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If you want complete your transformation, you gotta be evil. When you get there: the game definitely lets you know this.
At best a Lich can be neutral; they are never good-aligned. Being an intelligent undead tends to erode one's morals and sense of empathy, which is what primarily defines good, and the research and ritual to become one requires acts that a good character is simply not going to be ok with doing in the first place, such as having lab-rats to practice soul-extraction and preservation on. A neutral Lich is one that's given up on or already achieved whatever personal goal drove him to become one in the first place, and are left more apathetic than anything else.
In D&D, on the other hand, lichdom isn't achieved through callous disregard for life and you don't necessarily have to hurt others to achieve it. D&D liches often do hate life, but there are examples of liches whose consciences grew over time as well as lich-like creatures such as the baelnorn who stand neutral or even benevolent vigil over living communities. So it would be possible in D&D to role-play a non-evil lich.
I mean, that isn't good per se and it's kinda stupid(they'll return with reinforcements). But, yeah, it is there.
Yes it is, in fact in the 2nd edition monstrous manual it talks about them in detail, they are exceedingly rare and rarely exist very long as the requirement to be a lich requires you to do some rather damnable things.
But in Lore? it was defiantly something that they hinted at in older editions.
Oddly, 5th edition D&D is stricter about lich alignment requirements than past editions sometimes were, mandating that any lich must "periodically feed souls to its phylactery to sustain the magic preserving its body and consciousness... which are consumed and destroyed utterly." Hard to see how that could be squared with a nonevil alignment.
Can't speak about "evil lights" though. But any light that is too bright has clear bad intentions for harming a poor fellows eyesight. Darkness is so much more gentle in that regard.