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报告翻译问题
the description of impossible domain does not really fit druid, they don't gain their powers from a deity but from their connection to nature
I find the Kineticist oddly powerful in the pathfinder system. Its flavor kinda sucks at first glance, as its the Paizo version of the Warlock (which wotc didnt put in the ogl) like you said with air bender instead of a dark patron feel. Like the warlock its essentially a mostly ranged Rogue that gives up multi-attacks to get access to AOE-sneak attacks, and has the 'option' to focus on an enemies Touch AC (which is super handy with how crazy this game loves to pump up enemy AC)
Their flavor makes a whole lot more sense in the system when you realize that instead of having outer plane warlock patrons they have an innate sorcerer style connection to the Inner Planes and that Oread's (and other Geniekin) are pretty much just Inner Plane Tiefling/Assimar
It's working correctly in TT mod.
Bloodranger "Blood Rage" ability description from table-top:
But we also using archetype "Primalist" and here we get a hit:
So primalist (and only his!) blood rage power is NOT equal to barbarian rage power for feats & requirements (but still affected by magic items & spell effects like a rage & he still have "barbarian" basic rage ability - just a no powers).
Yes, Kine is very cool and I really liked Warlock in NWN 2. Kinda wish there were more Geniekind. Like that sexykind, what's their name...Janni? But yeah. Which Mythic would even fit a Kine? Lich for Dark Ele and Demon for Psychokine? What would an OS be? Aeon, Dragon? Just as a note, my favorite is OS, followed by BK, but BK isn't working.
You're right it does say that under primal powers only. So confusing
Primal Powers? Is that the "PP" feat on a red background that Primalist gets on lvl 1? It's blank for me, I suspected it had something to do with that.
As for confusing, I never quite understood what's so special about Hospitaler until I tried it. Then I read it. Then I became angry. Can't they just rename Hosp's Lay? So people don't need to lawyer it lol. This also goes somewhat for Witch Doc.
Basically, is the dragon desciple/sorceror dragon form as powerful as the mytheic gold dragon form? Is the "mythic form" any different/more powerful or are they the same?
I also went for heavy armor and shield/sword. Basically a fighter that has the advantage of spells with dragon breath and changing into dragon form.
That's what Dragonheir is supposed to be, but meh. It's a scuffed archetype, needs fixing badly.
Sorry it's "primal choices" that shows up for level 4 on the character sheet
* Divine Herbalist: You lose 2 Revelations in order to get Lay on Hands with customizable mercy(basically). You also get Brew Potion and Lore(Nature) scales off your CHA instead of WIS. One problem is that it is a Touch Lay on Hands, so that can be kinda awkward.
* Enlightened Philosopher: This is a weird archetype. You trade one Revelation(=meh) and your capstone changes to gain Knowledge(World) focus and up to +5 Inherent bonus to INT. The thing is, you don't need that INT. If it were up to me, this'd be an INT, memorizing Oracle. Or at the very least INT Oracle. I mean, it's probably better than base, but...yeah, it's weird. NOTE: EP also modifies your Mystery! The only thing differentiating between Mysts on EP is CL 1 spell and Revelations. It's...super weird. Really should trade CHA for INT.
* Lone Strider: You trade two Revs so you can be more mobile and defensive. This part is definitely well worth it. But! You trade half of your Mysts too. Don't get me wrong. Those that are here are mostly fine. I don't know about this, but I don't think you lose that much in practice. But don't gain either because you shouldn't be attacked that much. And you are shoehorned into mostly support playstyles. It's ok, just be warned.
* Possessed Oracle: At a first glance, you don't lose that much. One Rev(literally whatever) and you trade Curse for a forced Powerless Prophecy Curse(which is imo the best Curse). You also get, basically, +4 Will. So, what's wrong? First, it's better to take PP via Beneficial Curse so you get only benefits. This staggering is really awkward. And while we're at the topic of Beneficial. Oracles can abuse this myth feat. Well, guess what? PO CAN'T TAKE Beneficial! It might as well not have a Curse, for all it's worth. /facepalm
* Seeker Oracle: This is basically an Oracle+. You trade 2 Revs so you become better with Trickery(0,5 CL) AND you get, basically, Wizard Bonus Feats. That's it. I don't see any reason why not to pick this one if you intended to take the base one. Not much to it, it's even more useful, believe it or not.
