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Just 4? Should have gone with 6 of them. I did that for the Kingmaker Nothing Left Behind achievement and got to a maximum I ventory of something like 29 tons.
(I mean others have trip too but they have highest strength of those that can trip I think)
1) has a natural speed of 60. Mobility is king to avoid aoe hits.
2) it’s small meaning it won’t get in your way
2) comes with 17 dex, by giving it fencing grace, it is similar to having another two-weapon fighter rouge [can benefit from sneak attacks with feats at intellect 3]. Having a innate AC of 20 makes it a tank the hardest part of the game [act 1-2]
3) Because it’s dex based it benefits most from team work feats, and those feats can be double scaled from mythic beast and from the mythic trait that shares team work feats.
4) Having a high constitution [17] can help remove fortitude saves from the equation, and almost all will saves by giving it undead trait [for will saves].
Very strong companion
Its easier to say which ones I dont like.
I dont like the centipede, it sucks.
I dont like the current Elk. It was bugged on beta, no extra attacks, and the gore didnt trip.
I think I tried riding the lizard once, and it said I couldnt. It was so long ago I cant really remember.
Don't all creatures with Gore also trip?
I have Wenduag as a Colluding Scoundrel with a centipede / aggressor and it feels lacking.
It gets extra skills, but I'd rather have more attacks... Maybe if the poison DC was raised or something?