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I personally think, that Seelah as Bard is in that partycomposition quite weak. Caster get less from bard song (bonus to touch attack are nice, but not that important). Bard really let weaponuser shine. With a wizard/arcanist/sorcerer and Cam + Sosiel/ Daeran you have coverd up almost every spell, so that bardspells do not help very much.
I think seelah als pure Paladin or Pala17/chev 3 woulb be better. With mark of justice you can get ur party a attackbonus for the hard enemies and ridung ur horse, you can tank quite good. There are some helpful palaspells only too! I Like lvl 2 that spell, wich gives ur cha bonus as bonus on saves and the aura of courage upgrade spell.
You could take Lann and turn him into a Druid. Animal for tanking and another quite strong spellcaster class and a wis of 17 is not that bad.
I would argue that sometimes six is not enough on Core.
At level 13, after several companions being killed or banished, I'd say:
1. Lann with Finnean as a Shortbow.
2. Seelah with a Glaive.
3. Cavalier: Knight of the Wall.
4. Regill as 'Best in Show'.
I could finish the game with those four she-monsters.
Well, Seelah makes sense, because with lvl 11 paladin she provides Mark of Justice and all your allies benefit from her smite evil, what is pretty strong with pumped up charisma.
A Cleric with Community and Guarded Hearth for harder fights is really good.
That party of four would lack a dedicated healer.
Daeran no longer exists in my game, so I'd have to replace Seelah, Regill, or Lann with Sosiel.
That's a tough call, but there's no way I'd replace Lann/Finnean, or Regill.
Seelah would have to go.
1. Cavalier: Knight of the Wall
2. Regill
3. Lann/Finnean
4. Sosiel
Regill, Cavalier, and Lann with Finnean as a short bow are so good that they each count as two, anyway.
Seelah with a glaive is great for dealing reach damage, but I'd have to dump her because she's wearing medium armour in my game. I would need two heavy armour users with a party of only four.
Only a couple of classes can pull it off and with a lot of cheese/bug abuse and/or rests too.
Also sometimes solo is easier because you have no weak links in the chain.
So "people do solo unfair" says nothing about whether a certain combination of companions is a reasonable choice for a core run.
Also, imo, Druid Lann is the worst thing you can do to him. Literally any other popular option (Hunter, Demonslayer, Mutation Warrior, Cleric, Shaman) is better.
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Regarding bard Seelah - bard is a piece of junk compared to Skald. The best a bard can do is either +4 AB OR +4 AC.
A Skald, on the other hand, provides a TON of buffs at the same time:
1) Rage +3 AB and +6 Will save and (at level 20) Haste
2) Totem: +6 AC and pounce
3) Stance:
- either +6 AC (+12 AC against ranged attacks) and +6 Reflex save
- or +6 AB and +1 crit multiplier and +12 to crit confirmation rolls
4) Untyped DR 9/- that stacks with every other untyped DR.
MC = min maxed tank
Arcane support = Brown Fur Transmuter Arcanist
Obligatory Disable Device bot = Rog / Vivi
Divine support = Nature Oracle with an Animal companion.
It's actually been one of my easiest runs due to being able to customize all 4 from the ground up. Currently in act 4 and everything just gets deleted when combat starts.
1. Solo means you will be lvl about lvl 15 by the time you finish the seige of drezen. This compared to a lvl 9-10 with a group of 6, means your solo character is so much more powerful.
2. Solo unfair suffers from poor mechanics that the game didnt intend. Such as the party resting mechanic. 1 person cant do everything. Or even bigger places like Ivory sanctum are REALLY HARD by yourself. I spent half an hour once trying to get an elemental+ monster summon on the pressure plates just to open the door.
3. There is no real purpose to really even play a solo game, unless your playing something that is pretty broken to begin with. Notable mentions are Lich (who isnt really alone) and Angel (who has defenses so strong nothing even matters).
That said, Lann as a Hunter with impossible domains is vastly better then a druid. I just did a 3 person run through ivory sanctum. Wasn't going to repeat the pain the ass of trying to get creatures on the pressure plate.
Wenduag- Sacred Huntsmaster (stealth, athletics, Perception, Mobility) Leopard
Daeren- Oracle, (perception, Persuasion, UMD) Wolf
Ivontoske- SS (All skills minus stealth) My character has abundant casting because I know I dont have the community cheats, and he has to occasionaly use true strike.
on Core