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Сообщить о проблеме с переводом
Hell, taking 1 level of regular Rogue (or any other class that grants Light Armor Proficiency) would be more beneficial and less gimpy than taking an Armor Proficiency feat. Might as well take Iron Will at Level 1 too for someone who's Will Save starts at negative for all the good it will do.
If you wasted a feat on Light Armor Proficiency, then what I can tell you for a fact is the game's default build for Woljif is already better than yours will ever be - thematically or otherwise.
Thematically, I played spellcasting rogues in many earlier versions of these systems, and they wore leather armor. I know spell failure is a thing in this system, I deal with it, as is the DEX penalty, likewise.
Haramakis seem designed for monks. Yes, rogues can wear them, but then don't argue this is thematic consistency.
Some want minmaxing, some want logic and sense to systems. I think the rule system is in a strange place if a character without armor has a higher "armor" class than one that doesn't.
Maybe I used Toybox to take an extra feat. Nothing wasted then eh? And nobody's bizness but mine. Advice is fine. Mine is, it's your game, and play it the way you like.
... nuff said. And cheers.
Then why you came to suggest "waste a feat (very limited resource for rogues) on useless crap" and "forget" to mention that you'd cheated that feat?
This topic is not about roleplaying - it's a question how to boost AC. Not even mention that cheating (while it could be fun, true) is NOT related to role-playing at all.
It's absolultely logical - armor isn't going to save you from being hit by a huge creature. And most of late enemies in game are Large+ size.
Mine is that AC in this game is a silly abstraction. Representing two different things combined in one stat. a) the protective value of your armor and b) you ACTUALLY being able to dodge, parry, block, or otherwise avoid an attack. Are you really "missing" a dragon every time you swing and "miss" - or is its scales blocking the blow?
The game calls that a "miss" (if you don't get through its "AC") but it isn't really. So we start there.
Also, the OP did not ask "how best do I raise AC". He asked "why can't they wear armor". Several other people besides me pointed out they can. Lann can wear a haramaki (we all seem to agree on that), Ember & Nenio can wear robes (those do go in the armor slot), and Woljif CAN wear light armor. Also that there are penalties, and there are mitigations, and yes it could use up a limited feat. I leave the "should" stuff to other people who seem to enjoy telling other people how they "should" play. Generally, I don't do that.
I also don't think customizing your game to work logically is necessarily cheating, but then I also don't think you can cheat in a single player game. But we've had that argument, too. You are welcome to view both the underlying rules and their implementation in this game as perfectly done and sensible. They are not from my POV, and that's even before we get to bugs.
P.S. Areelu is the same size as my MC. As are many enemies in Act 5, BTW.
Cheers.
Ah nice, thanks. I've heard that some robes and other equipment in late game give some significant dex bonuses (and resistances. Isn't there one that increases DR by 15 or 20 points to every element? LOL).
Now i'll need to figure out which abilities are the most useful to take to increase survivability. Lann is considered a monk, right? Zen archers are monks? So the monk robes and what not will benefit him, along with other related feats?
Also should I just dip into vivisectionist for the mutagens on every single character? XD
No, Dex bonuses are usually from belts. Resistance to energy on itmes is a worthless past early game - as it's easy to buff it (and you usually should have such buffs).
There is very few good armors, mostly they're in "meh" grade. Yes, one medium armor with nice bonuses to caster damage, but medium = arcane spell failure chance. So it would require a lot of investments to make worth it.
In same time there is a several powerful robes for spellcasters.
Yes. Yes. Yes. Take in mind - if he's using a bow then he would NOT receive anything from feats boosting unarmed damage or attacks.
Mutagens alone do not worth it. Together with sneak attack - it's a fine 1 level dip for melee classes. Depend on your class - for some it's a viable choice, for some - better to max it.
You are entitled to that view. Seems to me to presume the game is perfectly designed, balanced, and implemented.
