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I tried out eldritch archer, the magus archetype. Pale shadow of the arcane archer. Who can do far more than just add garden variety magical bonuses. I do like the way they can "load" spells into their ranged attacks, but the implementation of that is ... meh. If I could shoot some orc with an arrow that then triggers a cone of cold hitting everybody behind him ... would be awesome ... but you can't.
If the game had an arcane archer, that would be my go-to ranged character in every party. Well, partly because they can do hail of arrows, or make arrows of slaying that can kill certain enemies that fail a save. Good stuff.
That said, there are some very nifty magic bows with some interesting unique properties, plus the magic quivers of arrows.
Oh, and answering the OP question, I've never made a ranger MC (BTW, the game has two ranger companions, if you count Delamere), but I have made - more than once - a Hunter merc for my party. I like the Hunter.
You also get access to animal companion which can be extremely powerful if you plan on playing unfair.
Also if you are going Ranger melee or otherwise go trickster. Trickster is the best possible mythic path you can choose for any pure attack based DPS since you will get access to extremely strong Trickster improved critical feats(make sure you have mythic level 4 before level 13) and free wizard spellbook.
On TOP of a PET AND FAVORED ENEMY! It is ... oh lol, hello there!
Yeah, I should know. Mine was Trickster on top of everything. Was really efficient and, eventually, fun.
Chapters 1-2? Yes, demonslayer may pull it off thanks to the pet and kiting enemies with longstrider. I've actually thought about doing that too.
But late-game you need a ton of buffs for both AC and AB (not to mention death ward and the like), for both yourself and you pet. So you'll either have to scribe & buy a ton of scrolls or hire some spellcaster merc(s).
It should be doable if you play on normal or something like that though. Maybe even on core.
Then again, there is still an issue with skills. Ranger is neither an INT class nor a kineticist who can afford plenty of skill focuses. It will be hard to cover all the skills.
AC and space are the problems. With high enough persuasion, you get them shaken through persuasion 1, dazzling and shatter defense unless they are immune. But they won't let you shoot a full round, so you have always to kite em in later stages.
Something like Vital Strike is there way better combined with shrouded step, but that has other issues, because no AoE at all. Even with Arcane 2 and an Agile Bow and enough crits, the late game enemies won't really die in one round. It's a mess compared to AoE classes like Wizard or Kineticist, that have it way easier with long lasting AoE spells.
Well skill points, with int 14 i still get 6 each level, so that's not a problem.
that's where the problem starts.
Quite a lot of enemies are immune to shaken. At least I don't see a lot of shaken enemies even though my BFT casts frightful aspect on my pet tank/damage dealer who is always on the frontline surrounded by enemies.
Shrouded Step is such a huge cheese i vowed to avoid it.
It's compatible with most ranged/aoe builds (Victor Creed even tried Last Azlanti Solo Unfair as WotW recently, he survived until gargoyle attack on player's camp in act2) but using it, especially the way it can be done without triggering combat is...meh.