case you can go Strgnth for both without practically any drawbacks.
Damage with Strength scales way better, but with Dex you have the advantage of not having to worry about Str at all, so you have a lot of leeway for something like a Magus or an Eldritch Scoundrel. I think even on Core many classes will have trouble getting decent AC for most of the game to tank properly while focusing on Str.
How does STR scale better than DEX? That's only true if you use Fencing/Slashing Grace, which I would not suggest for a two handed weapon. Better off using Finesse Training or Mythic Weapon Finesse to get the full bonus to dmg.
For one it's easier to increase Str and it goes in hand with transmutations like Enlarge or Legendary, which you probably want with a 2-hander and they will hinder your accuracy with a Dex build. Power Attack is 1.5x for 2-handers, while Piranha Bite isn't. If you are interested in the fighter subclass, I believe that one only works with Str. With the mythic feat, Vital Strike now also multiplies the str bonus.
Yeah, that makes sense. Now I'm questioning the reasons behind the existence of Piranha Bite. What even is the point?
Whether that's a worthwhile trade depends on your circumstances. If you're trying to handle unfair or (especially) brutal unfair endgame content, I haven't found a way on a STR-based character to get AC where it needs to be. But 95% of players don't have to worry about building for unfair or brutal unfair because they aren't going to be playing on those difficulty levels anyway. And for them, the extra DPS of a strength-based character still leaves you with enough AC to handle the game's content.