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Other than that, this entire adventure path says "Screw logic" anyway, so idk. I was reaching with those examples lol
On that note, there's a spell in the Transmutation school that does exactly the same thing as Destruction, but the tooltips also don't mention the immunties either.
CASTING
Casting Time 1 standard action
Components V, S, F (holy or unholy symbol costing 500 gp)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes
DESCRIPTION
This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell (and was slain) is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle.
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As mentioned, it is technically a death effect, so undead creatures are technically immune to it. That is a very pedantic GM ruling though, as while Destruction is definitely a "save or die" kind of spell that generally wouldn't affect undead (a la Finger of Death, Wail of the Banshee, etc), it has always been a Cleric spell more along the lines of Flame Strike, i.e., a divine smite delivered by the gods unto the heathen, heretic, and unclean. The spell even specifically references aligned fire annihilating the target, so many GMs (myself included) would be inclined to allow it against an undead target -- as this is consistent with most of a Cleric's arsenal, which is generally intended to be very efficient against undead.
But you have to understand the kind of GM Owlcat's games are. They aren't "rule of cool," or "yeah that makes sense / seems fun, let's do it" kind of GMs. They are "go ♥♥♥♥ yourself, player" GMs. They are only interested in how hard you can rules lawyer the system to the breaking point, and understand no other metric for playing D&D.
To be successful in Kingmaker and especially WotR, you have to play by those rules.
Yes, pay attention to these. Often so many questions and disputes can be resolved by reading carefully.
Well, if this is their mindset(which it most seemingly is), I'd love to see how they'd tackle a Hell based adventure. Somehow I believe it'd fit like a hand and a glove.