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Thank you for the quick response and letting me know I was heard. Makes me feel more positive for the company and the game so thank you!
I'll look forward to reengaging with roguelike mode in the future.
The magic one where a small dragon spawns (This is also an endless source of XP, if you have the patience) because it makes buffing before the boss fight tiresome.
The volcanic one because any character with armor gets afflicted with heat metal and hence damage every round from the moment you enter. Protection from Energy (Fire), Communal is a literal livesaver.
The call lightning one because it doesn't strike randomly, it strikes where the ground is scorched and while the monsters don't walk around you have to. And some scorchmarks are in doorways. Also, the damage is crazy high.
Agreed on all of those, especially the doorway/full rooms scenario where if you dont have Prot from energy, you arent going to make it. Bonus frustration when you get the spells become random spells undertow so cant cast spells. I'll try a full set of potions although i think their caster level might be too low, or cost might be prohibited.
Huge water rooms were annoying because tower can hit you anywhere in the room, and water effect slows movement too.
I'm just curious how the people who've beaten the DLC (Roguelike) are handling them. Trying to run past? Trying to destroy them? Just not sure of a good strategy, especially if you get random spells undertow.
Thanks for your thoughts!
Multiple throughout the island and each much stronger than the first expedition boss, whittling you down with an AoE attack + summoning a medium water elemental each turn. Fully buffed, my highest attack character could hit it on a roll of 17. It was... A bit much to throw at a group of four level 4s. First one could be cheesed. Second one could not.
Kinda wish the RNG was a little more fairly curved instead of "okay this island ends this run, get luckier next time"
Resist elements and prot elements communal is pretty much compulsary here. I get enduring and greater enduring spells on the buffer character so these spells can last 24 hours and I can just have them up all the time. Saves you the slots too, since you can cast them in town, rest and then go on your journey with them up all the way, no need to worry about concentration check undertows.
Absolutely this. Hit water pillars at level 4 (both times on first island of second round). I guess scrolls of communal resist are a must buy now but frustrating..
For example, on a single DD By level 4, you have about BAB 3~4 - so clearly even rolling 19 isnt enough to hit, leaving only crits to hit.
To get around this:
1. Evil Eye AC -2 AC
2. Studied Target +1 AB
3. Freebooters Bond +1 AB (all)
4. Bard +1 AB (all)
5. Mutagen +2 AB
6. Debilitating Injury -2 AC
7. Flanking (i cant remember if they are immune to flank or not) -2 AC
8. Magic Weapon +1 AB
9. Bulls Strength/cats Grace +2 AB
10. Point blank/Weaponfocus +1~2
11. +1~2 weapon enhancement
thats a nice comfortable +14~18 to hit - giving you a total of +17-22 to hit, or about 60% Chance to hit.
Handling the massive amount of elemental spawns is EXCESSIVELY simple as well. Elementals at that level only have a paltry 1-7 Reflex save depending on their level, size, and difficulty settings, and are not immune to prone. Grease is one of the most powerful spells in this game, at almost every level of the game. early game its very potent simply because nothing really has flying, or prone immunity.
The Selective greasemage can just absolutely laugh at elemental adds at level 4 if done right.
1. Potent Spells Arcanist exploit (+2 DC)
2. Conjuration focus, Greater Conjuration focus (+2 DC)
3. 24 INT = +6 Int Bonus
4. Selective metamagic +1 Spell Level
this is a 23 DC Grease at level 4. depending on the elemental, they either have a 5% Chance to save out of it at maximum, or on the highest end a 15% Chance to save out of it.
ive easily stunlocked 10+ elementals with a single Persistent selective grease.
TL/DR: The pillars are tuned very well to be challenging to overcome, but really insignificant in terms of actual difficulty if you are familiar with the games mechanics.