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Going for a Strength build is the easiest choice for scimitars. Dexterity is useful for various feats. Constitution is required for more HP.
You can get a belt in gray garrison +2
You can get a belt in Erastils temple, +4
You can get a belt in act V from many places for +6
DEX 15 (you gonna need to use a +2 dex item at level 6 and a +4 at level 11 to unlock the 2 weapons fighting feats)
CON 12
INT 7-10
WIS 10+
CHA 7
I was literally about to ask this. So is there a reason I don't dump stat int wisdom and charisma and put it into constitution??? Is there a reason not to go above 12?
14 dex
14 con
Is pretty standard. If your human or half orc human raised, you dont need as much intelligence. So that can vary. If your good alignment, you may want some charisma for bestow grace. If not, you could dump it unless you want to use intidimidate. Bravery can help out with will saves.
You don't want to dump wisdom because it affect will save and will save is one of the fighter weakness. So 10 WIS minimum and if you have extra pts, 12 is not bad but optional.
Intelligence will only affect skill points per levels for you. I like skill points but this is up to you to dump it or not.
Charisma is pretty much useless for a fighter.
.....
15 DEX at level 1 is to be able to take two weapon fighting at level 1 and it also make thing a lot easier at level 6 and 11.
I'm looking at with base half orc
str 19
dex 15
con 14
int 12
wis 12
chr 7
edit: with the shackled corsair background for the scimitar familiarity???
Keep in mind that you gonna be relatively easy to kill. So use your tank well and be careful to not get the agro on your main character too much.
The level 1 enlarge spell is very good for that kind of DPS build to give them weapon reach.
I think i would go for pickpocket
+2 Initiative is nice and you could use your mc as the rogue of your team if needed
Trickery max
Perception max
Stealth some
Mobility some
Athletic max? or some