Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The stash will let you drop off loot so you don't get encumbered until you can make it back to port (but there'll be a vendor on the ship itself as you progress so that becomes less of an issue).
Some people say the stash lets you store things from one run to the next but I've never seen that work...anything stored in there disappears when my next party is created.
However, the inventory of the vendor you'll get on the ship IS saved between runs, so you can sort of "store" items there for cash.
so helmsman chest = give to next run...
treasure hunter = not get over encumbered...
but they are right next to each other so why not use the helmsman chest only?
does the helmsman chest only carry over certain items?
what are plot items?
i am on the rogue like mode.
what does thieves skull do?
so they do nothing in the stand alone mode.
so nothing can carry over from run to run.
how do you retreat? the only options the boat guy was:
this adventurer is gone from this mode for good.
how do you force retreat?