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Many CRPGs separate the concepts now to armor tanks taking more consistent, but lower damage, and evasion tanks taking less consistent but spiky damage and both models have advantages and disadvantages depending on encounters etc.
From what I hear Pathfinder has also additional Armor friendly tanking feats but these were not ported in (I think some mods add them though).
Maybe you could have a better combat-AI where for example archers don't just attack your frontliners, enemies try to circumvent them etc. If i remember correctly, the old IE-games never had this problem to THAT extent.
At the moment i'm running a party with only heavy armor-frontliners and it works fine. Especially my Warpriest with Crane Wing and Shield is able to stand its ground reasonably well... and if he takes some hits, so be it. I find this more interesting then just planting my minmax-powergaming build in the middle of stupid enemy-mobs.
Also: I play on hard.
I'm not speaking of min maxing or agro system tho I'm speaking of 2 frontliners who have heavy armor & weapons. A guy with a sword & shield should be able to kill ♥♥♥♥, he has a freakin weapon, and the guy with a 2h sword but an heavy armor shouldn't be the squishiest guy of the party etc...
Heavy armors don't do their job well enough, especially for non shielded armored guys who aren't working because their AC doesn't get high enough to have any effect.
It really feels that mid to lategame they are lacking from 5 to 10 ac of effectiveness overall.
Maybe add more armour and shield feats.
I think the idea is that heavy armour is fairly useless unless you specialise in using it. In which case it should be effective. So give more opportunities to specialise.
It helps, but probably letting this feat to the fighter would be best to keep this fighter spec identity. Maybe bring it to paladins for example, but only 2 levels of it.
It'll probably be better to just straight up brings feats & mythic feats that boost armor from tabletop, give that +1/+2 armor buff to all armors, and maybe a +1 dex modifier buff overall (for lategame potential, so maybe add this armor & dex modifier buff to lategame armors).
A mix of all that could be a great overall buff to heavy armors.
Oh okay !
Do you mean that he survives because of this specific last stand feat rather than heavy armor doing the job a lil bit better or the fact because of this agro system he takes all the focus instead of having some of their archers focusing other members of your group ?
The suspense of rolling to hit works well in tabletop. The instant hit/miss results in a video game feel bad.
In that case more the former: I agree that the way the game - and maybe the Pathfinder-system in general? Don't know - balances AC feels a bit off. As i wrote: in the old IE-games this never felt that odd to me. Maybe because the whole system there was way more simple and could be balanced a lot better (you had WAY less of this buffing-overkill you have in Pathfinder). That's why I still maintain that in some important aspects BG2 and ID are still unmatched just in terms of gameplay, even if going back to them i miss the freedom of characterbuilding a lot. Somehow I get the feeling, some people play the Pathfinder-games JUST for the characterbuilding aspect and aren't as critical concerning other aspects of combat (just my subjective impression).
That said, while enemies will stick to your tanks for a couple rounds, they will switch targets. So while tanking can buy you some breathing room, it won't hold enemies indefinitely. This isn't like IE games where you can just send your Mage in with Protection from Normal (or Magical) Weapons and let the enemies beat on him with futility while the rest of your party massacres them.
Summons work a bit better in this game for tanking since the AI seems to be programmed to prioritize them (they would be completely useless otherwise), so they can be another approach to survival.
I won't say you don't need a tank, there are some fights where it's useful to have someone who can hold back a dangerous target while you deal with the adds or position your party, but being able to kill enemies quickly is more valuable in this game than it was in Kingmaker.
But some people play this kind of oldschol CRPGs for "outdated game mechanics". There are more than enough "modern" games out there one could play.
Good point about the stat-bloat through items, i was pleasently surprised about that as well (till now it least, i still expect to get the +8 belts later in the game).
Also i too find some aspects of combat improved compared to Kingmaker.
In other ways maybe one can argue the IE-games were more unbalanced. I give you that. But i never did any solo-runs in that games and used the kind of tactics you describe...
What about kineticist knight? Or in general a sub-class that is specialised to work in heavy armour.