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Cleric is better because of the spellbook merge, I believe Warpriest not being a full caster cannot merge.
Glaive is better imo because I prefer my cleric to not be immediately at the frontline, but longsword works fine as well. In terms of powergaming I think glaive is stronger, but longsword won't gimp you or anything.
I would personally go for Glory domain. Good imo is more useful for caster type clerics
Correct, one of the if not the main reasons why I'm leaning towards Cleric.
That's a consideration I need to make. Could use a longsword with a board to increase AC, since I won't have access to heavy armour unless I spend a feat, and switch to 2-handed with longsword whenever it's appropriate. Reasons not to go longsword would be: Seelah already has this weapon style; my MC could fill the role of the flanking 2h damage dealer (with greatsword, hence the 18 STR) while Seelah takes on the brunt of melee. With Longsword I would probably decrease STR to 16 or even 14, as he would no longer fill that role.
Do you know anything of the synergy between Glory's Holy Sword and Angel's Sword of Holy Damage?
If you're going for a melee cleric, then you will likely go for melee mythic abilities/feats, which means you won't have things like greater enduring spells or abundant spells so you will want more spell slots to use for buffing spells.
From memory, the glory spell and the angel ability doesn't overlap and it does stack. Because one of them converts the damage you do to holy, while the other one gives your weapon a +5 enhancement as well as a holy enhancement (extra 2d6 against evil)
2d6 holy damage is tiny and doesn't matter at all. Maybe could be useful with story difficulty or something, but core or harder it is just not enough. Spells that give energy damage combined with elemental barrage just scale better.
I think overall problem with that build is that it is weak. Medium armor, shield and bad dexterity means that you don't have AC for the front line and damage will be sub par too. At least weapon damage. Spell damage on the other hand will be great as angel/cleric combined spellbook is great. Even relatively low wisdom wound't ruin that as with best spells enemy only get save against stun and damage happens anyway.
Even if you would use elemental barrage for damage you would still have bad AC and not that great to hit bonus. You would be lot stronger as Angel caster.
So at least if you will play core or harder difficulty you would probably end up using those damage spells anyway. You would have to. At least if you wouldn't make strong mercs to carry.
If going for high spell DC, then you max wisdom and take a plethora of focus/pen feats. If going for high melee DPS, then you max strength and would typically go crusader.
However, key domain powers like community would ordinarily be the reason you'd opt for a cleric over an oracle. If that isn't what's pushing you toward cleric, you might consider a melee oracle[www.neoseeker.com] instead. Best wishes and good luck as you make your way through the game!
That's all pretty straightforward.
TWR - "weak". Yes, that's what I'm trying to avoid and I definitely see your points. Been playing on Core settings so far on my 1st playthrough with little difficulty. Been using an Eldritch Scion who got his AC pretty high quickly, which is all the difference with this Crusader build.
Let's imagine I'd go STR / Greatsword + Heavy Armour proficiency (for Mithral Full Plate), going down the Power Attack / Cleave line, which is something I rarely do with melee builds, ironically. I also understand that reach is preferable, but I would favour the sword for flavour on this one. Eventually +4 on DEX (for the 3 max dex on armour) & WIS (up to 20) with equipment oughta be possible considering how many of those items were available in Kingmaker. What options are there to boost or compensate his low AC without dipping into Monk?
.O. - I could take Abundant Casting to compensate for the fewer spell slots. I'm not sure if I really need to spend all Mythic feats on either melee or spell casting. Is it really an either-or thing?
jsaving - I could get Community with Impossible Domain (I think?), cause it does look like a pretty good choice overall.
The most popular concept my imagination is entertaining is the heavy weapon wielding enlarged angel making his allies around him stronger while shaking enemies with Frightful Aspect. While melee-wise or in DPS terms not as powerful as high BAB classes, combined with a full cleric caster level + Angel spell book, I cannot see this build utterly fail, unless I'm seriously underestimating the difficulty levels of Chapter 3+ encounters.
I think it is same for your build. It will never be good enough in melee so it could work in late game, but those angel spells will save the day. So build will work, but maybe not the way you would like it to work.
