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Αναφορά προβλήματος μετάφρασης
With a sorc probably for one. If you can get to like 140 in kingmaker in a party, 80 shouldn't be that hard in pnp.
This game has items and abilities that simply don't exist in tabletop. That being said (and I'm pretty sure it's already been mentioned), different people have different definitions of "Core". Some people are trying to compare numbers in this game to tabletop whereas Owlcat's Core refers to mechanics such as crits doing full damage, no death's door, and permanent conditions that don't automatically clear with rest.
The actual mechanics of combining the numbers is the same (exceptions certainly exist though such as magic vestment stacking with armor), but tabletop simply doesn't have the items and abilities that are required to achieve these numbers. Classifying the CRPG as "power gaming" would be a vast understatement.
Having accomplished it once, I don't think I could stomach another core playthrough, and would probably run all future playthroughs on normal (with some minor adjustments to make things, including companion death, closer to PNP rules).
Dunno what and how i missed, but apparantly i chose on every friggin logistic choice wrong choices, so no warehouse. Since it needs about 5 hours of reloading...nope. (I think this is why i stopped playing Kingmaker.) There was no frigging talk of a warehouse ever....:( Not like when Sheela was talking about monuments and Regis about gallows...wth? How the hell am i supposed to figure out which option gives me the warehouses? Save and reload just for this....whereas during relic enchantment i can see what i get? ...fffff
Also i finished before this blackwater (aka We are the Borg).
Dunno it did not really fit into the setting i would say. But this is just my oppinion.
Regarding the AC...i...seriously have no clue why it was bumped up that high. Basicly most fights took long...but were doable with some tactics and strategies. Allthough i was lucky i brought Greybor with me since he has in one hand an adamantine weapon, if you can keep him away from being aggroed he can finish off anyone. Also the shadow demon summoning ring (cast level 6 spell and shadow demon summon assists) helped a lot too, was awesome damage soaker, as nobody but the succubi could hurt it.
Dunno i would say there are some deliberate designs that have only the sole purpose to make you WASTE time.
Interesting comment. I'm not sure I understand exactly what you mean by "volatility" so I thought I'd ask you to define what you mean rather than try to guess.
If they had AC and BAB, the queen piece would be practically unbeatable by any other piece except the opposing queen or king. Less volatile.
Object lesson:
Even a sorc with 10AC base, +8 Bracers of Armor, +8 Natural Armor from Form of the Dragon III, +5 Natural Armor Amulet, ROP +5 deflection, +4 Shield spell, +2 Insight from Foresight, +6 Mithral buckler, +1 from Dodge feat... now let's say you've got 35 Cha and 29 Dex with +5 inherent bonuses from Wish and a 1-level dip in Scaled Fist... total AC of 70.
Basically you have to scrabble together your entire build and a bunch of spells/gear to get your AC that high... use up a feat you could have used on something to improve your casting... pay for TEN WISHES... +12 of that AC is from minute/level spells.... AND you miss out on an extra level's worth of 9th-level spells.
But even with a COR +5 all of that only gives you a reflex save of 24 so you'll still eat ♥♥♥♥ half the time when a dragon BAMFs you with a breath weapon. Your fort save will be like +12 so you can also enjoy being suffocated by a wizard with half your level.
Apparently after researching it one guy claims you can get up to 82 AC as a synthesist summoner with base rules by wasting all of your evolutions on extra Natural Armor (which is practically criminal). With cheese and situational stuff (like Nocticula's profane gift, UMD for a scroll of Dance of a Hundred Cuts, Total Defense, and borrowing the dual morningstars of the Herald of Freedom and Justice... that's 99 AC.
Point being: nope. Not possible to have over 100AC in PF base rules.
(he claims you can get another +12 AC from enchanting those legendary morningstars to have Defending but loool no GM would allow it)
https://old.reddit.com/r/Pathfinder_RPG/comments/5kctus/build_the_highest_ac_pc_imaginable/dbn3k28/
No, they don't. Some people do.
Both the cRPG and PnP communities have been divided for a long as RPG have existed between "role players" and "power players". There has always been a kind of "culture war" between these two types of player, one side accusing the other of "cheesing" and violating the the core principles of what a role playing game is all about ("Like it's in the name, moron. Duh!") and the other dismissing the "wet role players" as amateurs ("come back when you've learned to play properly, wanker").
Owlcat clearly do not take sides in this war. They have gone out of their way design WotR (and Kingmaker) to support both styles of play equally. They are not partisan about this. They clearly consider both styles of play to be equally valid and probably anticipate many folks will gravitate from a role playing approach to their first play through to a more power play approach at higher difficulties in subsequent play throughs. After all once you know the story, you know the opposition, you know where all the good stuff is and how to get it etc, upping the anti is an important part of keeping subsequent play throughs as fresh and exiting as possible.
Your argument here is highly partisan in favour of role playing vs power playing. You are basically trying to fight some sort of culture war over the issue. For that reason I do not support what you say even though I would describe myself as primarily a role player. I do not see anything wrong with power playing, everyone should feel totally OK with playing their game the way they want to as far as I'm concerned.
Furthermore your argument exposes yet another example of your lack of understanding of the significant differences between the PnP and cRPG versions of the game. A lot of folks typically replay classic cRPGs many times over. They need headroom in the game to keep these replays fun and challenging. Folks do not replay PnP modules/APs anything like so much, largely 'cos it takes much longer to complete a PnP campaign in elapsed time than it does to complete a cRPG.
For instance, I can't think of any PF gear off the top of my head that increases the DC of your spells or gives a bonus to ranged touch attacks - but in my PF game Ember/Nenio/Daeran have like three of those items each. It's simply clown town.
Or a 6/day greater rod of maximization that turns all your damage into unholy? Another greater rod of Maximize and Empower at the same time? LOL NOPE.
Like I explained to @Raikon, there was an exploit in his build that even he wasn't aware of because Student of War's Int to AC is explicitly not supposed to stack with Monk AC.
Bruh I've written pages here about how they've broken the combat system. My negative review of the game that I wrote like a week ago has about two dozen awards and over 100 upvotes already, which alone is testament that a LOT of gamers are dissatisfied with Owlcat.
The ONLY party that Owlcat caters to is the power player demographic because they cheesed the stats of half the enemies beyond their breaking points.
The fact that they have difficulty sliders to turn it down to baby's-first-RPG is irrelevant, because there is no difficulty setting that allows you to play actual Pathfinder with mobs that are remotely balanced per core rules.
EDIT: Bro there isn't even a difficulty option to allow Take 10's, which are bread and butter Pathfinder. That's an intentional design choice to arbitrarily boost the difficulty by making screwups more common.
No obviously the only way ONLY way to get a bonus from student of war, is to wear no armor and have high intel. Otherwise theres no point at all, as regular dex would cap out in armor. Also something you are unaware of, but the sword saints uncanny dodge is supposed to work in light armor, but it is bugged and if you are wearing light armor, it removes uncanny dodge.
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Mind+Over+Metal
This is the kind of stuff you miss when your perspective is so skewed by power gaming that you don't know what these classes are supposed to DO.
Student of War is a PrC for people who want to roleplay fighters who aren't mouth-breathing morons. It allows you to dump DEX and put what you would have used for it into INT.
That's it. SOW isn't even a good PrC. It exists to justify unoptimized RP choices. It arguably has less powerful abilities than, say, dipping into Slayer or Inquisitor.
https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/student-of-war/