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Lol.
Some people encounter 4 in a row or even 5 in a row.
And no, it isn't rigged.
When thousands of people play thousands of battles, such bad luck screenshots are inevitable.
With how popular Souls-like games are, they may not be wrong.
I suggest playing on normal and understand the rules--this game version of "git gud".
Knowing how thing works determined between you barely surviving a Balor or that 8 handed demon or beating them with one Vital Strike that resulted in 700+ damage.
Plenty of people complaining about RNG in this game, someone got challenged to put up the number on spreadsheet and it's just perception of loss biased.
Seek the truth, prove it and then complain.
Explained earlier in the thread when you complained previously:
More like the opposite: on unfair, where enemies are good at one-shotting you, I often felt very lucky when I could survive a battle despite the enemy/enemies having relatively high hit chance against me.
14+ say 1+ lets say 2 = 18 vs. 15.
The pop up would be 1 vs. 1 hit.
The pop up never goes up more than 20.
No. It would be 4 vs. 20. You can only hit if you roll 20 regardless of enemy AC.
You can always hit enemy with 42069 AC if you roll 20, only that your damage roll so significantly reduces it might aswell miss.
If you want your melee attacker to have easier time to hit, take all the feats that compliment their character.
Although there are feats, that in my opinion, are must be picked in order to steamroll enemies (Blin Fight).
This is my char: Half Elf. 12 Knife Master (DEX based)/or master of all (STR), 8 Slayer (Spawn Slayer)
Mythic Blind Fight, Mythic Greater Vital Strike and a little bit of fun if charging ahead is the name of the game.
Devitalizer is my endgame weapon. Also pick Acid damage increase on mythic path to add more damage (because devitalizer has acid damage roll)
Vital strike Crit never lower than 700 dmg (with feats, Crit threat can be reduced from 18-20 (base) to 15-20 roll).
Vital strike Non-crit never lower than 300 dmg.
Rogue talent to deal ability damage is awesome especially if you hit multiple times.
The plan is always to hit and deal ability damage so my elven curven blade can penetrate demon's ahh easier and they die quicker.
Touch attacker specialist also a must. If melee fails, Touch attack is KING.
A good daeran or Nenio, or Amber) with mass heal or heal, practically make you unkillable.
But play on TB so you can micro manage it.