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Happens the same with my casters, either i go magic missile and get some low secure dmg or i try to use the real powerhouse elemental dmg for all of them to get reduced.
And about retrain remember than only the first ones are free so there is a problem there also.
I would prefer if the game by vanilla would have the DOS II magic mirror, so i only have to spend on new characters and not on both retraining and getting new chars
Anyway as i first pointed, what happen to the other races? is the game even balanced thinking on them? as is obvious the game balance is made thinking in the specific cookie cutter feat selection and +1 feat seems better than most race features, i doubt things like halflings or gnomes are even useful.
Well avatar base clase is a really fun fantasy, also kineticist are the favorite class of one of my friends so i tried to build one ingame since is faster than looking for a table where i live.
Also is a MUST having a cold iron weapon and if you can't find one because your weapon is too rare, well.... sucks to be you, because even if is a heavy hitter -5 or more DR is gonna really hurt your dmg.
Respec a bunch, its truly not going to stop you from buying items, spells, scrolls, crusade materials. 12k might be a lot early on, but 12k is one vendor item in later acts. I usually stop picking up but the best stuff in act 4 and still get more money than I need.
Also if the Core or normal difficulty is balanced around Min/Maxing then remove all those useless flavor feats or too situational to add any kind of difference to the gameplay, since there is already a MUST list, they should just add the
Core difficulty is entirely playable with some planning but very little min-maxing. You know, do builds that make sense and are focused, think about your party composition, etc.
For example, "melee" is not a focus, it's a general direction. Are they a DPS, a tank or a controller? A bit of 2 of those? Are they Dex, Str or Wis based? What's important for the build you're crafting?
IMO cRPGs should have a learning curve and depth. That's what makes them great for the vast majority of people that enjoy playing them. That does mean they become overwhelming for the average gamer that's used to the simple choices that regular RPGs throw at them.
I know how to play pathfinder i am capable of progressing through the game but not everyone knows the rules and there is some feats, abilities and classes really poorly explained.
for example is ridicule that a character based on lightning dmg is useless to anything that is a demon because a lot of them are inmune an the other half have resistances.
As to your question, a bit of both. Provoking makes people wordy and gets me more information so I can help you better. Ofc if you're just venting, it can't be helped, and I'm not here to offer sympathy to people that don't take advice.
2 WHOLE years? Do you know how absurd that sounds to people, who started playing D&D back in 1977? People, who had easily 30 years of PnP (what you call "table-top") gaming? It is Pen and Paper gaming. Back when, feats didn't exist. They changed throughout the editions, even after they were introduced, and now there are many different game constructions.
You presumably mean that you played Pathfinder PnP for 2 years. And, you assume that they are not at liberty to alter the game mechanics, when they create a new computer-based game, it would seem.