Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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SaltySeaWolf Dec 10, 2021 @ 1:18pm
Monster running away in fear...
You really need to fix this, it's so annoying and it is such a massive waste of time to chase enemies running all over the map. I have to turn off constantly turn-based mode because otherwise it's gonna take me 10x more to go past a trivial fight. Just let them cower in place, is it that hard?
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Showing 1-8 of 8 comments
synnworld Dec 10, 2021 @ 1:20pm 
I disagree, I love when they fail their save around me and run away. I enjoy watching an army of skeletons chase them down and kill them.
Lou the Lou Dec 10, 2021 @ 1:20pm 
Originally posted by SaltySeaWolf:
You really need to fix this, it's so annoying and it is such a massive waste of time to chase enemies running all over the map. I have to turn off constantly turn-based mode because otherwise it's gonna take me 10x more to go past a trivial fight. Just let them cower in place, is it that hard?
Name checks out.

There are not many living things that just stand in place when they're afraid. If you don't want them to run away, stop inflicting fear.
Last edited by Lou the Lou; Dec 10, 2021 @ 1:21pm
Silyon Dec 10, 2021 @ 1:48pm 
Fear is decent crowd control, especially in the early game. Not as good as sleep, which does what you want, but perfectly adequate for getting yourself out of a prone or horde situation. At the very least, it denies beefy barbarian and fighter-types from running through the party.

Fear is good if you're using it properly. If you're not using it properly, THEN it becomes irritating. And if that's the case, swap out for some other ability or build, like a Hold Person caster.
seeker1 Dec 10, 2021 @ 1:50pm 
Only thing I hate is, not fear itself, but that on small encounter maps, feared enemies appear to be able to run outside the edges of the map. I've seen that many times. That ought to be fixed. In one case, the afraid guy was shot by an arrow and died where he could not be looted. No, I didn't save the screenshot, Yes, I saw it.

How about when afraid, they run till they hit the edge, and I dunno, turn and run in a different direction? I know I hate having to point out logical things like this.



Last edited by seeker1; Dec 10, 2021 @ 1:52pm
belangf Dec 10, 2021 @ 2:04pm 
Originally posted by Lou the Lou:
If you don't want them to run away, stop inflicting fear.
If you`re Azata then Aivu eventually gets a permanent fear aura that you can`t control. The best way is to leave the source of fear behind and only follow enemies with other members. Enemies won`t run forever; only until they are out of the fear area.
Last edited by belangf; Dec 10, 2021 @ 2:05pm
seeker1 Dec 10, 2021 @ 2:06pm 
This is why I used ToyBox to turn Aivu's fear aura off.

It is what caused the situation I described. I understand tiny dragon is frightful, but please stop running outside the edges of the map.
Killial Dec 10, 2021 @ 2:15pm 
Yes. I understand the problem.
I found a cloak with an aura of fear. In some situations it was useful, but in others it was more troublesome. In such cases, I immobilize enemies with spells, like Constricting Coils or Icy Prison etc, if possible. Or disable tactical combat and wait in place for them to return after the effect ends.
I would prefer that they run no further than a certain distance from the player's group.

Sometimes, chasing only one nimble demon I spent in battle mode almost all the time at the location, clearing out on the way all the groups of enemies that I met while I was trying to get that one coward azz.
darkholyPL Dec 10, 2021 @ 4:11pm 
Originally posted by seeker1:
Only thing I hate is, not fear itself, but that on small encounter maps, feared enemies appear to be able to run outside the edges of the map. I've seen that many times. That ought to be fixed. In one case, the afraid guy was shot by an arrow and died where he could not be looted. No, I didn't save the screenshot, Yes, I saw it.

How about when afraid, they run till they hit the edge, and I dunno, turn and run in a different direction? I know I hate having to point out logical things like this.
I can confirm this, happened to me as well.
But I would love it to be a dice roll, either they run away or cover in fear. Each round that they are affected make a new roll, they run or cover. That would still make it thematic but lower the needed chasing quite a bit.
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Date Posted: Dec 10, 2021 @ 1:18pm
Posts: 8