Here's something I created from Inevitable Excess DLC, unfortunately I have the game on GOG not steam, so I can't do a steam screenshot:
https://imgur.com/a/EynLFpy
Note that this is not an optimised build, just general idea, I'm sure lots of things about it can be improved but it's midnight where I am so a bit sleepy. The screenshot is from a buffed up angel, but I didn't optimise the buffs I basically just casted all the available buffs one by one and I didn't optimise the equipment either, just picked all the ones that seems to kinda work. Also, didn't use any arcane buffs from companions, this is purely just the cleric's own buffs.
an angel cleric will never be a martial master imo, but you can be a decent frontliner dps/support hybrid.
The original stat line before buffs etc is:
STR 16
DEX 14
CON 12
INT 10
WIS 18
CHA 8
and I put every ability point upgrade into WIS. As you can see my STR is roughly equal to WIS even though WIS started out higher and I pump all ability point increase into WIS.
I went with the Aeon early mythic levels since the angel one is all about healing and I figure you don't want to heal.
That the mythic Angel spells would be crucial to defeat mythic demons, that seems reasonable. I'm definitely not expecting this build to be capable of taking on everything without making use of Angel spells and feats.
.O. - Thanks for that info. I'll study it a bit more thoroughly later tonight. I heard most Angel spells negate saving throws, so does it still require such a high WIS?
At first glance though, I see you added Wings as Mythic lvl 8 feat. Does Angel not get Wings automatically at Lvl 9? If so, what's the difference between them?
what you really wants is the higher level spell slots, and if you want to use one mythic ability as a spell ability, it's probably better to get enduring spells instead of abundant casting, because abundant casting just gives you more level 1-3 spells, you would need to spend 3 mythic abilities to get extra slots for 1-9
I don't remember picking wings, I think that came by default. The placement of things on the mythic path screen can be a bit weird. Not sure if that has anything to do with my increased font size setting.
A lot of angel spells I think bypasses spell resistance, but not saving throws, I know the WotR level 9 spell definitely has a saving throw component
Druids have combined spellbook too and Angel spells are just better than anything on Druids list. So in the end I think practically all high level spells prepared were Angel spells and Angel spells with metamagic.
Nothing in Druid list comes even close to something like empowered Storm of Justice. 2 best damage spells in the game are Bolt Of Justice and Storm Of Justice. Lots of holy damage and save is only for prone carry effect. Damage happens anyway and with metamagic+metamagic rods and high caster level from combined spellbook it is lot of damage.
And I mean so much damage that nothing comes even close. Like 500+ holy damage for every enemy and then 300+ with another casting with greater rod of quickening.
Domain skills are good, but honestly they're mega crap at the start of the game since they only last for 1 round and take a round to cast. I wouldn't sweat it too much. This is why I love to go for Improved Cleaving Finish ASAP, because getting through Kenabras and then the ghouls in act 2 requires melee AoE that otherwise doesn't exist yet. Artifice domain gives Frightful Aspect, which is pretty awesome at least.
Another option is to go Sarenae, Sun domain. The level 7 domain ability is awesome, you can wield scimitars two-handed and don't need special proficiency since it's your god's weapon (which is sorta like a greatsword but with FATTER CRITS). You also get to shoot holy fire laserbeams from your palms, and Sarenae's focus on peace and redemption makes her a much more angelic figure if you want to play as an angel with a soft spot.
I went through with the Crusader build, although I admit I've started off as a monk (3 Monk / 3 Crusader so far). Still a Cleave bot but with decent AC now (wearing no armour + buffs). Frankly, Act 1 on Core has been a breeze so far. Will probably end up 5M / 15C in the end, at the cost of lvl 10 spells. If it turns out an utter failure, well ..., there's still Hilor.
Haven't decided on a weapon yet (will have to at Crusader 5), but I'm still in doubt. Apparently a greatsword has the same melee reach as a dagger. Completely ludicrous, though I bet the devs have their mechanical or balancing reasons. If they'd increase greatsword to, I don't know, maybe 4 feet, a sweet spot between dagger and reach weapon, that would settle it, but now I might have to go reach after all.
How about that ... Same melee reach for greatsword and dagger. I'm gobsmacked.
You can also gain increased melee range by using Enlarge Person! Nenio and Ember both have access to it, it's an amazing spell for the early parts of the game.
The game has quite a lot of powerful and cool glaives in it, so if you decide to use them you're going to have many many choices available to you. At the end of Act 2 the final boss drops a glaive called Soulshear which you have a Crusade edict to enchant in some cool way. You can then further enchant it in later acts to keep the Enhancement bonus up to speed. Sosiel might be upset that you're out-glaiving him, but he seems like more of a punchy Cleric anyways!