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The change to Ice Prison didn't "ruin" the spell, it actually buffed it.
Previous functionality required the target to fail a Reflex save against spell DC and then fail repeating strength checks against 15 + caster level. This meant that the caster needed to have BOTH high spell DC AND high caster level for the spell to be effective on unfair where some bosses like Deskari have 68 strength or similar.
68 strength is a +29 bonus on passing strength checks. A caster who does not merge spellbooks with high Ice Prison spell DC and "low" caster level of 24 (Demon and Aeon; Azata has it even worse at only 20) was NOT capable of keeping Deskari imprisoned in ice RELIABLY, because Deskari had to roll d20 + 29 vs 39, which means that Deskari had 55% chance to pass the strength check and escape each turn. Before the patch Ice Prison was NOT an Unfair viable spell for these mythics against high strength bosses.
Current functionality requires the target to fail a Reflex save and then fail repeating Fortitude saves, both of these are done ONLY against spell DC which can be buffed far easier than caster level. Current functionality makes the spell completely unfair viable against any and all targets not inherently immune to paralysis (i.e. dragons) for Demon, Aeon and Azata.
TL;DR: Owlcat changes to Ice Prison spell resulted in the spell becoming more viable for the player caster across a wider range of mythic paths and is thus a buff to the spell, not a nerf.