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shake it off giving ++saves is nice too.
I have five teamwork feats for most of my teammates.
I like them, but I wouldn't recommend using more than five because there are other feats that are important, too. Like weapon and armour feats.
I use:
Shake It Off, Coordinated Defense, Shield Wall, Coordinated Maneuvers, and Outflank.
Shake it Off is an excellent choice, but it'll be more useful for non-paladins. Spellcasting teamwork feats can be okay, but usually there are better choices. Others (such as Tandem Trip) are build and party composition specific.
Yes of course and these are guaranteed procs coause you always have your "team" under You. Need to upgrade animal companion INT to 3 and then You are ready to go. Very fitting with Shielded caster (+4 to concentration), outflank, shake it off. Too bad animals cannot have shields or have their own touch spells - Centipede should maybe have some melee touch attacks would be fun:)
Do you mean you give all these feats to each character?
Btw I am now looking on Wildland shaman - are all animal companions available as mount once/if they become Large at lvl 7?
It depends on the size of the charcter. Regill can ride the Medium size rides....
All "animal" companions increase size by 1 on level 7. small to medium, medium to large. Horse are large from the beginning and will not get very large....
Pretty sure you get extra AoOs if you have both feats in melee. A Rogue with Outflank, Seize the Moment, and Opportunist can get three AoOs off one crit from an ally. It gets a little spammy, and it's somewhat overkill, but it's funny.
The hunter give ur teamwork feats automatic to ur AC, so you spare muchs feats on ur companion. Chev (and some arcetypes of other classes) can share their teamwork feats with the party for some rounds via (greater) tactican.
One skald achetype can share their teamworkfeats with the whole party with their skaldsong too.
Azata mythic frienship superpower gives you 2 teamworkfeats and lets share all ur teamworkfeats all the time, as long they are in reach (great in combination with a nirmal skald, who share their rage powers with the party).
The best 2 teamwork feats are, as said, outflank and shake it off. Other are useful, but not as strong.