Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Thanos_Endgame_ Apr 22, 2022 @ 7:09pm
You are ruining the Icy Prison Spell without fixing the problem
First I would like to say I love the games PF:KM and PF:WotR and I also love the people bringing us these games. So thank you all for your hard work.

My issue is that you are mechanically ruining my favorite spell "Icy Prison"
It should NOT have a constitution check its supposed to have a strength check.

I think we need the head developer to step in here because it looks like the smaller bug fixers have not fixed the issue and only made this spell worse.

1. The issue with Icy Prison was that it would last a really long time after battle and so needed to have a way for it to be removed aside from a strength check. Like for example: A greater restoration spell, or remove parallelization spell. (Those are just examples they do not have to be the choice of the fix).
A REALLY SIMPLE FIX FOR THE SPELL could have been if the spell was removed after battle (you could have a button that allows up to fast forward time).

So we click the button to fast forward time by 10 minutes to make the spell expire. (you could obviously calculate the damage we would take in those 10 minutes and make the character take it).


2. Changing the strength check to constitution changes EVERYTHING. Strength builds are for certain classes... and builds. most of which rely on high constitution anyway.

But if you change the requirement to constitution then that means ANY class can basically have a higher chance at breaking it.
This is wrong on so many levels.
Icy Prison is the highlight of my character build in Pathfinder:Kingmaker and naturally it is the focus of my character build in WotR.
But now you just changed everything.

So for the love of god
For the LOVE OF ALL PATHFINDER GODS :steamhappy:

PLEASE REVERSE THIS DECISION and instead add a fix to the actual problem.

The change you made here did not even fix the problem.
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MjKorz Apr 23, 2022 @ 1:57am 
Originally posted by Thanos_Endgame_:
First I would like to say I love the games PF:KM and PF:WotR and I also love the people bringing us these games. So thank you all for your hard work.

My issue is that you are mechanically ruining my favorite spell "Icy Prison"
It should NOT have a constitution check its supposed to have a strength check.

I think we need the head developer to step in here because it looks like the smaller bug fixers have not fixed the issue and only made this spell worse.

1. The issue with Icy Prison was that it would last a really long time after battle and so needed to have a way for it to be removed aside from a strength check. Like for example: A greater restoration spell, or remove parallelization spell. (Those are just examples they do not have to be the choice of the fix).
A REALLY SIMPLE FIX FOR THE SPELL could have been if the spell was removed after battle (you could have a button that allows up to fast forward time).

So we click the button to fast forward time by 10 minutes to make the spell expire. (you could obviously calculate the damage we would take in those 10 minutes and make the character take it).


2. Changing the strength check to constitution changes EVERYTHING. Strength builds are for certain classes... and builds. most of which rely on high constitution anyway.

But if you change the requirement to constitution then that means ANY class can basically have a higher chance at breaking it.
This is wrong on so many levels.
Icy Prison is the highlight of my character build in Pathfinder:Kingmaker and naturally it is the focus of my character build in WotR.
But now you just changed everything.

So for the love of god
For the LOVE OF ALL PATHFINDER GODS :steamhappy:

PLEASE REVERSE THIS DECISION and instead add a fix to the actual problem.

The change you made here did not even fix the problem.

The change to Ice Prison didn't "ruin" the spell, it actually buffed it.

Previous functionality required the target to fail a Reflex save against spell DC and then fail repeating strength checks against 15 + caster level. This meant that the caster needed to have BOTH high spell DC AND high caster level for the spell to be effective on unfair where some bosses like Deskari have 68 strength or similar.

68 strength is a +29 bonus on passing strength checks. A caster who does not merge spellbooks with high Ice Prison spell DC and "low" caster level of 24 (Demon and Aeon; Azata has it even worse at only 20) was NOT capable of keeping Deskari imprisoned in ice RELIABLY, because Deskari had to roll d20 + 29 vs 39, which means that Deskari had 55% chance to pass the strength check and escape each turn. Before the patch Ice Prison was NOT an Unfair viable spell for these mythics against high strength bosses.

Current functionality requires the target to fail a Reflex save and then fail repeating Fortitude saves, both of these are done ONLY against spell DC which can be buffed far easier than caster level. Current functionality makes the spell completely unfair viable against any and all targets not inherently immune to paralysis (i.e. dragons) for Demon, Aeon and Azata.

TL;DR: Owlcat changes to Ice Prison spell resulted in the spell becoming more viable for the player caster across a wider range of mythic paths and is thus a buff to the spell, not a nerf.
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Date Posted: Apr 22, 2022 @ 7:09pm
Posts: 1