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Mounted.
It lets you take advantage of the team feats, increase survivial and increase seela range.
Mounted combat seems to have had some bugs like a lot of other things, I *think* this is one area where they've fixed almost everything. However, you still seem to dismount as you transition from area to area. May not be a bug, but not everybody likes that.
The main issue is if something happens to the mount, the rider gets knocked off and goes prone. If the mount gets knocked down, or dies, or gets hit by a compulsion effect (although I don't think fear does it), then the rider ends up being a bit at risk until they can get back up.
Still though, overall I'd say the benefits outweigh the negatives for a melee character. I've had Seelah be a bit of a combat monster while on horseback. Cavalier, of course, wants the mount. The main thing is to keep an eye on things just in case the rider ends up having Problems(TM).
1. Enemies usually target the mount. Mounts can be fairly easily buffed to high AC with Mage Armor, Barkskin, Shield of Faith and Magic Vestment.
2. On the first round of Combat, the mount can move while the rider makes a full attack.
3. The rider and mount are adjacent for the purposes of teamwork feats (Shake it Off, Outflank, Seize the Moment). Don't forget to increase the mount's Int to 3 to qualify for these feats.
You can even cast animal groth on the mount and enlarge person on the rider (or legendary proportions on both, but cost 2 dinosaur bones, but for the hard fights it can be worth).
The rest is said by the others.
Since you are in trouble if ur mount is disabled, i suggest to get that mounted feat, that lets use ur mount ur mobility check as save once per round. Get a item with a bonus to mobility as high a possible and skillfokus mobility is useful to. Let Seelah use the spell effortless amor, to get rid of the amor malus on dex based skills.
The teamwork feat, that gives a bonus to saves for adject allies is nice too.
An Azata MC with the superpower to share teamwork feats (and get 2 teamworks feats for free) helps a lot. (Or Skaltsong or Char with greater tacican ability)
I was testing out a low-level Cavalier: Knight of the Wall today.
I like them, but they struggle to open doors, so you have to manually get other players to open doors. Also, as you say, the mount/dismount can be a problem sometimes.
And when you approach the Defender's Heart doorway the horse lags behind, so you have to wait patiently for it to arrive before you can enter.
I don't know whose big idea it was to have the horse hang out in my bedroom at the Inn. It craps next to my bed.
Arthur Morgan from Red Dead Redemption II would not approve.
New RP build: gnome MC+ Regill + 4 hired gnome goons, give everyone either cavalier or hunter class levels, have everyone take velociraptors as their mounts. Bonus style points for all of them taking some levels as hell knights or the hell knight mage equivalent. All fear the raptor cavalry. For the practical side of this build, while it might sound like a bad idea to make everyone so similar, you're effectively doubling max party size, with raptors being almost as good as any pure melee build companion, and hunters can really take any role in the party since they're a hybrid melee/caster/archer class that can effectively spec in any direction. Also, everyone and their mounts stacking teamwork feats left and right is going to make them brutally effective.
The only thing I find next to my bed in the Inn is dead demon bodies. If my horse is eating demons that try to kill me in my sleep and craps them out after, I'm fully okay with this. He's a Very Good Horse.