Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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EroticOnion23 23 JUN 2022 a las 5:55 p. m.
You tellin' me this **** ain't rigged??
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Mostrando 16-28 de 28 comentarios
RACHMANOVSKI 23 JUN 2022 a las 11:46 p. m. 
Publicado originalmente por Iron Knights:
Enemies cheat by programming anyways, I'd say no.
How so?
Mindeveler 24 JUN 2022 a las 12:27 a. m. 
Publicado originalmente por EroticOnion23:
https://imgur.com/Ec5ef8Q
Just 3 in a row?
Lol.
Some people encounter 4 in a row or even 5 in a row.

And no, it isn't rigged.
When thousands of people play thousands of battles, such bad luck screenshots are inevitable.
Radene 24 JUN 2022 a las 12:32 a. m. 
Publicado originalmente por Iron Knights:
. Owlcat probably thinks players enjoy strife, angst, dying a lot.

With how popular Souls-like games are, they may not be wrong.
Razer 24 JUN 2022 a las 8:25 p. m. 
It's 2022 and we still play a game with 5% chance of automatic miss and 5% chance of automatic hit. Super realistic. But yea it does feel like enemies crit all the time and you miss all the time... but it's just RNG.
RACHMANOVSKI 24 JUN 2022 a las 9:11 p. m. 
Publicado originalmente por Iron Knights:
Your enemies are not true A.I. but meta-gaming NPCs, knowing by default, data already given ahead of time, maybe even knowing your combat tactics, robotics. That not including your level x10 on normal. Owlcat probably thinks players enjoy strife, angst, dying a lot.
You remind me of myself when I start playing Pathfinder: Kingmaker.

I suggest playing on normal and understand the rules--this game version of "git gud".

Knowing how thing works determined between you barely surviving a Balor or that 8 handed demon or beating them with one Vital Strike that resulted in 700+ damage.
RACHMANOVSKI 24 JUN 2022 a las 9:16 p. m. 
Publicado originalmente por Razer:
It's 2022 and we still play a game with 5% chance of automatic miss and 5% chance of automatic hit. Super realistic. But yea it does feel like enemies crit all the time and you miss all the time... but it's just RNG.
If that is unacceptable for you this game may not for you. There are nothing realistic about fighting demons, casting spells and determining hit chance with die rolls.
RACHMANOVSKI 24 JUN 2022 a las 9:18 p. m. 
Tim Cain have a seminar on youtube explaining how people don't actually want RNG, they want rigged RNG (game rolls multiple rolls by default and take highest value for firsts attack and gave you the lower (already rolled) value on the next attack, giving the illusion that in "this game", you have far higher chance to hit).
RACHMANOVSKI 24 JUN 2022 a las 10:42 p. m. 
Publicado originalmente por Iron Knights:
Bad Math Programming is not RNG it's rigged RNG.
Explain how is it "bad", using mathematical term, and let's discuss that.

Plenty of people complaining about RNG in this game, someone got challenged to put up the number on spreadsheet and it's just perception of loss biased.

Seek the truth, prove it and then complain.
Última edición por RACHMANOVSKI; 24 JUN 2022 a las 10:42 p. m.
Dryad 24 JUN 2022 a las 10:58 p. m. 
Publicado originalmente por Iron Knights:
BAB 14 + 1D20 + Bonuses < 4 thus miss vs. DC 15.

Explained earlier in the thread when you complained previously:

Publicado originalmente por RACHMANOVSKI:
Publicado originalmente por Iron Knights:
No, combat showed "4 vs 15 missed", no I don't have +11 from strength and buffs, natural what the Char. sheet shows.
it's relative number.

X v. Y

both of these X,Y number are reduced so that it can showed within 1-20 range.

That's why if you have 30 modifiers against enemies with vs 39 AC the number would be:

(your roll) vs 9 (because you have to roll 9> to hit, 30+9 =39)
example:
10 vs 9 Hit
20 vs 13 (notices that the Y number increases because consecutive attack rolls less modifier)

and so on and so on

If your enemy are too OP, like having 69 AC, the Y number will be always 20, because you can only hit the enemy if you roll 20, because your modifier is too low to reduces enemy AC to within 1-20 range.

(anything you roll) vs 20.

But you should always open individual roll result to understand each of the rolls and how they came to be.
Mindeveler 24 JUN 2022 a las 11:47 p. m. 
Publicado originalmente por Razer:
it does feel like enemies crit all the time and you miss all the time... but it's just RNG.
I definitely don't feel like it.
More like the opposite: on unfair, where enemies are good at one-shotting you, I often felt very lucky when I could survive a battle despite the enemy/enemies having relatively high hit chance against me.
Última edición por Mindeveler; 24 JUN 2022 a las 11:47 p. m.
RACHMANOVSKI 25 JUN 2022 a las 2:46 a. m. 
Publicado originalmente por Iron Knights:
BAB 14 + 1D20 + Bonuses < 4 thus miss vs. DC 15.
That would be guaranteed hit.

14+ say 1+ lets say 2 = 18 vs. 15.

The pop up would be 1 vs. 1 hit.

The pop up never goes up more than 20.

Publicado originalmente por Iron Knights:
If enemy had 69 AC it would show as 4 vs 69 miss. 4 still being the wrong number, too low for my char., bonuses & road conditions.

No. It would be 4 vs. 20. You can only hit if you roll 20 regardless of enemy AC.

You can always hit enemy with 42069 AC if you roll 20, only that your damage roll so significantly reduces it might aswell miss.
RACHMANOVSKI 25 JUN 2022 a las 3:03 a. m. 
If you want to thrive on this game, be a Specialist, not Generalist.

If you want your melee attacker to have easier time to hit, take all the feats that compliment their character.

Although there are feats, that in my opinion, are must be picked in order to steamroll enemies (Blin Fight).

This is my char: Half Elf. 12 Knife Master (DEX based)/or master of all (STR), 8 Slayer (Spawn Slayer)

Mythic Blind Fight, Mythic Greater Vital Strike and a little bit of fun if charging ahead is the name of the game.

Devitalizer is my endgame weapon. Also pick Acid damage increase on mythic path to add more damage (because devitalizer has acid damage roll)

Vital strike Crit never lower than 700 dmg (with feats, Crit threat can be reduced from 18-20 (base) to 15-20 roll).
Vital strike Non-crit never lower than 300 dmg.

Rogue talent to deal ability damage is awesome especially if you hit multiple times.

The plan is always to hit and deal ability damage so my elven curven blade can penetrate demon's ahh easier and they die quicker.

Touch attacker specialist also a must. If melee fails, Touch attack is KING.
Última edición por RACHMANOVSKI; 25 JUN 2022 a las 3:07 a. m.
RACHMANOVSKI 25 JUN 2022 a las 3:12 a. m. 
Also Mythic feat: The last stand, that balor may hit you with 69420 damage, but you won't die.

A good daeran or Nenio, or Amber) with mass heal or heal, practically make you unkillable.

But play on TB so you can micro manage it.
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Publicado el: 23 JUN 2022 a las 5:55 p. m.
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