Some people are using Toybox to make the game HARDER. It actually can enable a Brutal Unfair mode that appears to exist in-game but not be offered to the player.
Is that cheating?
In general, I think you can only cheat when you are playing against other players, and do things to make the contest unfair.
Of course, as I've said, I don't think one "wins" or "beats" a CRPG either - they reach an ending.
Zen archers are an archetype of monk, yep. One I never saw before till I got into Wrath, but I know this now. The monks I used to play, even back in NWN, mostly did kung fu. If they were doing ranged attacks, it was usually with shuriken - don't exist in this game.
There are monk robes, they are usually alignment restricted.
As c. said, a lot of monk abilities won't benefit Lann's bow shots if you keep him as Zen Archer. (Of course, to make him a non-Zen Archer requires the respec mod.)
I have familiarity with the basic classes. I mean the BASIC ones, Paladin, generic fighter, ranger, rogue, cleric, sorcerer, etc. Classes I'm familiar with from Diablo type games I played as a kid (and KOTOR I)
I actually get confused between sorcerer and wizard, I just hear that wizard is basically a weaker version of sorcerer so I never pick it.
Then there are all the subtypes. Like Oracle is like a divine cleric, or so I hear, but how does that make them different from a normal cleric? Alchemist confuses me because it sounds really expensive and micro-manage-y to constantly make new potions, buy ingredients with all the money you get, and be hampered by a certain number of attacks and consumables per day, and then there's Vivisectionist. The only thing I understand about that is that it has the mutagen. Most of the classes use terminology, and have different attack based resources (like "ki"?) that just confuse me.
I have some friends who know the game inside and out to the point where they can dip into all these different classes and subclasses with convoluted and complicated builds to exploit the mechanics in such a way to not need to take a full class to level 20 to get OP characters.
I feel like that sort of expertise comes only from years and years worth of tabletop sessions and experimentation. I don't go beyond the main classes, so I'm not really there. Especially if you do something like a melee/magic build with two different damage attributes needing very specific feats and spell combinations to actually work as intended.
So I can tell you this: check out the Fextralife WotR Guide. It is a good guide to all the base classes, and even most of the archetypes are described correctly. Also, there's a Pathfinder (Paizo) Wiki, too.
Short answer: wizards use Vancian (memorization per day) casting, sorcerors use spontaneous casting. So any spell they know can be cast x times per day, spontaneously.
There are other differences, but start there.
It's complicated, but to again simplify, oracles are divine casters and notably this means they can wear armor without spell failure. But their mix of spells are a mix of divine (clerical) and arcane (magelike).
I love that class. They can Brew Potions, but in theory, so can anybody. They have mutagens and some "spells" that I guess are really magic elixirs.
The main thing they do is bomb. Bomb bomb bomb. Lots of kinds of bombs. I like my merc Sharky McBomber because he seems very good at wiping out stuff without an overarching amount of micromanagement, and that to me is a good thing.
Haramakis aren't DESIGNED for any class in particular otherwise there would be a class restriction on equipping them or a proficiency feat.
AC isn't a silly abstraction. It's based Dungeons and Dragons. It's how AC has worked for decades. Stop thinking and/or pretending to yourself Woljif is a regular Rogue. He's not. Not unless you take 1 level of regular Rogue.
It's not that there are correct and incorrect ways to play this game. It's that there is efficient and inefficient ways to accomplish what you want. There is nothing wrong with wanting a spellcasting sneak attacker/lockpicker who wears armor. You're just going at it the most inefficient way. Shadow Shaman and Cult Leader are just flat out better classes for that, as well as others. Arcane Trickster is probably the absolute BEST way.
Wasting a feat on Light Armor Proficiency is the same energy as those who microwave frozen chicken nuggets. Yeah, technically, you can - it's safe to eat, but it's inefficient and disgusting. Putting them in the oven (or an air fryer) is just better. Getting access to light armor via any other route is just better all around.