Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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e11 21 kwietnia 2022 o 1:26
Are spellcasters just useless for anything other than buffing?
I'm asking because almost every enemy that isn't easily slain in melee has spell resistance, and the rest make their saving throws more often than not. I have been taking Spell Penetration feats for my spellcasters, but it doesn't seem to make much of a difference.
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Raikon 22 kwietnia 2022 o 22:03 
Początkowo opublikowane przez Babbles:
Początkowo opublikowane przez Raikon:
Do mythic paths count as spell casters? Cause thats a really shady area for this topic.

Yeah I assume Trickster could do it, but it must be hellish to get to those late mythics with a Solo Melee, if not outright impossible.

Like, how do you hit Minahgo in the Grey Garrison without a grease spell or something?

Also for clarity thequestion was how to hit minago, i just ignored the greese part. The answer was scrolls. He can self buff with scrolls. Which was also part of my prevoius post.
Ostatnio edytowany przez: Raikon; 22 kwietnia 2022 o 22:06
Mindeveler 22 kwietnia 2022 o 22:20 
Początkowo opublikowane przez Raikon:
You can just make scrolls of a higher CR. Scroll scribing is an actual thing. You dont need a lot of them because its just 1 pet.
Scroll scribing helps but resources are not infinite and constant camping to scribe every single required scroll for every single location is not gonna be fun.

Plus i really don't see the pet tanking well on unfair without hexes.
When enemy has a 1/20 chance to hit you and you fight against like 5-7 enemies at a time and each of them has multiple attacks per turn and every one of them hits pretty hard, the pet is not gonna last long.

Also it's easy to buff AC but not easy to buff AB.
I had really maximized pet (triceratops being the STR pet + huge strength bonus when he grows up + animal growth + dragon polymorph) and yet he could only hit some bosses on natural 20 or close to that and only was able to outdamage them thanks to protective luck & fortune.
Raikon 22 kwietnia 2022 o 22:23 
I agree its not something i have ever done. I dont like unfair in act 1 anyways, thats not a fun act for me and unfair really extends it. Especially in the maze. I think if someone that was really dedicated though could do it.
Malaficus Shaikan 22 kwietnia 2022 o 23:30 
Początkowo opublikowane przez e11:
I'm asking because almost every enemy that isn't easily slain in melee has spell resistance, and the rest make their saving throws more often than not. I have been taking Spell Penetration feats for my spellcasters, but it doesn't seem to make much of a difference.
This is a problem with D&D video games in general.
A lot of the wizard spells are very powerful with a creative dm in a table top.
An example i was recently told about was a wizard using grease to cause boulders to slip down and block an exist.

Video games require a lot of devolpers forsight.
A simple cantrip ray of frost could be used to bybass the use the water bucked to put out fires in an rpg.
Yet i have not seen a single D&D game that programmed that in.
The reason why solasta is so populair is because it added the D&D combat system in better then most.
It has the fly spell.
That is a spell every other d&d game i played removed.

Magic in D&D is very powerful(Relatively speaking Dc comic's magic is far superior but there magic users love punching things over lets say: Turn enemy into pig spell)
But it require's creative exploitation and a dm that can handle creative thinking.
Video games can not do this.

I remember being among the people who complain baldurs gate 3 making firebolt overpowered as it had been changed from a 1d10 fire attack to a 1d6 that set the floor on fire(and you know how the divinity dev's love there burning ground)
They fixed that but it shows a point just how difficult it is to translate D&D magic into a video game.

The reason why neverwinter nights 2 is still the best D&D game(And anyone who disagree's will have flesh to stone cast on them)
Is the sheer amount of options.
From having to accauly use arrows, to large weapon selection to my beloved knock.
Speaking of knock.
Its an spell that unlocks things.
That is all it does.
And yet so many games dont implement it.
Granted the amount of dm's that lock doors are very few but still.
A spell that unlocks things.
Just unlock them.
Is removed out of most video games.
Why?
Not a clue.
They keep in rogue's(Seeth with hatered for rogue's) and there lock picking.
It seems to be that having that spell added woudnt be that hard.
Yet they dont.
Or disguis self in baldurs gate 3.
It seems to be buffed slightly.
While they still know who you are they do act as if you race changed now so good?
But disuis self is just on of those spells that are hard to program in.
How do you program in a spell who's job it is to make you look different?
Like how many dialog you have to change and how do you handle a player not being reconized?

D&D magic require's a dm to work with you.
In video games wizards lose a lot of there gamebreaking power simply because you can not use 90% of your: Nope spells.
A simple example: in a table top session i played i as a druid turned into a gaint spider and made a bridge of my webs to let my party cross a lava casm.
In an other i carried my party up a cliff as a spider.
I ate a bandit as gaint snake and scared the rest into fleeing.

I spend 3 hours argueing with a dm about being able to use teleport for shopping back in the Elven capital.
He refused.
I can understand why.
Being able to just go back to the capital every single time we need to buy potions kinda makes the underdark less threating.

But yes.
Magic is very powerful when you have a cooperative dm.
When you have a bad dm or a video games magic is very....
While lets just say that fireball's are overated.

Reminds me of that one group where i hasted the barbarian every fight and when to make some thea.
When i came back everything was dead.
5e barbarians are brokenly overpowered early game.
They suck vs magic tho.
So i geus there balanced around that.
But yes magic is very powerful outside of video games.
In video games they have the nasty habbit of nerfing it into the ground.
After all could you imagine if you had flesh to stone.
Big bad demon boss:
Turned into stone by wizard.
Epic fight defeated with 1 spell and a bit of luck.

Also: Why has no game outside of baldur's gate 1&2 have scrying spells.
All it did in those games was map reveal/show selected part of the map.
It is one of the main advantage's of a wizard.
Information gathering.
And yet those spells are always missing.
Ostatnio edytowany przez: Malaficus Shaikan; 22 kwietnia 2022 o 23:57
early on spell casters struggle a little vs high level targets. But later in the game they're able to trivialize most the combats (early on you do also have things like web and grease that work just fine)
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