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Keep in mind that, in this setting, a typical lvl20 Fighter is something that happens every few THOUSAND years, and when it does, the guy is a Legion Slayer, that goes through whole armies of at maximum lvl5 people, alone.
These types of D&D-like games place a lot more emphasis on aquiring gear with great powers, rather than levels.
There is a certain appeal in having a chance to appreciate nearly two whole acts with your max leveled characters. At the other spectrum we get to mythic rank 10 like right before the final battle in act 6. Which many find too little time to fully enjoy become something distinctly non-mortal.
I believe something right in the middle of both extremes would have been better: faster mythic rank progression throughout the plot and a slower level progression via fewer encounters and/or reduced exp gain.
What we need is more endgame content to be played at cap when the build is already done. For most mythics, chapter 5 is not played at cap, only Threshold and Inevitable Excess are.
Which is strange because you will face hundreds to thousands of fighters who are level 14+ in a single playthrough...
The demon lords went all in to win their fight for the Worldwound, I guess. That being said, human enemies decline significantly in the second half of the game.