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Class: Wizard
Spec School: Divination
Opposition Schools: Evokation, Necromancy
Race: Human
Stats: Dex 17, Int 20
Familar: Hare
Background: Pickpocket
Mythic Path: Azata
Level/Number of Feats
1: 3 - Spell Focus X, Selective Spell, Spell Pen
2: 3
3: 4 - Greater Spell Pen
4: 4
5: 6 - Greater Spell Focus X, Spell Focus
6: 6
7: 7 - Greater Spell Focus X
8: 7
9: 8 - Persistent Spell.
10: 9 - Spell Focus X.
11: 10 - Greater Spell Focus X.
12: 10
13: 11 - Spell Focus X.
14: 11
15: 13 - Greater Spell Focus X. Spell Focus X
16: 13
17: 14 - Greater Spell Focus (X).
18: 14
19: 15 - Spell Focus (X).
20: 16 - Greater Spell Focus (X)
Mythic 10: Mythic Spell Focus (X).
Mythic 9: Favorite Metamagic: Selective Spell
Mythic 8: Mythic Spell Focus (X).
Mythic 7: Greater Abundant Casting
Myhtic 6: Mythic Spell Penetration.
Mythic 5: Improved Abundant Casting
Mythic 4: Expanded Arsenal (Conjuration).
Mythic 3: Abundant Casting
Mythic 2: Expanded Arsenal (Illusion).
Mythic 1: ?
Superpowers:
Favorable Magic
Life-Bonding Friendship
All Skilled Up
Zippy Magic
--------------------
Got a few questions:
Does Zippy work with illusion spells?
Is it worth dipping into Cross Blooded Sorc(When I got Conjuration too), or even loremaster?
Anything overly bad about this build?
- I don't think you need favorite metamagic: selective spell that late in mythic progression as at that time you'll be mostly casting weird.
- Persistent spell might be an overkill too as you have favorable magic as azata already
- I would take abundant casting earlier, as without it you don't have enough spell slots
- I would consider elf for extra spell dc
- if you are taking evocation as opposition school what do you intend to gain from crossbloded dip? So far I've only seen people diping for enchantment and extra dmg on roll for elemental spells.
- Enchantment would probably be better opposition school instead of evocation
I'm assuming they were planning to take serpentine & undead bloodlines in order to negate many instances of immunity to mind-effecting which hits illusionists particularly hard in game compared to tabletop.
Depends I guess on what level 20 gets you based on school and archetype. Sorc 1 gives a bonus wizard feat as well so that can be a wash.
Nenio, for example, gets nothing of note from 20 in her archetype or school and it's worth the 1 CL reduction to make Weird affect undead (and almost everything else but constructs).