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And if you're talking about companions or anyone you have no control over then it all boils down to how you are RP'ing with your main character.
Thats exactIy my point too.
Paizo doesnt get to teII me how to pIay my game, just because theire awfuI at baIancing weapons.
Im so sick of Iongbows aIways and "going for a good shortbow in X area" is a trash argument.
sorry, not sorry.
Thats why i aIways wiII prefer Obsidians PoE2, they did a reaIIy good weapon baIance, some had Iow attackspeed, and others were sIower BUT with other reaIIy good benefis.
You faiIed again Paizo.
No downside I can see. It seems an obvious "best choice" again unless you have low STR.
One final thing: it sure would make a lot more sense for Weapon Focus to be for weapon types instead of specifics, i.e. have Weapon Focus (Bow) instead of Weapon Focus (shortbow). You'd think somebody would do a mod for that. Oh yeah: they did!
If weapon speed were a thing in this game, it should be a reason to take a light crossbow, which fires faster and reloads quicker. Since it's not a thing, yeah, there's no real reason to prefer light to heavy, which does more damage.
Unless and until it does come to weighing enchantments.
BTW, removing weapon speed also removes one way in which lighter finesse weapons like rapiers and shortswords could be "preferred" to heavier bladed weapons, too.
Zen archer
+3 shortbow when longbows stay +2 for long time
Holy (!) speed shortbow in Dresden
You wouldnt. but a composite longbow costs more. and in the TTRPG you have to get one that matches your strength score, and the higher the strength the more expensive the bow.
Tho only reason my Nenio and Daeron aren't using Heavy Crossbows is because they are just that. Heavy. I gotta keep them in a light load and the Heavy kicks them over.
You wouldn't. Composite is better. If your Str bonus is negative, you'd use a crossbow. That's just how it works.
Weapon speeds have never been a thing in DnD 3.0, 3.5, or Pathfinder 1E. The closest you have is reload speed. In PnP, a light crossbow (and hand crossbow and sling) takes a move action to reload, a heavy crossbow takes a full round action to reload, and long/shortbows don't take any actions to reload. This is why crossbows are simple weapons and long/shortbows are martial weapons. There are also additional feats to reduce the reload times.
Owlcat ignores reload time probably for simplicity. This isn't the worst decision.
Alternatively, you can get a low Str MW Comp Longbow and get it enchanted. After the initial +1 you can spend a flat 2000gp to add on the same effect we get in WotR. Variable Str composite bows.
But yeah the main use of shortbows in this game is for Lann when you have someone else in the group (mainly Arueshalae) using Longbows. Less competition for drops.
Old post, but I found this funny. Lann isn't actually good...
After playing through a few times I'm even preferring Wendy in my good runs.
In tabletop, composite bows are made for specific strength ratings. So you would have, for an example, a composite long bow Strength +2. So you can use the bow fine if you have a +2 strength bonus. If you bonus is higher, you can only apply 2 points towards the damage. If you strength bonus is LOWER you aren't strong enough to properly pull the bow and thus suffer a -2 on the attack rolls.
Yeah, this isn't how tabletop games work, so don't blame Paizo. You don't "go for" a specific magic item in some portion of an adventure path since you have no knowledge of what magic items you are going to encounter (with some really specific exceptions). At the very best, you can either sell the magic items you don't have a use for and either try to find a merchant that has weapon you want or try to find someone to enchant one for you.
The reason why short bows have a lower damage base then long bows is a reflection of realism. Long bows have a longer draw, thus the arrows are typically longer and heavier. Combine that with the longer draw meaning they have a higher pull strength, the arrows have more force. Short bows would be more for horse mounted troops or a light hunting weapon.
The classes that don't have access to martial weapons have other strenghts. And if you really want to you can take the feat to use them.
The whole system is way more flexible than the D&D beginnings, where a wizard could only use a dagger or quarterstaff, and that was it. Nevermind that they were bad at using weapons anway, which you still have.
It's gotten more flexible over time, with PE1 being flexible enough for my tastes.