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questions 2: if you play a caster than its not really needed to dip into monk or paladin, if you play a gish than the extra ac is worth the trade off
For 2, yes dipping can screw up progression. but you should be able to dip 2 levels into something else if your going full caster not including additional items which boost caster level. It will limit 10th level spells until the last two fights and the beyond excess dlc but I thought (may be wrong) that you can't get 10th level spells before then anyway.
You could also just say screw 10th level spells and go melee angel.
My current build is something like Mutation warrior 9, monk 1, cleric 2, loremaster 8. Its going to have a caster level of about 20/19 (build isn't finalised yet) enough for 9th level spells which I'll be able to cast using the sword of heaven haste ability whilst having about 6 attacks per turns.
Currently though that builds broken because it relies on using long swords with dex and the most recent patch broke fighters finesse+ mythic weapon finesse.
Oracle is so busted, that it has great melee and casting, with Battle mystery. So it is tempting to wade into the melee. Besides, even for full casters, I dont see the point of spending 2 feats on conjuration just to ensure the enemy goes prone ( although it is very powerful) But the late game DCs are so high on Hard that i see it as pointless. Better to go bolster/maximize for the dmg of the bolts and then just enter melee.
Besides, till lvl.9 spells and maximising your bolts plus solid melee, and all the buffs, seems worth it over just getting access to Lvl.10 spells.
I am currently playing an angel oracle (its going slow because I have so much work).
My angel oracle is a variation of the lich I just played, I'm seeing if the numbers are comparable (lich was doing 500 damage per round ish) Why did I give all this information that you probably dont care about? Well I wanted to establish that its a melee.
I dont see a need for paladin. You can get bestow grace from an actual paladin, and you can cast bestow grace of the champion. This gives charisma modifier x2 to your saves. Further more, 1 dip of scaled fist is really good for melee (obviously). I plan on doing 19/1.
Ill probably post a picture of a finished product here of what its capabable of.
But you always have seelah with Mark of Justice.
you can play classes and mythic paths differently, like my example was for soloing so no seelah, for a party setting there are of course other viable builds and even with soloing you can chose different routes