Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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e11 Apr 11, 2022 @ 10:14am
Are the Hellknights just bad news?
EVERYONE, good, bad, and in between, advised against getting them out of that jam with the gargoyles. I feel like going ahead anyway would be ignoring a "Minefield Ahead" sign, after this many red flags.
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Hellknights are actually perfectly reasonable fellas in Wound. Only first meeting suggest them to be "evil" but only on surface - Regill was bad guy for killing wounded, right? Wrong, he noticed that Gargs are taking soldiers alive rather than killing on spot and spared them this fate. As you find out later - completely right.
Drivol Apr 11, 2022 @ 10:48am 
Well. I will say this without spoilers, if you team up with Regill, the story becomes interesting. Think of it this way -- the Iomodae inquisition that was chasing Desna followers is similar to how the Hellknights will go after demons and devils. Regill is the ends justify the means type of guy -- if he thought that killing 1,000 innocents would close the Worldwound, he would do it.

Depends on your good/evil alignment axis -- if you are Neutral/Evil in morality, that might appeal to you. Having Regill in the party constantly to impress him was always the push to attack and destroy demons. He hates Woljif, Arueshale for obvious reasons -- not happy with Lann, Wenduag or Kestoglyr. He seems to tolerate the rest. As an advisor, his military expertise is a good asset. Plus, when you try to take over Drezen, you can team up with him and attack in a different way.
StarcraftJunkie Apr 11, 2022 @ 10:48am 
The Hellknights turn out to be pretty OK, if quite a bit brutal in their approach. Honestly, I think the game did a good job of portraying them as a reasonable version of Lawful Evil rather than the cartoonish supervillainy the various evil alignments are typically portrayed as in D&D style games.
EvilDonut Apr 11, 2022 @ 10:54am 
I play as lawful good and Regill is very reasonable most of the time, to me.
The Hellknights have many paladins in their ranks after all, and some orders even have/had a paladin as their lictor.
Princess Pilfer Apr 11, 2022 @ 10:57am 
Hellknights contribution to the crusades if you recruit them is significant. (and mostly positive, primarily because they answer to you)

Also, yes, hellknights are bad news. Very bad news.
Marching into battle with legions of actual slaves, rigidly applying the law with little to no consideration for it's intent or the good that came from breaking the rule, infested with (and welcoming of) devil-worshipers, ect.
Tokala Apr 11, 2022 @ 11:32am 
Everyone advised against It? Very surprising to me, because actually usually there is no downside to it - also followed by interesting quests.
MattStriker Apr 11, 2022 @ 11:35am 
The ones you meet in this game are at their best behavior but they're still basically the Empire from Star Wars except with literal devils instead of the Dark Side.
Astrarium Apr 11, 2022 @ 11:37am 
Played NG and the Hellknights were my favorite section of the army. Regill under your command is an excellent companion, and this extends to his accompanying part of the order.
Last edited by Astrarium; Apr 11, 2022 @ 11:38am
I'll note when it comes to Regill his advice can be hit or miss, some times it actually is worth implamenting but other times he can be VERY stupid, to a point where a character and player who play with logic in mind feel like punching him in the face repeatedly based on the stupidity of some of his suggestions; such as destroying the only way out of an exceptionally crafted prison or picking fights with companions that I value more due to them have more utility.
As a companion he's very much a case of what kind of character are you playing, if you are playing a melee powerhouse or caster hybrid then he's redundant but if you were playing a character that is a glass cannon he'd be a decent tank.
I'd also note that he is again a character like all other companions that is very much influenced by player alignment, if you are chaotic good like me then you'll not want the guy around.
I'd also note that to a degree he suffers from the lawful stupid problems that other characters have that being they'll let their personal codes and upbringing decide actions even when said actions are blatantly stupid and result in unneeded deaths I personally hate lawful stupid characters which is why I will always choose Wendaug over Lann because at least the former's actions have a degree of logic to them even if they are evil there is still a degree of logic and in a battle against demons logic trumps honor, that and the fact that Lann is a Monk and I HATE monks apart from Sohei which function like they are supposed to.

The real issue though isn't with a matter of ethics but a matter of how you are playing the game as there is no right way or intended way to play the game, there is the way that you the game which is all of your own making.
For me its always a matter of logic and- how others interact with me if they treat me with a degree of respect or as a normal person does another normal person or with a fair amount of kindness then those are characters that I like and want to see survive especially if it drives the people that I don't like nuts. Whereas characters are condescending or assume superiority or assume that I'm something I'm not are the kind of people that are liable to become my enemies due to their own actions against me.
I'm inclined going forward to not have Regill in my party at least when playing as a character that is logically motivated to a differant way of thinking (Which is all the time) or of a chaotic alignment, at least he though has a chance as a companion Lann never gets one due to his own lawful stupidity and being a monk and due to me playing male characters and even when I'd play female character Wendu is the more attractive of the two.
Last edited by jedi7000nathan/sevenbillionjedi; Apr 11, 2022 @ 12:20pm
Dryad Apr 11, 2022 @ 12:38pm 
Regill and the Hell knights are well done, in the sense that they aren't a cartoonish caricature of the Lawful Evil alignment and are fairly reasonable in how they act based on the ideal of "the ends justify the means."

Personally, I wouldn't agree with him, but he is well-written and will do anything he can to end the World wound, even if if hurts him personally.

Also, to note, some people on this board hate Lawful-aligned characters with a passion, so do take all advice with a pinch of salt. Even my advice has some biases.
Gorwe Apr 11, 2022 @ 1:09pm 
They are awesome, a necessity in places and times like the Worldwound.
Originally posted by Dryad:
Regill and the Hell knights are well done, in the sense that they aren't a cartoonish caricature of the Lawful Evil alignment and are fairly reasonable in how they act based on the ideal of "the ends justify the means."

Personally, I wouldn't agree with him, but he is well-written and will do anything he can to end the World wound, even if if hurts him personally.

Also, to note, some people on this board hate Lawful-aligned characters with a passion, so do take all advice with a pinch of salt. Even my advice has some biases.
The main reason people like me don't like lawful characters is because they tend to either be hypocritical or stupid, I base decisions in games on logic rather then emotion or rules, I avoid the trap of being what game suggests I should be, I delibrately avoided using the Light of Heaven unless I felt like doing it to make a statement because if I had the option to refuse to take it like with say the demon powers or the Aeon's ability I would do so because I hate being railroaded by games and lawful characters tend to be railroaded into their ways to a point where its a weakness that is exploitable by those that don't have the scruples.
Generally speaking for me in a game like this against an enemy like demons logic based decisions are needed especially when Mendev has tried lawful solutions for a century with no progress just stalemate
Dryad Apr 11, 2022 @ 1:58pm 
Originally posted by jedi7000nathan/sevenbillionjedi:
I base decisions in games on logic rather then emotion or rules
Originally posted by jedi7000nathan/sevenbillionjedi:
I hate being railroaded by games

I'm sorry, but hate is an emotion fyi. If you want to make a case for being chaotic alignment wise, you've made it. But logical without emotion? Nope, Regill's a much better example.
Last edited by Dryad; Apr 11, 2022 @ 2:03pm
seeker1 Apr 11, 2022 @ 2:13pm 
I think they are useful as Crusade units, as is Regill himself. On the Council, I usually listen to his advice. It's rarely bad.
MattStriker Apr 11, 2022 @ 2:21pm 
Eh, Regill has the right idea on archers, but the cavalry and infantry units he suggests are both trash. He also likes to suggest things that tank morale for very limited benefits over good-aligned options that cost nothing.
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Date Posted: Apr 11, 2022 @ 10:14am
Posts: 33