* Wind Whisperer: Two Revs for Aura of Haste and Aura of Free Move. Also, forced Wind Mystery. That sounds awesome. And too good to be true(=ok Myst, two very nice Auras...). And you'd be correct. One tiny detail. You CAN'T TAKE SECOND MYSTERY! Nope. And while Wind is ok, it'd be even better with Nature or Life etc. I mean, those Auras are really quite something, but...be careful with this one, ok?
* Purifier: Aasimar specific archetype. It trades a lot and becomes some sort of a weird Crusader wannabe. You trade half of Revs(all frontloaded in fact) and Extra Cure for ... Armor Training and Channel Energy(hurt Outsiders). Given that you are a CHA class, you shouldn't have any problems landing this(unlike Cleric, don't get me started again). Take Ancestor + Battle or Battle + Nature, some Beneficial Curses...it can be alright. But far away from a Crusader. Note: Even though being race bound is often a downside, Aasimar only have benefits(...), so you get free stuff there. It is an ok arch, just beware, your early is very lopsided and meh.
You now have 1 of 2 you wanted to see. Oracle is super cool, but some differences(EP's different Mysts, inability to pick Beneficial unless you have lvl 1 Curse feat) are so minute I discovered them by accident. Probably should be mentioned somewhere, somehow.
* Divine Guardian: It is a Paladin+ if you want to tank and don't mind the loss of spellcasting. Again, Paladin spellcasting, don't know. Can't you get most of that otherwise? As for DG itself, it's also weird. It's not actually the best Paladin tank, it's more of a secondary tank that makes your primary tank almost untouchable(literally so with Protective Luck hex active). Also, about "Divine Bodyguard", you need DEX to make that work and which Pala takes more than like +2 Dex mod? It's just a weird arch if you ask me. It'd be nice if Guarding Hands automatically affected your Troth should you cast it on yourself(and vice versa).
* Divine Hunter: It is a nice idea, I'll give them that. It's a more lightly armored Paladin that specializes in ranged combat and support. The highlights are Distant Mercy(very nice concept) and the sharing of Precise Shots. This way your casters can focus on other things, more useful things. Very limited synergy with Lann, Wendu etc though. Also, it don't have a Mark of Justice and for no good reason at all. If using Toxbox, just give yourself that. Imo, it should really have it. Without it, it's a really hard sell.
* Divine Scion: If you really wanted to be a heavily armored, holy sneak attacker, here's your chance. But keep in mind that you trade Smite Evil AND Mark of Justice for some Sneak Attacks and Study. Study Target is a weaker, if unlimited, Smite and you only get 4 Sneak Dice, it's not worth it imo. All it's good for is a 5pt dip then into a real Slayer. Maybe if those Sneaks came earlier?
* Hospitaler: My personal favorite Paladin(second is Martyr). Think of it as of Taric from League. You can become ridiculously tanky and you can support, what's not to like? Also, your Channel is DIVORCED from Lay, so that automatically makes you like super tanky. In crises, your Lay just becomes Fast Healing 10d6 lol. And you can still support your group. The downside. No Mark of Justice for you! And fewer Smites, but meh. The lack of Mark really hurts it, but it can function as a Tanking Support just fine even without it - then leave that duty to Seelah. But Guardian + Seelah is a better overall prospect...it's weird.
* Martyr: If I ever saw a class more fitting of an Angel...maybe Angelfire or Holy Light, but given the story...yeah. This is your tanky, holy Bard. You do lose Smite + Mark bundle, so you will be relegated to tanking and support. Fortunately, you are like awesome at this(again...Angel?). Just leave Mark to Seelah. Bigger Auras, flexible Mercy(you can apply even those you haven't picked), Bardic Performance...yeah, what's not to like?
* Warrior of the Holy Light: Yet another candidate for Angel. This one's basically a Paladin+. You sacrifice...nothing(Aura of Faith lol, Holy Light's replacement is 10x better) to gain some very nice, cool abilities. It'd be nice if Power of Faith gave you +1...+3 bonus instead of +1 and +2. Ok, you sacrifice spell casting, but again, Paladin casting is just meh. Can't go wrong with this one imo.
* Stonelord: This is some quite interesting mix of a Paladin and a Stalwart Def. You will be tanky and a half, with actually quite good damage(that will be more readily available than Smite, but less impactful on damage) and everything, but you're not really a Paladin. No Smite, no Mark, no Divine Grace / Health, half Mercies and a different, much less supportive Capstone. Be very certain what you're doing with this one. (it'd be very nice if it got Uncanny Dodge like Stalwart or that dmg redux, idk, something's missing here)
Seeker Oracle/Angel's just the bomb.