Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes.
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Phylactery+of+Positive+Channeling
So, what's the top possible damage? Like 12d6 + 20? One can easily double cast this for 24d6 + 40. Even maximized, it is like 190 damage. Good if you are Antipaladin, ofc, but otherwise it is meh.
Dread Knight(Antipaladin) from the Expanded Content mod also functions like Unknown Channeler.
Alas, there are no items or mythics that up that power, as opposed to Positive Channeling.
Even at max lvl (20), Cleanse isn't doing huge damage in a huge radius. Of course, some might say it would "trivialize" the game (i.e. end things quickly). Too bad.
Would love to have access to improved Channel, but where do you get it in the game?
I see extra channel and selective channeling, but would have loved improved channel.
As for other wayus to improve it, I'd say Balance Cleric and get a specific Mace in act 4 that add +2d6 damage to channel negative.
Finally get Demon mythic path to make opponents save twice take the lower roll
Personally trying a Cleric of Gorum, with Glory Domain.
It isn't the best but it's not bad imo
Also should be noted at lvl 14 it in theory should be possible to channel energy 3 times a round as a balance cleric