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Witches with the Winter patron are better off. If you want to have as many cold spells available as possible per day, then Ley Line Guardian is the way to go. Worth keeping in mind is that all of the Winter Witch's spell related features only work on actual cold spells - but not those which originally were a different element and later "converted" to cold damage via the Sorcerer's Water Elemental Arcana (or Through the Ashes' special rod).
All of the main features this class has are bad:
1. Cold Specialization: cold spells get up +3 DC relative to a pure 10 feat Witch/Shaman build. The main use of this feature is to pump Ice Prison DC. Wizard can get +7 DC to all spells in a school relative to a pure 10 feat Witch/Shaman build. Thus, Wizard has a 7-3=4 DC advantage over the Winter Witch when built as an Ice Prison caster.
2. Freezing Cold: increases cold spell caster level by up to +2. After Ice Prison has been remade to no longer rely on caster level (now it's Reflex save + consecutive repeating Fortitude saves instead of STR checks vs 15+CL), this bonus is worthless for a WW focusing on cold spell DC. For cold spells that deal damage, this bonus is virtually worthless as well, because the spells in question are damage capped at a specific value. For example: Cone of Cold caps out at CL15 and deals 15d6 damage, which means that WW will reach the damage cap for this spell at cumulative Witch/Shaman+WW level of 13 so the damage is capped out 2 levels earlier. This is basically worthless in a game where you gain levels rapidly.
3. Unearthly Cold: converts HALF the cold damage of a spell into irresistible damage. Absolutely worthless, because you will still need Ascendant Element (Cold) to make ALL damage bypass immunities and resistances. This ability would have had some value if it converted ALL cold damage into irresistible damage, allowing you to save a Mythic Ability, but it doesn't. It's absolutely worthless.
All in all, Winter Witch is a terrible prestige class that does absolutely NOTHING better than a basic Wizard. It cannot even specialize in casting cold spells better than a Wizard which is an absolute joke.
Winter Witch is more fun for a main character than a merc. For instance you could be a Ley Line Guardian 20, Winter Witch 10, Loremaster 10 as Legend. Being a Winter Witch Lich is also fun to play as due to various lich powers.
I have and I love it. But it shouldn't be a PrC, simply an Archetype for the Witch. Tweaks have an option to pick an additional Patron(once iirc) as a Mythic and then you simply combine Elements + Winter Patrons. Frost Shaman? Hm, that's an interesting idea.
Also, please disregard mr.Korz. I won't be as militant as Desiderius on official forums, but it's fun to play in less efficient ways. You become aware of things, then there's RP and finally the sense of accomplishment. Do not ruin your game on the altar of efficiency. Korz is 100% correct, but I sometimes question whether he gets what the fun is all about. Then again, maybe "fun" is different for different people? That is a possibility as well. But playing hyperefficient won't be high on the "most wanted list" of quite a lot of players.
With that said, why don't WW turn elemental damage into Cold? Why do we need a dip for that? This is weird.
Edit: Spellbook Merge mod allows Witch to merge with Trickster as well. I've also personally been able to merge with Angel with no bad side-effects(as an LLG). So it's not only Lich.
I have my differences with him as well but you two come at it from basically opposite ends and we don't need this same argument starting up again.
I do agree. But I also want people to realize that there are other options except Vivisectionist / Mutagen Warrior / Divination Wizard / Demonslayer Ranger. And it can be really fun to go off meta. WW is a perfect example, I had a bloody good time with it.
Because Owlcat didn't create very many cold spells to begin with, and added almost none to Wrath. Why they made a whole class around a type of magic they were too lazy to implement is beyond me. They might as well make a prestige class that revolves around guns yet not add guns to the game...
A shame he refused to port his mod over to WotR, really. That way we would have the best of two worlds.
??? Just random ??? . Thanks for the heads up though! What's the story between WoTR and CoTW?
You made me realize that I perhaps should NOT recommend WW after all. Because people will simply be left disappointed if they realize the amount of /hackjob Owlcat did with WoTR.
Can't fault him. Not only do you need to C++, but also fight with Owlcat "creativity". If I could, I'd homebrew so many things. Perhaps we wouldn't CoTW then because there wouldn't be so huge differences in class / archetype performance. Example of overly complicated, but conceptually simple change:
Hagbound: + Size STR -> + Other STR ; Low BAB -> Average BAB ; allow Transformation Patron.
Bet that could be changed in half an hour, but ... rip. I'll have to learn this.
Yeah, there can be compatibility issues, always are, but most quickly update. Sometimes they create save dependencies - they will usually warn you if they do. In an ideal world, a tool like UMM wouldn't require me to use the Mac terminal/console to use & install it ... it does ... anyway, things are what they are.