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core difficulty is quite easy. trust me.
As I keep saying every time this comes up, if you hate randomness, take the Aeon abilities that make you roll an exact result each time.
I only saw people someone testing it by running it many many times in sequence and recording. That however does not exclude poor implementation in relation to possibly resetting it via save-loading.
I know it is a far-fetch assumption, but what if it uses some of the save-parameter as a seed and reloading saves causes it to produce similar results multiple times in a raw.
I almost finished 1st play-through and it was 6-7 instances where I insisted on reloading to get the roll I wanted, I got 1-2 more than two times in a raw at least twice. That is way below the mathematical expectation of the number of tries I need to make to get that, basically got 1/100 chance rolling up 2+ times out 6 or 7.
The higher skill and knowledge you have, the less you rely on dice.
So, I don't know the ins and outs of the Unity Engine random generation subroutine, but this game uses it. The random numbers it spits out are the same, at least in theory, that any other computer program would spit out. I don't think loading from a save would affect this.
But of course with a good generator if the seed is not exactly the same the sequence not supposed to have strong correlation.
Donno just a strange observation, mb simply a coincidence.
Almost certainly, just like pretty much all software that uses RNG calls including games, the seed used for the RNG is the system clock. There is no need or reason to save this anywhere in a save file.
The only exception to this is if you want to implement an anti-save scumming system such as XCOM's which does save the current seed every save. But such games a rare and WotR definitely does not do this
https://github.com/MReed2/Wrath-of-the-Righteous-Combat-Log-Analyzer
Baldur's Gate 3 caved to the pressure of the ignorant not understanding what random means and outright put in a loaded dice option to bias the dice in your favor. This is like A&W discontinuing their 1/3 pound burger because most Americans thought it weighed less than McDonalds 1/4 pound burger. I don't support this option at all except maybe for story mode/easy.