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undead/demons - religion
animals/beasts/plants/fey - nature
dragons/constructs/elementals etc - arcana
civilised humanoids - world
But I haven't actually checked this in game, but I imagine they remained reasonably faithful to this.
Pretty sure humanoids are still considered Nature. I assume any creature that falls under Dungeoneering in the TTRPG falls under World- Oozes and stuff.
But yeah, short answer, all the knowledge skills are used, each one for different types of creatures.
religion >> world ~ nature > arcana
for the main story. And take skill focus religion to qualify for SoW.