Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Razer Sep 21, 2022 @ 3:51pm
Fear increases movement speed?
Whenever I fear an enemy they run away with increased movement speed. I've seen 30 movespeed enemies outrun a wolf pet at 50 movespeed. What's up with that? Fearing enemies sucks, especially archers that get to go to the otherside of the map for free and then rain down hell upon you as you slog your way towards them.
Last edited by Razer; Sep 21, 2022 @ 3:52pm
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Showing 1-9 of 9 comments
Homer Morisson Sep 21, 2022 @ 4:05pm 
It's supposed to signify them running away at breakneck speed because they're in a panic, I find it quite fitting (if potentially annoying when having to clear the map).

As for the suckage: play in TBM, that way at least they can only flee during their turn, not the whole time.
Razer Sep 21, 2022 @ 4:08pm 
Originally posted by Homer Morisson:
It's supposed to signify them running away at breakneck speed because they're in a panic, I find it quite fitting (if potentially annoying when having to clear the map).

As for the suckage: play in TBM, that way at least they can only flee during their turn, not the whole time.
Still makes no sense that they outrun my party.
dr_kata Sep 21, 2022 @ 4:29pm 
Just guessing here:

Looks like the implementation of the fear condition may be based on the table top condition of Greater Fear, which means an enemy must move until they can no longer perceive the source - which I'm guessing means they are using their movement action to move, as well as their standard action to move, which would double their base move distance.
Goilveig Sep 22, 2022 @ 7:42pm 
I think fear is the only way to make your characters do a Run action.

In TT, you can (as a full-round action) run up to 4 times your base move speed, but you're also flat-footed while doing so and can only run in a straight line and not through any difficult terrain.
Razer Sep 23, 2022 @ 6:09am 
Originally posted by Goilveig:
I think fear is the only way to make your characters do a Run action.

In TT, you can (as a full-round action) run up to 4 times your base move speed, but you're also flat-footed while doing so and can only run in a straight line and not through any difficult terrain.
My characters should also be able to do a run action then. But they cannot.
hilburnashua Sep 23, 2022 @ 6:32am 
Originally posted by Razer:
Originally posted by Goilveig:
I think fear is the only way to make your characters do a Run action.

In TT, you can (as a full-round action) run up to 4 times your base move speed, but you're also flat-footed while doing so and can only run in a straight line and not through any difficult terrain.
My characters should also be able to do a run action then. But they cannot.

True, but Owlcat may have programmed something in so that when something is under the fear condition it makes use of the Run speed rules and only implimented those rules for something in the feared condition. Normally with Running you have to move straight without significant deviation. No making a right hand turn to follow a corridor for example. But they probably also removed that limiter so your enemies are running away and it becomes nearly impossible to catch them. Never played the mythic path that gets Aivu but I watched my friend on that path in Chapter 5 and Aivu's fear effect was making demon run around almost constantly.

Which means if it isn't encumbered or wearing more then light armor it would move at x4 it's normal move as a full action for it's turn. Medium encumbrance or wearing medium or heavier armor then only a x3 multiplier.
Last edited by hilburnashua; Sep 23, 2022 @ 6:36am
Razer Sep 23, 2022 @ 6:59am 
Just makes using fear very annoying. It's great vs stuff like rat swarms to keep them away from your party, but anything that has a ranged attack becomes very dangerous.
Goilveig Sep 23, 2022 @ 10:47am 
The nice thing about running in fear is they provoke AoOs and they are flat-footed so lose dex & dodge bonuses.
Razer Sep 23, 2022 @ 11:03am 
Originally posted by Goilveig:
The nice thing about running in fear is they provoke AoOs and they are flat-footed so lose dex & dodge bonuses.
Yea, but depending on the situation you may only get 1 AoO and if it misses that's it. I rather knock enemies down. Them getting up also triggers AoOs. Far better than fear most of the time.
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Date Posted: Sep 21, 2022 @ 3:51pm
Posts: 9