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I don't believe the Multi-Attack feat is available for non-pets, but if it is all it'll do is lower the penalty for secondary natural weapons to -2 (instead of -5). Flurry of Blows won't work either, UNLESS you're using a mod that adds the Feral Combat Training feat (I think there's two which do so), or Sohei might work if one of it's weapon training groups includes natural weapons (I don't know if this is the case).
Sounds like I'll cap out at 4 attacks that way. (I've run a build that uses Draconic Bloodline claws and Flurry before; the result of which is 1 Unarmed attack and 2 claws (at full BAB) when the claws are on and two Unarmed when they aren't)
Unless I decide to use a weapon. Then it would be normal iterative attacks + two natural attacks (assuming a 1h weapon) at -5. That might have been worthwhile with Multi-attack to reduce that to -2 but might be asking a bit too much of this build.
Meh! i could always test it by throwing down a save, leveling with Improved Unarmed Strike, and see what happens with a Full Attack. It's only a one level test. I'll report the results soonish.
Looks like my Wenduag will be stuck with three attacks. High damage attacks (eventually) and at her full BAB so it's not all bad.
Rereading your response @Schlumpsha, you were actually saying both claws would be overwritten. I misinterpreted that to you saying only 1 claw attack would be lost.
PnP rules for Unarmed Strike and Natural Attacks are weird and were definitely coloring my expectations. I believe PnP would treat Unarmed as a sort of handless weapon and give you Unarmed Strike at full BAB including iterative attacks (no Flurry) and then 2 Claws and a Bite at -5 for being Secondary Natural Attacks.
1 level of Sohei and 5 levels of Fighter to get Natural Weapons training works.
Hence why only the newest source applies. You won't ever be able to dual wield unarmed strike with a claw in your other hand. It is one or the other at any given time. Not both.