Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
Which ability score does Trickster use for spell DC?
Title. I've been increasing CHA because it felt like the more logical one, but I'm looking at DCs in the high 10s and now that seems wrong.
Originally posted by Yannir:
Mythic spells are usually DC10+Mythic Rank+Spell Level. Except for combined spellbooks, which Trickster doesn't have.
< >
Showing 1-9 of 9 comments
Drake Sep 12, 2022 @ 5:47am 
Try int.
Orion Invictus Sep 12, 2022 @ 5:52am 
Originally posted by Drake:
Try int.
Since I'm not going to respec just to try this, I removed my Headband of Mental Perfection instead. The spells' DC remained the same.

My conclusion is that Trickster is using some other formula for spell DC that doesn't rely on ability scores.
The author of this thread has indicated that this post answers the original topic.
Yannir Sep 12, 2022 @ 6:10am 
Mythic spells are usually DC10+Mythic Rank+Spell Level. Except for combined spellbooks, which Trickster doesn't have.
Last edited by Yannir; Sep 12, 2022 @ 6:11am
Orion Invictus Sep 12, 2022 @ 6:12am 
Originally posted by Yannir:
Mythic spells are usually DC10+Mythic Rank+Spell Level. Except for combined spellbooks, which Trickster doesn't have.
Yup, that matches the DC I'm seeing. Thank you.
Homer Morisson Sep 12, 2022 @ 7:27pm 
In addition to the info you already got:

There's a mod available on GitHub that allows you to rectify the utter design failure on Owlcat's part, namely allowing to choose for yourself which attribute each Mythic Path scales off of.

The Mod's name is "MythicSpellbookTweaks".
https://github.com/Vek17/WrathMods-MythicSpellbookTweaks

To this day, it is unfathomable to me why Owlcat failed to realize that they should've made the engine automatically set the scaling attribute of the player's chosen Mythic Path to the actual main attribute of the player's build.

Vanilla, a Sorcerer taking the Lich Mythic Path will be screwed, seeing much lower damage output, much lower own DCs and much less success against hostile DCs when compared to a Wizard taking the Lich Path, all just because Lich is hardcoded to only ever scale off of INT.

With this mod however, as a Sorcerer, you can set the Lich Mythic to scale off of CHA instead so that you won't be significantly punished for the great crime of not playing a Wizard on this Path.

While this might not after all be as relevant for the Trickster Path, it should still be valuable knowledge for any future playthroughs where you might want to play a Path with merged SBs, as this issue of course affects every Path.

Unless you by chance chose a build with the "correct" main attribute for your chosen Path — (and of course the game never once tells you what attribute that would be) — you'd always get a significantly lesser effectiveness when compared to having the "correct" main attribute.

And of course, the mod also allows you to simply just find out which attribute each Path uses to scale.
Last edited by Homer Morisson; Sep 12, 2022 @ 7:36pm
Yannir Sep 12, 2022 @ 11:20pm 
Originally posted by Homer Morisson:
In addition to the info you already got:

There's a mod available on GitHub that allows you to rectify the utter design failure on Owlcat's part, namely allowing to choose for yourself which attribute each Mythic Path scales off of.

The Mod's name is "MythicSpellbookTweaks".
https://github.com/Vek17/WrathMods-MythicSpellbookTweaks

To this day, it is unfathomable to me why Owlcat failed to realize that they should've made the engine automatically set the scaling attribute of the player's chosen Mythic Path to the actual main attribute of the player's build.

Vanilla, a Sorcerer taking the Lich Mythic Path will be screwed, seeing much lower damage output, much lower own DCs and much less success against hostile DCs when compared to a Wizard taking the Lich Path, all just because Lich is hardcoded to only ever scale off of INT.

With this mod however, as a Sorcerer, you can set the Lich Mythic to scale off of CHA instead so that you won't be significantly punished for the great crime of not playing a Wizard on this Path.

While this might not after all be as relevant for the Trickster Path, it should still be valuable knowledge for any future playthroughs where you might want to play a Path with merged SBs, as this issue of course affects every Path.

Unless you by chance chose a build with the "correct" main attribute for your chosen Path — (and of course the game never once tells you what attribute that would be) — you'd always get a significantly lesser effectiveness when compared to having the "correct" main attribute.

And of course, the mod also allows you to simply just find out which attribute each Path uses to scale.
That's incorrect. Did you read my comment about how Mythic spell scaling works? DC10+Mythic Rank+Spell level. There's no stats in that calculation at all. With merged spell books the primary spell book, like Oracle, is used to determine how many spells you can cast. So what stat the Mythic spellbook uses doesn't really matter at all.

A wizard and a sorcerer will have the same spell DCs for Mythic spells because their primary casting stat doesn't actually effect Mythic spells. And with merged spellbooks you don't get all those other normal spells listed in the wiki since you should already have them if you wanted them.

The engine doesn't automatically detect your highest stat because the MC might not be a spellcaster to begin with. I probably don't need to tell you how broken a Dex-scaling spellbook would be. If you aren't a spellcaster main to begin with, it probably doesn't matter how much mileage you get from your spellbook anyway since it's not intended to turn your non-caster into a caster. Casting personal buffs, the one thing you might want, doesn't require a huge amount of spell slots.
Orion Invictus Sep 13, 2022 @ 12:16am 
Originally posted by Homer Morisson:
In addition to the info you already got:

There's a mod available on GitHub that allows you to rectify the utter design failure on Owlcat's part, namely allowing to choose for yourself which attribute each Mythic Path scales off of.

The Mod's name is "MythicSpellbookTweaks".
https://github.com/Vek17/WrathMods-MythicSpellbookTweaks
The mod doesn't seem to have been updated in 4 months, so I'll give it a miss, but thank you for the suggestion.
Raikon Sep 13, 2022 @ 12:24am 
As someone who will take mechanics, and dial it up to 10, it makes sense why it doesnt go off your highest stat. If It did, I would just get a brown fur, then:
+18 stregnth dragon form
+10 stregnth size bonus
+8 stregnth enhancement

Voila, every npc fails my spells because of overwhelming stregnth.
Orion Invictus Sep 13, 2022 @ 12:40am 
Originally posted by Yannir:
The engine doesn't automatically detect your highest stat because the MC might not be a spellcaster to begin with. I probably don't need to tell you how broken a Dex-scaling spellbook would be. If you aren't a spellcaster main to begin with, it probably doesn't matter how much mileage you get from your spellbook anyway since it's not intended to turn your non-caster into a caster. Casting personal buffs, the one thing you might want, doesn't require a huge amount of spell slots.
I assume they meant it would scale off your highest mental stat, not whatever your highest overall stat happens to be.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Sep 12, 2022 @ 5:36am
Posts: 9