Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Please share successful roguelike/midnight isles party compositions
I tried an all dwarf (tailwind +1 con per dwarf,) with a straight cleric, 3 kineticists (normal, EE x2) and 2 rangers with pets. Worked great until 3rd set of islands and pillars got me. Any successful party comps that you'd all like to share? :cozyjunimogreen:
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Showing 1-7 of 7 comments
glenn3e Sep 11, 2022 @ 6:20pm 
Just finished my second successful run last night

Tiefling Paladin
Human Mad Dog Barbarian
Half Elf Marksman Hunter
Aasimar Sensei
Dhampire Grenadier Alchemist
Elf Sage Sorceror/Arcane Trickster

Just a good balanced party that covers everything and have good endurance to last. Sensei is awesome, reaching 56 AC towards the end thanks to the equips.
rdpeyton Sep 11, 2022 @ 7:17pm 
I've played through the first three sets of islands and 3 of the 4th set on core.

I did not plan it very well, as I started with a Magus. I picked that class because I like it in theory, and I wanted to figure out how to make it work. On core it was doable, but a martial class would have been better. During the first set of Islands I picked up another character, a cleric. Made it through the first boss and then because I am a fool I did not disembark and rest/sell/recruit. So for the first couple of islands in the second set it was Magus + Cleric.

Around this time I started paying attention to the icons near the islands and went for one that gave me another character - a rogue this time. Finished the second set of islands and when we went back to port I actually went to sell/buy things. I think I had around 80,000 gold. Added a fighter and a sorcerer and got some reasonable gear for all concerned.

When I finished the 3rd set of islands those characters were around lvl. 8, I think? I added a kineticist and once I went out on the 4th set I thought, "why the hell didn't I START with a kineticist?"

I know they're not great at low levels, but at lvl 9 with earth and fire as her elements she starts most combats by doing around 80 damage from a composite blast that only misses if she rolls a 1. She doesn't have deadly earth yet, either.

Is there a headwind that nerfs kineticists?
puksone Sep 12, 2022 @ 4:22am 
If you play a run which level are you in the end? Do you have mythic abilities?
Silvercourage Sep 12, 2022 @ 9:25am 
Originally posted by glenn3e:
Just finished my second successful run last night

Tiefling Paladin
Human Mad Dog Barbarian
Half Elf Marksman Hunter
Aasimar Sensei
Dhampire Grenadier Alchemist
Elf Sage Sorceror/Arcane Trickster

Just a good balanced party that covers everything and have good endurance to last. Sensei is awesome, reaching 56 AC towards the end thanks to the equips.

Interesting, and curious who was your leader/were your first two chars? Thanks for sharing and i'll give it a try!
Silvercourage Sep 12, 2022 @ 9:30am 
Originally posted by rdpeyton:
I've played through the first three sets of islands and 3 of the 4th set on core.

I did not plan it very well, as I started with a Magus. I picked that class because I like it in theory, and I wanted to figure out how to make it work. On core it was doable, but a martial class would have been better. During the first set of Islands I picked up another character, a cleric. Made it through the first boss and then because I am a fool I did not disembark and rest/sell/recruit. So for the first couple of islands in the second set it was Magus + Cleric.

Around this time I started paying attention to the icons near the islands and went for one that gave me another character - a rogue this time. Finished the second set of islands and when we went back to port I actually went to sell/buy things. I think I had around 80,000 gold. Added a fighter and a sorcerer and got some reasonable gear for all concerned.

When I finished the 3rd set of islands those characters were around lvl. 8, I think? I added a kineticist and once I went out on the 4th set I thought, "why the hell didn't I START with a kineticist?"

I know they're not great at low levels, but at lvl 9 with earth and fire as her elements she starts most combats by doing around 80 damage from a composite blast that only misses if she rolls a 1. She doesn't have deadly earth yet, either.

Is there a headwind that nerfs kineticists?

Heh. My second try I hit the rest/cant get off boat bug but thankfully my starting 3 of a Cleric and 2x Rangers with pets were able to get through 2nd round of islands.

Agreed on kineticists being a strong choice so far. I havent seen or heard of any undertows that would nerf them. Maybe strongwinds one a little (-4 range penalty,).

I am going to try for tank/cleric and two kineticsists next run, but i might need to wait for pillars to get nerfed a little or I hear of/learn a better way of dealing with them.

Thanks for sharing your thoughts!
Last edited by Silvercourage; Sep 12, 2022 @ 9:33am
glenn3e Sep 12, 2022 @ 3:32pm 
Originally posted by Silvercourage:
Originally posted by glenn3e:
Just finished my second successful run last night

Tiefling Paladin
Human Mad Dog Barbarian
Half Elf Marksman Hunter
Aasimar Sensei
Dhampire Grenadier Alchemist
Elf Sage Sorceror/Arcane Trickster

Just a good balanced party that covers everything and have good endurance to last. Sensei is awesome, reaching 56 AC towards the end thanks to the equips.

Interesting, and curious who was your leader/were your first two chars? Thanks for sharing and i'll give it a try!

Leader was Paladin. Second and third were the Marksman Hunter and Arcane Trickster for their skillsets earlier. Sensei was last cause I needed time to buy her equips. Alchemist is just good cause they ignore undertows and spell resist and can debuff the lategame enemies’ stats.
Silvercourage Sep 12, 2022 @ 8:46pm 
Originally posted by glenn3e:
Originally posted by Silvercourage:

Interesting, and curious who was your leader/were your first two chars? Thanks for sharing and i'll give it a try!

Leader was Paladin. Second and third were the Marksman Hunter and Arcane Trickster for their skillsets earlier. Sensei was last cause I needed time to buy her equips. Alchemist is just good cause they ignore undertows and spell resist and can debuff the lategame enemies’ stats.

Good tips! Thank you. I’ll give it a try. How did you deal with pillars?
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Date Posted: Sep 11, 2022 @ 6:11pm
Posts: 7