Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Shoat Nov 18, 2021 @ 6:24am
Is Blood Kineticist on the todo list for fixing?
I was considering using this subclass for my being a swarm of bees run as my second or third run, but upon finding out that the subclass is utterly broken (among other things: you don't even get the blood blast, but a charged water blast instead, so no red splishy splashies...) I delayed those plans.

Given how many patches there have been very recently (big ones, even) I am curious whether fixing this borked subclass is on the radar for the team already or if it's low priority, and if anyone knows.
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DCid Nov 19, 2021 @ 12:12pm 
Almost everything in this game is on the todo list... And then there's the redo list to fix everything they broke on the todo list.
Gorwe Nov 22, 2021 @ 8:20am 
Yeah, this Archetype needs fixing! Look, this is not really Vladimir(or anything like him like it should be), it's...meh.
Slice Nov 22, 2021 @ 10:11am 
I'm not sure what's broken with the class but Mortismal Gaming (on YouTube) completed a Last Azlanti run with the BK as his PC.
Last edited by Slice; Nov 22, 2021 @ 10:12am
Shoat Nov 22, 2021 @ 1:42pm 
Originally posted by Slice:
I'm not sure what's broken with the class but Mortismal Gaming (on YouTube) completed a Last Azlanti run with the BK as his PC.

Combined from what I have tested briefly and read online:
a) you don't actually get the blood blast. at all. You get a water+electricity blast instead at the level where you should get blood blast
b) you never get the vampiric healing thingamajig ability. it just... doesn't get added to your character when you reach that level (not sure if it WOULD work if you were to get it, but you just dont get it)
c) wrack seemed to not deal the intended reduced damage. this is helpful for the player, but still broken


Really only a) matters to me and is a complete dealbreaker, i dont particularly care about the other problems.
Wraith Nov 22, 2021 @ 1:50pm 
Well get in line.
I'm still waiting for mounted combat Chavalier to be fixed.

I been waiting since beta 2 early access :steamsad:
Last edited by Wraith; Nov 22, 2021 @ 1:51pm
Tao314zdin Nov 22, 2021 @ 1:53pm 
Well, it seems Kineticist class is simply ignored by devs.

I tried the other subclass (overwhelming soul) and its core ability that allows to reduce the burn cost of things other than blasts is simply not working at all (just like that - does nothing when used). So more than a half class-specific choices are completely unusable.

Comparing to that state of blood line seem to be OKish by your description...

Hopefully they would fix it, but they seem to be incredibly slow for some reason.
Gorwe Nov 22, 2021 @ 1:55pm 
Originally posted by Wraith:
Well get in line.
I'm still waiting for mounted combat Chavalier to be fixed.

I been waiting since beta 2 early access :steamsad:

Yes, getting ACTUAL Blood Blast and Vampiric Infusion is a deal breaker for me. But, yeah, Cav Charge + TBS ... come on! At least add "Drive by" or whatever's the Feat's name. Cav is quite meh right now.

Originally posted by Tao314zdin:
Well, it seems Kineticist class is simply ignored by devs.

I tried the other subclass (overwhelming soul) and its core ability that allows to reduce the burn cost of things other than blasts is simply not working at all (just like that - does nothing when used). So more than a half class-specific choices are completely unusable.

Comparing to that state of blood line seem to be OKish by your description...

Hopefully they would fix it, but they seem to be incredibly slow for some reason.

If a Feat says that it reduces Wild Talent costs(or whatever else with WT), that's everything else except Blasts, yes?
Last edited by Gorwe; Nov 22, 2021 @ 1:57pm
Tao314zdin Nov 22, 2021 @ 9:22pm 
Originally posted by Gorwe:
Originally posted by Tao314zdin:
Well, it seems Kineticist class is simply ignored by devs.

I tried the other subclass (overwhelming soul) and its core ability that allows to reduce the burn cost of things other than blasts is simply not working at all (just like that - does nothing when used). So more than a half class-specific choices are completely unusable.

Comparing to that state of blood line seem to be OKish by your description...

Hopefully they would fix it, but they seem to be incredibly slow for some reason.

If a Feat says that it reduces Wild Talent costs(or whatever else with WT), that's everything else except Blasts, yes?
It is a special ability called "Mental Prowess" it says to "reduce the total cost of any wild talent by 1", except it does not.

It looks like it was not working since launch too, because I found very old threads pointing out the issue.
Migromul Jun 11, 2022 @ 5:32am 
Originally posted by Tao314zdin:
Originally posted by Gorwe:


If a Feat says that it reduces Wild Talent costs(or whatever else with WT), that's everything else except Blasts, yes?
It is a special ability called "Mental Prowess" it says to "reduce the total cost of any wild talent by 1", except it does not.

It looks like it was not working since launch too, because I found very old threads pointing out the issue.

ALL things, a Kinetist uses, except of Infusion and the Meta-skiills are considered wild talents. Especially the blasts. So you should be able to reduse your healing - for example - with gather energy. I'm not sure if that is the case, however. But according to the discription of the blasts of a kinetist it reads: "...you choose a simple blast as wild talent at level 1..." And you CAN reduce the burn-costs of special blasts alone with gather energy. (all special blasts in pure form cost at least 2 burn. This is considered a wild talent, not an infusion, becuase "unfusion speicalist" won't reduce a special blast. You'll get an extra talent for that later.)

Hm. but to topic: The blood kinetist still does get a water/electic-blast at level 7. But this is still called "blood-blast". I didn't use it yet, since I only leveled wanduag as blood kinetist. But if that blast realy dows lightning damage as part, you have to choose abundant element, which I didn't so I didn't play her as kinetist, yet and reloaded instead.
As I saw this, my qustion was, if thiis is correct: does the blood-blast do lightning as part?
(I wondered, what's so special about the blood-blast in the first place. Just another bludgeon -blast but considered a special, not simple.)
Well, since it seems, that the blood kinetist is heavily bugged, I think I level her as EE, as I planned in the first place. I considered blood-kinetist, then because of RPG-reasons. (I just think, it fits the theme, because spiders are blood-suckers....)
Frostfeather (Banned) Jun 11, 2022 @ 7:55am 
No, Owltrash is focused on putting out new trash for you to spend money on rather than fixing the trail of broken trash behind them. Gotta make more poorly received DLCs and shift focus to Warhammer, y'know.
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Date Posted: Nov 18, 2021 @ 6:24am
Posts: 10