Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Dash Sep 11, 2022 @ 2:00pm
Instant defeat after Star Rattle (Spoilers, I guess)
I almost hope this is just how it is, but I am honestly flabbergasted - In Midnight Isles, after I defeat Star Rattle, I loot the mask and teleport back to the Port. Here, the helmsman transforms into a demon and after a short conversation, walks up to me and casts some spell; The game never enters battle, but I take 1 damage and then the game tells me I died. W... What is going here?
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Showing 1-9 of 9 comments
RMerlin Sep 11, 2022 @ 2:05pm 
Funny, I JUST ran into the same situation as well. Even tried reloading my previous save game to see if one of the few dialog options might help, and was wearing the glasses on a different character (my main one this time) - no go. I hope it's a (fixable) bug and not "working as intended", because I'm not restarting the whole DLC again.
glenn3e Sep 11, 2022 @ 2:34pm 
You didn’t die. Its a rogue-like; start with a new party to progress further
Tolfdir Sep 11, 2022 @ 3:31pm 
Or just play it as part of the main campaign. Much less headache.
The Cystocot Sep 11, 2022 @ 4:55pm 
Every major boss island as you progress will cause this, too.
They're marked by the islands with at the end of a chain with some notable map feature(like Star Rattle's having the poison bloom on it), so at least there's a warning when a forced reset is coming up, once you know what to look for.
So far, islands 25 & 45 are major bosses, still on my run to the next one, but i'm assuming it'll be either 60 or 65.

Really sucks when you have a good Tailwind going, like one where Exotic Weapons do the next dice level of damage, or certain combos of classes give healing on kills.
glenn3e Sep 11, 2022 @ 5:02pm 
Originally posted by The Cystocot:
Every major boss island as you progress will cause this, too.
They're marked by the islands with at the end of a chain with some notable map feature(like Star Rattle's having the poison bloom on it), so at least there's a warning when a forced reset is coming up, once you know what to look for.
So far, islands 25 & 45 are major bosses, still on my run to the next one, but i'm assuming it'll be either 60 or 65.

Really sucks when you have a good Tailwind going, like one where Exotic Weapons do the next dice level of damage, or certain combos of classes give healing on kills.

I heard the 3rd run lets you go to max level already. Not sure what else is there to unlock
RMerlin Sep 11, 2022 @ 5:56pm 
Originally posted by glenn3e:
You didn’t die. Its a rogue-like; start with a new party to progress further

That is not what "roguelike" means. Roguelike is about having to restart from the start if you fail. In this case I did not fail, the devs are arbitrarily asking me to repeat the previous 10+ hours of gameplay for no other reason than artificially increase the number of hours required to complete the DLC. There's no way I'm gonna go through the same bland content four times because I am forced to by design, especially as you keep redoing the same couple of maps from island to island, rather than having truly procedurally generated maps. I was already starting to get bored by the repetitive maps by the time I made it to Star Rattle, on my second attempt.

I'll just shelve the game, and probably reinstall it in a few years when I feel like replaying the main campaign for a third time (because the main campaign was amazing, and the mythic paths mean you can play a very different storyline based on which path you chose). But this DLC is a huge letdown for me.

(I've played Angband on and off over the past 20+ years, so I'm quite familiar with real roguelikes BTW).
ayrtep Sep 12, 2022 @ 1:17am 
Do you get a bonus for your next run after a forced restart -> like new game+?

Anyway I think just accept that's how it works - you can build up the same party again if you want.
glenn3e Sep 12, 2022 @ 1:32am 
Originally posted by ayrtep:
Do you get a bonus for your next run after a forced restart -> like new game+?

Anyway I think just accept that's how it works - you can build up the same party again if you want.

If you beat the boss at the end of the run you usually unlock something for future runs. A new chest, the ability to go deeper levels on the next and whatever level bonus you managed to get. Also, Tailwind bonuses can change your party setup.
Originally posted by RMerlin:
Originally posted by glenn3e:
You didn’t die. Its a rogue-like; start with a new party to progress further

That is not what "roguelike" means. Roguelike is about having to restart from the start if you fail. In this case I did not fail, the devs are arbitrarily asking me to repeat the previous 10+ hours of gameplay for no other reason than artificially increase the number of hours required to complete the DLC. There's no way I'm gonna go through the same bland content four times because I am forced to by design, especially as you keep redoing the same couple of maps from island to island, rather than having truly procedurally generated maps. I was already starting to get bored by the repetitive maps by the time I made it to Star Rattle, on my second attempt.

I'll just shelve the game, and probably reinstall it in a few years when I feel like replaying the main campaign for a third time (because the main campaign was amazing, and the mythic paths mean you can play a very different storyline based on which path you chose). But this DLC is a huge letdown for me.

(I've played Angband on and off over the past 20+ years, so I'm quite familiar with real roguelikes BTW).

Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
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Date Posted: Sep 11, 2022 @ 2:00pm
Posts: 9