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"For each negative level a creature has, it takes a cumulative –
1 penalty on all ability checks, attack rolls, combat maneuver
checks, Combat Maneuver Defense, saving throws, and skill
checks. In addition, the creature reduces its current and total
hit points by 5 for each negative level it possesses. The
creature is also treated as one level lower for the purpose of
level-dependent variables (such as spellcasting) for each
negative level possessed. Spellcasters do not lose any
prepared spells or slots as a result of negative levels. If a
creature's negative levels equal or exceed its total Hit Dice, it
dies"
In other words, it's quite specifically, -x on various checks, and -x*5 hp, where x=number of negative levels
??
But you are correct, they should have those penalties.